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Appears to be a 32-bit executable and presently using 2.1 GiB of RAM climbing at a rate of about 1-2 MiB/second. Already about to 2.2 GiB.
Software renderer? My GPU is chillaxing. 2.3 GiB RAM used at 120 people.
2.6 GiB RAM now and 117 people. Not really doing anything other than running the game fast. I think you got a memory leak and because it's 32-bit, perhaps not large address aware, it will creep to an inevitable crash. 2.7 GiB now.
Confirmed it is large address aware so it will crash the moment it tries to exceed 4 GiB. At 3.27 GiB now. It has risen from 3.05 GiB in the last 3-4 minutes. At this rate, about 15 more minutes and it will crash.
I would say just make it 64-bit but memory leaks really need to be fixed.
Crashed at 3.52 GiB (climbed from 3.05 GiB to 3.52 GiB in 6 minutes, 29 seconds):
https://cdn.discordapp.com/attachments/508769890954379276/525649748334739466/crashed.png
The last 0.5 GiB is likely DX9 swap memory for the GPU (reserved).
At full game speed on this save, the game doesn't even make it 30 minutes before it crashes.
There might be an issue with the Guests textures not being always destroyed when they leave.
Please send me that save file to admin@endlessloopstudios.com
Thanks!