Dawn of Man

Dawn of Man

View Stats:
enviroment help
I'm trying to make a custom scenario with a custom environment. I've got a test working so far but I am having troubles making the terrain to my preference. In the environment guide it uses the flatland as an example. I'm having issue with the following

<noise_amplitudes values="0.0 0.03 0.2 0.154 0.097 0.045 0.025 0.005"/>

What does changing each number do? I cant seem to notice the difference. Also what are their limits?
< >
Showing 1-6 of 6 comments
PhDoctor 27 Mar, 2019 @ 6:00pm 
There is no guide currently, trial and error. Also realize that seed id number may/ does affect terrains. Generally stay under the number 1 as that is equal to 100% so .8 is 80% of whatever value. <ford_distance_factor value="number"/> and <distance_height_offset value="number"/> also directly affect maps. Start with all values at a default every time for example .05 and work from there up and down
martiño  [developer] 28 Mar, 2019 @ 2:53am 
From the guide:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687394472

Terrain in Dawn of Man, like in most games, is generated by combining noise of different frequencies: Large mountains are low-frequency high amplitude, small bumps are high-frequency low amplitude.

This line allows you to modify the amplitudes of the different noise layers, the initial numbers define the amplitudes of the low-frequencies (the height of large mountains), and the later numbers define the amplitudes of the high_frequencies (the height of the small bumps).
Last edited by martiño; 28 Mar, 2019 @ 2:54am
MzEvilCanadian 28 Mar, 2019 @ 8:10am 
Hey Martino, I've read the guide over and over for hours while creating my mod. However, it has not assisted in me making the type of terrain I'd like to see. It seems that as I change the heights to get the terrain I desire the water changes and i'm no longer on a river (also played with the seed several times). I've got it to a place through trial and error, although, having some semblance of what each specific number does would have expedited that process. I still have no idea what they do individually if I was to make a new terrain type however.
MzEvilCanadian 28 Mar, 2019 @ 12:36pm 
I did not. I'll look that over throughly and see what i can do. Thanks!
Schwifty K 28 Mar, 2019 @ 4:22pm 
You're welcome. If you find something out or have specific questions, post it there.
< >
Showing 1-6 of 6 comments
Per page: 1530 50