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It's great that you balanced the game enough such that Frakir is beatable on all breeds, but at different difficulties and playstyles, while making sure that the enemies using the better parts of the game. ex: Spikes and Cra'than structures, are not unbeatable.
Were these the skills that you expected players to obtain?
This has been added to the guide. There is a very interesting arrangement of spikes that I would suggest using that lets you fit five spikes together in three columns without collision and you can add two more spikes relatively nearby, again without collision or adding more structure zooids.
Blindspots are not always easy to aim at either. Sometimes the ideal blindspot is rotated in a weird location, like behind him. It's possible to win often with more practice, but I don't think it's good for long win streaks.
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His healing is quick because he has so much energy regen, but his healing isn't fast enough to outheal damage from pretty much any attack in the game and any destroyed parts cannot be recovered by Crathan structure healing... It's why it's possible to hit and run against him with just about anything, provided that you can get away from him to complete the "running" part and you don't attack him too infrequently if you use poison. It's also important to use a *lot* of poison if you do so, as you need to poison him a lot to offset his healing, cause it to fault and ultimately lose parts which gradually wins you the battle. Slowly, but absolutely.
And of course, if he loses that energy regen and/or loses the crathan parts of him directly, he loses his healing in boat loads.
Same applies to everything else. As long as he loses parts, you're winning. Don't be too fast because that takes from your weapons and if you're too slow, you might as well melee him.
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Try more practice with Advena. I promise and guarantee that it is possible to win 100% of the time and never lose, even if you use only true parts and leave out either poison or spikes. So reliable that you could win streak Advena.
For spikes, I found that being fast with a few spikes didn't work against Frakir and many other parts of the game, but being slow-ish with a lot of spikes melts through him like butter, even if you don't attack between two major parts of him: https://imgur.com/a/HWwi2PQ - I did this multiple times in a row and the last time I did it, I basically took nothing in terms of damage.
It looks like it would collide, but the spikes actually don't. Their hitboxes are not at the same place at the same time and even so, they always have a hit box.
For poison, make sure you have at least 4 poison shooters. This allows you to regenerate energy faster than you can attack and cover him in poison, especially if he spins... I still remember my first run, where I melee'd him with poison and won, and that was also my first run of the game. It helps that utilities have less combined mass+drag than weapons.
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Buginis' mobility is cheap and it is slightly stronger in the direction it is pointed in, like a jet. Just form a "T-shape" so you can point them backwards. At least four of them should point backwards.
Further more, poison mines have slight knock back. You can pile up poison mines in large amounts then lead him through it... Just make sure that again, you have a lot of poison mine layers for energy regen, so that you can constantly deploy mines to achieve this tactic and boost at the same time. Being able to boost off of this energy regen makes up for their combined drag and mass, even though they already have less than weapons.
After all, I rate Buginis' utility higher than its weapon.
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Beeforous... Kinda hard to explain how exactly how to get through spikes. Either you wait for an enemy's energy regen to pipe down and try to carefully bite them off with the edge of the claw's hitbox. Or you try a careful arrangement of multiple jets and try to bite them to death at angles where there are no spikes.
He's pretty much guaranteed to lose a part or two, so the least he can do is reduce damage as much as possible and recover off of those spare resources in the corners.