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Lure is something that has been suggested before and I haven't thought of a way to make it work for Enemies onto player. However, now that we have "tethers" and covers, maybe the tether could become invisible depending how how hidden its owner is, allowing enemies to fool the player as well.
Ink cloud would also synergize with Lure and would work nicely with stealth in general - that would almost allow unique boss fight opportunities.
Decoy is also a great idea - who wouldn't want to get an easy kill of a poor Sipho.
Thank you again, I'll make notes of these and it could become real zooids some day.
Actually, yeah! Mixing lure and decoy would be a great idea! Maybe if it's snagged, the user can retract it, yanking the victim in, I know that would make me panic as a player LOL