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Currently Sizzler shocks random zooids in its radius - this is probably where the most confusion and irritation comes from and we should fix that. They shouldn't be as unreliable and random in such critical situations. Question is how could we balance it out:
- All zooids within radius are shocked
- Only the closest zooids up to Penetration Stat count are shocked
- Only the farthest zooids up to Penetration Stat count are shocked (this was old behavior, confusing as well, as usually weapons are the close ones you might want to shock)
- Closest zooid and its further neighbors are shocked up to Penetration Stat count - so it would mean that the discharge is "travelling" through zooids, taking their connectivity into account. Could be interesting to see if Layouts can be optimized to avoid getting fully stunned and it would also have a potential for nice chain-lightning shock effect
- All zooids in sizzler blast range are shocked - might be too powerful, but easiest to understand and feel. Might need cooldown/energy use/duration nerf to balance.
Hey, thanks, it's very nice to see a dev response! I had no idea the sizzler worked like that. While shocking all zooids in the radius would be the most intuitive solution for the player, and seems balanced enough with the sizzler's base radius, I can see how greasers would make that a large balance concern. You could tweak the numbers, (cooldown/energy use/duration) but balancing with greasers in mind might make the sizzler feel too weak without them; it's a hard call.
I think the most important part of changing the sizzler is making sure the player understands what just happened, because clearly I did not; the big circle of lightning says "everything in this area just got shocked." If it only affects a certain number of targets in range, or only those meeting certain criteria (for instance, hitting the X closest valid targets, or hitting one target and penetrating to neighbors), maybe it should send out individual arcs of electricity to those targets instead of blasting its entire radius?