Sipho
demon1337 1 Apr, 2021 @ 12:32pm
Sipho Water Characteristics
Was Playing around with a Burstopod/Miner + Pusher setup using Vagorian base Zooid. Discovered that a "terrain" feature exists in this game and effects some things. I swapped around parts to change angles and such to come to these conclusions:

Reef Water (Space with a rocky background) = Makes the Pusher's bubbles emit more recoil, but hinders their ability to push projectiles far.

Open Water (No Background) = Makes Pusher's bubbles give less recoil and pushes projectiles further.

Despite changing numerous angles and timing for the launching of Burstopod's/Miner's via Pusher's bubbles, I realized that this "terrain" is what affects the projectile effectiveness the most than angles or bubble launching or timing. I have yet to test it with Twister or other movement manipulative Zooids.

If this feature was already intended or put somewhere in this game's description I apologize for stating the obvious and will delete this post if corrected.
< >
Showing 1-1 of 1 comments
Dominas  [developer] 3 Apr, 2021 @ 11:39am 
Hey, this is a very interesting discovery, thank you for sharing this.
We have never intended for terrain features to have impact on Pushers. Apparently we made Pushers consider all objects, no matter if in interactible layer or not, including Decorations, which background rocks are.
We probably will patch this out - background objects hinder Pusher performance this way as it has to distribute its force for all overlapped objects, not just what is being pushed. On the other hand this is interesting hidden/emergent mechanic which makes environment more significant.
< >
Showing 1-1 of 1 comments
Per page: 1530 50