Sipho
Subversion Zooids?
So there's already some kind of stealth system. There's the "net" weapon. There's the grabby feet to latch onto things.

How about a deploy able lure? Maybe one on a string, one free floating? Maybe it could trigger that late-level tracking system? Maybe split them further into acting/looking like an enemy or food.

Another could be a kind of "Ink Cloud" that can help you create some confusion before you strike, or help you escape a bad situation. I could create a temporary zone of "Stealth cover". There could be a structural version too, that drains energy while in use that deploys a stealth area based on the level you're in.

My last idea would be a decoy. Shoot it out, and it takes the form of your core zooid with maybe a structural node attached and it wiggles around like a hurt little guy. Maybe upgraded it could cause poison or paralysis.
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Showing 1-2 of 2 comments
Dominas  [developer] 27 Apr, 2024 @ 8:18am 
Hey, thank you for suggestions. Temporary cover and Decoy sound awesome - I haven't thought of that before!

Lure is something that has been suggested before and I haven't thought of a way to make it work for Enemies onto player. However, now that we have "tethers" and covers, maybe the tether could become invisible depending how how hidden its owner is, allowing enemies to fool the player as well.

Ink cloud would also synergize with Lure and would work nicely with stealth in general - that would almost allow unique boss fight opportunities.

Decoy is also a great idea - who wouldn't want to get an easy kill of a poor Sipho.

Thank you again, I'll make notes of these and it could become real zooids some day.
Pharaoh_Phunk 27 Apr, 2024 @ 8:17pm 
Originally posted by Dominas:
Hey, thank you for suggestions. Temporary cover and Decoy sound awesome - I haven't thought of that before!

Lure is something that has been suggested before and I haven't thought of a way to make it work for Enemies onto player. However, now that we have "tethers" and covers, maybe the tether could become invisible depending how how hidden its owner is, allowing enemies to fool the player as well.

Ink cloud would also synergize with Lure and would work nicely with stealth in general - that would almost allow unique boss fight opportunities.

Decoy is also a great idea - who wouldn't want to get an easy kill of a poor Sipho.

Thank you again, I'll make notes of these and it could become real zooids some day.

Actually, yeah! Mixing lure and decoy would be a great idea! Maybe if it's snagged, the user can retract it, yanking the victim in, I know that would make me panic as a player LOL
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