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We have never intended for terrain features to have impact on Pushers. Apparently we made Pushers consider all objects, no matter if in interactible layer or not, including Decorations, which background rocks are.
We probably will patch this out - background objects hinder Pusher performance this way as it has to distribute its force for all overlapped objects, not just what is being pushed. On the other hand this is interesting hidden/emergent mechanic which makes environment more significant.