Battlestations: Pacific

Battlestations: Pacific

Is there any way I can use all units
Is there any way I can use all units, including special units, in Island Capture mode? In each game, I can only choose one special unit, which I think is too few.
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Showing 1-7 of 7 comments
mower 27 Jul @ 1:34pm 
You could play the "Endgame" or "Ring of Fire" levels from BSModHQ V.4.0. They have most if not all units.

If you want to add units to a map you need to go to the levels SCN file and add them manually to each Shipyard/Airfield.
The file path is

BattlestationsPacific\universe\scenes\missions\multi
MTF_SCP 27 Jul @ 10:51pm 
Originally posted by mower:
You could play the "Endgame" or "Ring of Fire" levels from BSModHQ V.4.0. They have most if not all units.

If you want to add units to a map you need to go to the levels SCN file and add them manually to each Shipyard/Airfield.
The file path is

BattlestationsPacific\universe\scenes\missions\multi

Thank you very much.
However, I noticed that if I want to add more unit, I need to know the corresponding PlaneClasses and ShipClasses.
But I don't know where to find this information.
By the way, I'm using the Kantai Kessen mod.
mower 28 Jul @ 11:44am 
Originally posted by MTF_SCP:
Originally posted by mower:
You could play the "Endgame" or "Ring of Fire" levels from BSModHQ V.4.0. They have most if not all units.

If you want to add units to a map you need to go to the levels SCN file and add them manually to each Shipyard/Airfield.
The file path is

BattlestationsPacific\universe\scenes\missions\multi

Thank you very much.
However, I noticed that if I want to add more unit, I need to know the corresponding PlaneClasses and ShipClasses.
But I don't know where to find this information.
By the way, I'm using the Kantai Kessen mod.

I don't know if the file structure is different in Kantai Kessen but the file you're looking for is vehicleclasses.lua

The file path should be
Battlestations Pacific\scripts\datatables\autoload
MTF_SCP 29 Jul @ 10:32pm 
Originally posted by mower:
Originally posted by MTF_SCP:

Thank you very much.
However, I noticed that if I want to add more unit, I need to know the corresponding PlaneClasses and ShipClasses.
But I don't know where to find this information.
By the way, I'm using the Kantai Kessen mod.

I don't know if the file structure is different in Kantai Kessen but the file you're looking for is vehicleclasses.lua

The file path should be
Battlestations Pacific\scripts\datatables\autoload

I don't think so. In the vehicleclasses.lua file, there are no fields that directly define these type names. Currently, I'm "guessing" whether it's the correct name by directly entering the ship's name. Unfortunately, for most units, I can't figure out their correct type names using this method. For example, when I enter "Lexington," it gives me the carrier version. But I want to add the battleship version of the Lexington. In vehicleclasses.lua, I noticed they distinguish files by adding a suffix like cv or bb, but I still can't add the corresponding unit to the shipyard using the same method.
mower 30 Jul @ 5:32pm 
Originally posted by MTF_SCP:
Originally posted by mower:

I don't know if the file structure is different in Kantai Kessen but the file you're looking for is vehicleclasses.lua

The file path should be
Battlestations Pacific\scripts\datatables\autoload

I don't think so. In the vehicleclasses.lua file, there are no fields that directly define these type names. Currently, I'm "guessing" whether it's the correct name by directly entering the ship's name. Unfortunately, for most units, I can't figure out their correct type names using this method. For example, when I enter "Lexington," it gives me the carrier version. But I want to add the battleship version of the Lexington. In vehicleclasses.lua, I noticed they distinguish files by adding a suffix like cv or bb, but I still can't add the corresponding unit to the shipyard using the same method.

I'm not great at modding so I could be wrong but I think the line you're looking for is
["Comment"] = "Lexington 1945" - for the battleship or
["Comment"] = "Lexington 1944", - for the carrier.
So to add the Battleship version to a shipyard it would look something like
"Stock 35" {
Count = I -1 ;
SquadSize = I 1 ;
Type = E ShipClasses : Lexington1945 ;

I may be wrong though. If this doesn't work I'd suggest joining the Battlestations Modding Community Discord as there are people far more knowledgeable than me.
MTF_SCP 1 Aug @ 8:18am 
Originally posted by mower:
Originally posted by MTF_SCP:

I don't think so. In the vehicleclasses.lua file, there are no fields that directly define these type names. Currently, I'm "guessing" whether it's the correct name by directly entering the ship's name. Unfortunately, for most units, I can't figure out their correct type names using this method. For example, when I enter "Lexington," it gives me the carrier version. But I want to add the battleship version of the Lexington. In vehicleclasses.lua, I noticed they distinguish files by adding a suffix like cv or bb, but I still can't add the corresponding unit to the shipyard using the same method.

I'm not great at modding so I could be wrong but I think the line you're looking for is
["Comment"] = "Lexington 1945" - for the battleship or
["Comment"] = "Lexington 1944", - for the carrier.
So to add the Battleship version to a shipyard it would look something like
"Stock 35" {
Count = I -1 ;
SquadSize = I 1 ;
Type = E ShipClasses : Lexington1945 ;

I may be wrong though. If this doesn't work I'd suggest joining the Battlestations Modding Community Discord as there are people far more knowledgeable than me.

Where can I find the invitation code for Discord
mower 1 Aug @ 9:10am 
Originally posted by MTF_SCP:
Originally posted by mower:

I'm not great at modding so I could be wrong but I think the line you're looking for is
["Comment"] = "Lexington 1945" - for the battleship or
["Comment"] = "Lexington 1944", - for the carrier.
So to add the Battleship version to a shipyard it would look something like
"Stock 35" {
Count = I -1 ;
SquadSize = I 1 ;
Type = E ShipClasses : Lexington1945 ;

I may be wrong though. If this doesn't work I'd suggest joining the Battlestations Modding Community Discord as there are people far more knowledgeable than me.

Where can I find the invitation code for Discord



https://discord.gg/nRnkGQGa
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