Battle Royale Tycoon

Battle Royale Tycoon

Crash
Was running the game at the fastest speed and it crashed.
Core i7-6700K
2 x 8 GiB RAM
Sapphire RX 590


DynamicHeapAllocator out of memory - Could not get memory for large allocation 2493543! Could not allocate memory: System out of memory! Trying to allocate: 2493543B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:179 in Memory overview [ ALLOC_DEFAULT ] used: 267155187B | peak: 0B | reserved: 294463103B [ ALLOC_TEMP_JOB ] used: 1272880B | peak: 0B | reserved: 36700160B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 2522058736B | peak: 0B | reserved: 2527805480B [ ALLOC_CACHEOBJECTS ] used: 15214128B | peak: 0B | reserved: 25900824B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 144B | peak: 0B | reserved: 4194304B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B Could not allocate memory: System out of memory! Trying to allocate: 2493543B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:179 in Memory overview [ ALLOC_DEFAULT ] used: 267155187B | peak: 0B | reserved: 294463103B [ ALLOC_TEMP_JOB ] used: 1272880B | peak: 0B | reserved: 36700160B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 2522058736B | peak: 0B | reserved: 2527805480B [ ALLOC_CACHEOBJECTS ] used: 15214128B | peak: 0B | reserved: 25900824B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 144B | peak: 0B | reserved: 4194304B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B (Filename: Line: 1107) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 2493516. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 2493516. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 2493516. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 2493516. DynamicHeapAllocator out of memory - Could not get memory for large allocation 2493516! Crash!!! ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)
I have the dump and such if you want them.
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Showing 1-4 of 4 comments
Endless Loop Studios  [developer] 20 Dec, 2018 @ 11:25pm 
Hmm how many guests did you have on the park? Does the save load fine?
FordGT90Concept 21 Dec, 2018 @ 4:06am 
Yes, save loads and at time of load, there's 179 people in the park and 64 workers. It almost immediately dropped to 110 people in the park after letting it run for a bit.

Appears to be a 32-bit executable and presently using 2.1 GiB of RAM climbing at a rate of about 1-2 MiB/second. Already about to 2.2 GiB.

Software renderer? My GPU is chillaxing. 2.3 GiB RAM used at 120 people.

2.6 GiB RAM now and 117 people. Not really doing anything other than running the game fast. I think you got a memory leak and because it's 32-bit, perhaps not large address aware, it will creep to an inevitable crash. 2.7 GiB now.

Confirmed it is large address aware so it will crash the moment it tries to exceed 4 GiB. At 3.27 GiB now. It has risen from 3.05 GiB in the last 3-4 minutes. At this rate, about 15 more minutes and it will crash.

I would say just make it 64-bit but memory leaks really need to be fixed.

Crashed at 3.52 GiB (climbed from 3.05 GiB to 3.52 GiB in 6 minutes, 29 seconds):
https://cdn.discordapp.com/attachments/508769890954379276/525649748334739466/crashed.png

The last 0.5 GiB is likely DX9 swap memory for the GPU (reserved).


At full game speed on this save, the game doesn't even make it 30 minutes before it crashes.
DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 1885323. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 1885323. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 1885323. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 1885323. DynamicHeapAllocator out of memory - Could not get memory for large allocation 1885323! Could not allocate memory: System out of memory! Trying to allocate: 1885323B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:179 in Memory overview [ ALLOC_DEFAULT ] used: 268140195B | peak: 0B | reserved: 327933603B [ ALLOC_TEMP_JOB ] used: 1709483B | peak: 0B | reserved: 40894464B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 2514924060B | peak: 0B | reserved: 2520695456B [ ALLOC_CACHEOBJECTS ] used: 15004588B | peak: 0B | reserved: 25900824B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 144B | peak: 0B | reserved: 4194304B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B Could not allocate memory: System out of memory! Trying to allocate: 1885323B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:179 in Memory overview [ ALLOC_DEFAULT ] used: 268140195B | peak: 0B | reserved: 327933603B [ ALLOC_TEMP_JOB ] used: 1709483B | peak: 0B | reserved: 40894464B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 2514924060B | peak: 0B | reserved: 2520695456B [ ALLOC_CACHEOBJECTS ] used: 15004588B | peak: 0B | reserved: 25900824B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 144B | peak: 0B | reserved: 4194304B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B (Filename: Line: 1107) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 1885296. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 1885296. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 1885296. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 1885296. DynamicHeapAllocator out of memory - Could not get memory for large allocation 1885296! Crash!!! SymInit: Symbol-SearchPath: '.;D:\Steam\steamapps\common\Battle Royale Tycoon;D:\Steam\steamapps\common\Battle Royale Tycoon;C:/WINDOWS;C:/WINDOWS/system32;SRV*C:/websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'fordg'
========== OUTPUTTING STACK TRACE ================== 0x5D28A24E (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C63ACEE) 0x5C63ACEE (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C63B304) 0x5C63B304 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C69965E) 0x5C69965E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5CC71A6B) 0x5CC71A6B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C69A7F7) 0x5C69A7F7 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C69AB2A) 0x5C69AB2A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C66CDDC) 0x5C66CDDC (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C65575F) 0x5C65575F (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C65A881) 0x5C65A881 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C69B954) 0x5C69B954 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C7DBB5D) 0x5C7DBB5D (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C7DA579) 0x5C7DA579 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C7DA319) 0x5C7DA319 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5C7DBA14) 0x5C7DBA14 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5CD72F6F) 0x5CD72F6F (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5CD72218) 0x5CD72218 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5CD74651) 0x5CD74651 (UnityPlayer) (function-name not available) 0x5CD74825 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00F21015) 0x00F21015 (BattleRoyaleTycoon) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00F211D0) 0x00F211D0 (BattleRoyaleTycoon) (function-name not available) 0x760B8484 (KERNEL32) BaseThreadInitThunk 0x77003AB8 (ntdll) RtlAreBitsSet 0x77003A88 (ntdll) RtlAreBitsSet
Last edited by FordGT90Concept; 21 Dec, 2018 @ 4:37am
Endless Loop Studios  [developer] 21 Dec, 2018 @ 4:38am 
Hmm odd I have a park with 90 Guests and 40 workers and it's only using 1GB.
There might be an issue with the Guests textures not being always destroyed when they leave.
Please send me that save file to admin@endlessloopstudios.com
Thanks!
FordGT90Concept 21 Dec, 2018 @ 11:49pm 
I emailed it, hopefully a junk mail filter didn't catch it.
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