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There is a chance that level ends can drag on quite a bit. I think what we could do is to make last enemies approach the player no matter what their health is, something like a last stand.
Also enemy proximity indicators is a neat idea. Something like underwater echoscope.
Thanks for the answer, yeah either that or any kind of failsafe to prevent that frustrating situation where you either leave the map without completing it or swim around for endless minutes in an empty map (since no more nutrition spawns, it feels really dead and empty) looking for it :)