Dawn of Man

Dawn of Man

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I have a problem configuring birth rates
I read the documentation about ActionSetBirthParameters but no details
I saw two params
decrease_start_population="250" decrease_halfing_population="150"
in other scenarios
are these the same as these:
chance_factor_start_population
chance_factor_doubling_population
and is this how to write them down?
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Showing 1-7 of 7 comments
Do idle behavior helps breeding? or Winter?
martiño  [developer] 22 Mar, 2019 @ 4:37pm 
What that means is that after 250 people birth rates start decreasing, and every 150 more people they half, in that example you would get:

Up to 250, you get normal birth rate
After that it starts decreasing:

250 = x1
400 = x0.5
550 = x0.25
700 = x0.125

The formula would be:

if(NumberOfResidents>start_population) { return 1 / (2 ^ ((NumberOfResidents - start_population) / halfing_population)); } else{ return 1; }
Last edited by martiño; 22 Mar, 2019 @ 4:38pm
ok , i undertsood that, but what's with the other two parameters, and is there a way to slightly increase the birth rate? coz i'm trying to make something similar to AdamAndEve but with absolute 0 migration

Thanks by the way
Last edited by πολέμαρχος; 22 Mar, 2019 @ 4:59pm
The problem is that my main two characters got old before they got any kids.
So now i changed the initial spawning to have 3 more kids. And i'm going to see if it's going to work
martiño  [developer] 23 Mar, 2019 @ 3:33am 
Actually this is a bug, we've uploaded the updated documents.
Unfortunately this seems broken in the current version, we will fix it for 1.0.6
Hello martino, is the birth rate problem fixed ?
martiño  [developer] 31 Mar, 2019 @ 4:02am 
Yes, it is.
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