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environment="dry_desert"
is the link to dry_desert.xml in the Environments folder.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2424942590
Have a look at the comments in the file.
Cheers
Look at the comments in which file? I looked at the mod in workshop via the link in your post, and it didn't explain anything about my question. Then I subscribed to the mod and read it's description in game. Started the game and read all that was there. Etc. Nothing there to answer my question...
...was going to open the game code file, and while looking through my files I found some questionable and inexplicable things. I now have some crazy timespy crap, as well as other stuff that makes no sense and probably shouldn't be there - every time I open the timespy folder, it opens an identically named folder, which does the same thing, having another folder in it, and another folder in that one, over and over. I end up with a thousand folders all within each other and called timespy.
What is this crap I now have in my computer because I subscribed to your mod trying to figure out what the heck you're talking about while asking a question in these forums and trusting someone like you who has experience in dom and is assumed to be of good-will and trust-worthy?
And why do I have a file showing multiple lines of "quick brown fox jumps over lazy dog"? Is this a malicious practical joke?
"...was going to open the game code file, and while looking through my files I found some questionable and inexplicable things." -> Where did you look?
Dawn of Man Workshop items go into your steam folder (where you installed steam) from there: steamapps\workshop\content\858810\
Inside that folder should be folders with the scenario ids (visible in the link in the workshop).
Trophy Hunters has 2424942590
Summary:
The file should be in a subfolder of your steam directory.
steamapps/workshop/content/858810/2424942590/trophy_hunters/Environments
The link between that environment file (stony_desert.xml) is done by the filename and the location in the scenario script.
<location id="new_stony_desert" seed="51236123" environment="stony_desert" position="1060,960" map_location="0.25,0.3" river="false" lakes="18"/>
environment="stony_desert" -> stony_desert.xml
In that file is much more than "only things about the seasons. Things like duration and windy chance, etc."
override_prototypes are used to determine where which kind of tree / material should spawn.
Where did you look?
Dawn of Man Workshop items go into your steam folder (where you installed steam) from there: steamapps\workshop\content\858810\
The file stony_desert.xml should be in a subfolder of your steam directory.
steamapps/workshop/content/858810/2424942590/trophy_hunters/Environments
According to google timespy is some benchmark testing software - for sure not related to my workshop item!
You seem to have no idea how to use a computer, yet you make completely unfounded accusations against me.
I find that quite ungrateful.
If you have installed timespy, uninstall it, delete the timespy folder if you like. I have nothing to do with that!
Before you publicly denounce someone next time,
Make sure that the problem is not between your keyboard and your chair, or at least type the term you are looking for into google.
It might even tell you, that your "quick brown fox jumps over lazy dog" file is most likely just a font file instead of a malicious practical joke. But see for yourself.
Google search for "quick brown fox jumps over lazy dog" reveals:
https://en.wikipedia.org/wiki/The_quick_brown_fox_jumps_over_the_lazy_dog
2nd hit:
https://simple.wikipedia.org/wiki/The_quick_brown_fox_jumps_over_the_lazy_dog
Link on that page:
https://simple.wikipedia.org/wiki/Font
I hereby admit that i was wrong, and am sorry.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687394472
The link for buitin no longer work. It contains all of the vanilla environment files.
I already have all these. At least I think I do.
I guess I'm supposed to just assemble an environment myself with hit-and-miss guesswork almost from scratch. I thought the vanilla environments would have more in the code than they do. I wanted to be able to see them to understand better how to put it all together.
If you want to make the map looks the way you want, then it's really a hit-and-miss. You have to change the seed and generate new map until you get the one that look right for you,