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1. What headset+controllers do you use?
2. Which version have you tried launching? (openvr/openxr)
3. If you check the SteamVR settings, enable developer options and check advanced settings, is SteamVR set as the OpenXR runtime?
1) Index Headset with controllers, also have access to Vive Headset + wands
2) Both from steam client and from Steam VR Home
3) Steam VR even after launching in openxr mode
Just to make sure we're talking about the same thing (since it's kind of a hidden setting) - this is the setting I meant in the SteamVR settings: https://i.imgur.com/eynWSs2.png
If "Current OpenXR Runtime" says "Oculus" like it does in my image, you should launch the game from the steam client with the Open VR launch option.
If it says "SteamVR" (which you can get by pressing the button I marked with a red arrow), the game should be launched with the Open XR launch option.
Unfortunately, if I launch it from the Steam client, that usually means that I'm not physically in my VR playspace, and so then the game starts out with all of the UI in an odd location which I can't seem to reset when I'm actually in position.
It'd be really nice if there were a way to make sure it's using the correct runtimes etc., especially for those of us who aren't using an Oculus device at all (I'm using a Pimax, for example, and I suspect that a lot of folks having these problems are similarly on SteamVR-based headsets such as Index or Vive).
I did just notice that the Steam client has a checkbox for "always use this option" when selecting OpenXR/SteamVR. If you check this and launch the game in OpenXR, does this fix it when you lunch it from withing VR?
And as I don't feel like jumping through hoops and setting my entire VR launcher to some weird compatibility mode just to get one game running, I guess ill be asking for a refund.
Sorry devs, this is subpar..
From what I could tell, unfortunately there's simply no way to select which build you launch from within VR, the same way you can select it when launching from the Steam desktop client. As far as I can tell, this is a platform issue that I can't do much about unfortunately.
Which leads me to believe its a game issue.
In talking with other developers, many seem to opt to just implement SteamVR, and instruct their players to switch OpenXR runtimes if they run in to issues. This, for most players, is frankly a more annoying step than choosing a launch option - which is why I opted for this approach.
If you ever decide to convert this game to launch like any other normal game, ill gladly repurchase and be happy with it, but until then; sorry.