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In the end I had to ask myself what the goal of the game was. Is it to engage the player in very careful and deliberate level design or is it in managing a Park? One of my inspirations for this game was RollerCoaster Tycoon and in that game what appealed to me the most was always building a giant park rather than spending hours tinkering to make the perfect rollercoaster.
So I decided to focus on the management of the Park as a whole, that's why there's a Restaurant , Coffee Shop, ATM and plenty of Fun Buildings that aren't Arenas as well as expanding the number of Arena Game Modes available.
I can see that you don't have the game, did you buy it and refund it? Was the complexity of the Arenas the main reason? What arena types did you experiment with? What about all the other buildings?
no because i was the one that asked and never got a answer and eventually deleted the post a few months later saying "im interested in the game but im not going to buy it if there was only walls and boxes in the arenas are there more in it"
I think you'd be surprised how much people love that kind of customization in this genre. Especially if it has some game impacting mechanics and many different ways to do it "right". Seems like this could've been an excellent addition.