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Progress has been slower than I'm proud off, and this is mainly due to the game being developed solo in my spare time. That being said, I've been making steady progress in the last few months and will probably be at a point where I'll need to start rigorously testing puzzle designs by the end of next month.
My hope is to have the game out, at least in early access, by the end of the year. But as you can see from the 'coming 2018' bit in the trailer, I've learned the hard way not to put an exact date on release :p