Dawn of Man

Dawn of Man

View Stats:
environments help?
I've scoured my own computer, and what's at the links for builtins. But all I ever find is code showing only things about the seasons. Things like duration and windy chance, etc.

I thought I could get some code for vanilla maps to start with for making a custom map.

This is another thing I've looked for a dozen times over for a couple years and keep giving up, the next time I look being because I think I didn't look in the right place.

It's even confusing to me how the code for a custom map someone else made which is available in my mod does not show any kind of ID for the game to even know what it is and to be able to use it. And it's file name itself doesn't seem like it would account for this.

What am I getting wrong?
< >
Showing 1-9 of 9 comments
Schwifty K 12 Dec, 2023 @ 3:00pm 
<location id="new_stony_desert" seed="51236123" environment="dry_desert" position="305,305" map_location="0.25,0.3" river="false" lakes="3"/>

environment="dry_desert"
is the link to dry_desert.xml in the Environments folder.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2424942590
Have a look at the comments in the file.
Cheers
threethreethree 12 Dec, 2023 @ 3:42pm 
Originally posted by Schwifty K:
<location id="new_stony_desert" seed="51236123" environment="dry_desert" position="305,305" map_location="0.25,0.3" river="false" lakes="3"/>

environment="dry_desert"
is the link to dry_desert.xml in the Environments folder.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2424942590
Have a look at the comments in the file.
Cheers

Look at the comments in which file? I looked at the mod in workshop via the link in your post, and it didn't explain anything about my question. Then I subscribed to the mod and read it's description in game. Started the game and read all that was there. Etc. Nothing there to answer my question...

...was going to open the game code file, and while looking through my files I found some questionable and inexplicable things. I now have some crazy timespy crap, as well as other stuff that makes no sense and probably shouldn't be there - every time I open the timespy folder, it opens an identically named folder, which does the same thing, having another folder in it, and another folder in that one, over and over. I end up with a thousand folders all within each other and called timespy.

What is this crap I now have in my computer because I subscribed to your mod trying to figure out what the heck you're talking about while asking a question in these forums and trusting someone like you who has experience in dom and is assumed to be of good-will and trust-worthy?

And why do I have a file showing multiple lines of "quick brown fox jumps over lazy dog"? Is this a malicious practical joke?
Last edited by threethreethree; 12 Dec, 2023 @ 3:53pm
Schwifty K 13 Dec, 2023 @ 5:05am 
"Look at the comments in which file? " -> Sorry, picked the wrong file name, the environment in trophy hunters is called "stony_desert.xml"

"...was going to open the game code file, and while looking through my files I found some questionable and inexplicable things." -> Where did you look?
Dawn of Man Workshop items go into your steam folder (where you installed steam) from there: steamapps\workshop\content\858810\

Inside that folder should be folders with the scenario ids (visible in the link in the workshop).
Trophy Hunters has 2424942590

Summary:
The file should be in a subfolder of your steam directory.
steamapps/workshop/content/858810/2424942590/trophy_hunters/Environments


The link between that environment file (stony_desert.xml) is done by the filename and the location in the scenario script.
<location id="new_stony_desert" seed="51236123" environment="stony_desert" position="1060,960" map_location="0.25,0.3" river="false" lakes="18"/>

environment="stony_desert" -> stony_desert.xml

In that file is much more than "only things about the seasons. Things like duration and windy chance, etc."

override_prototypes are used to determine where which kind of tree / material should spawn.


Originally posted by threethreethree:
...was going to open the game code file, and while looking through my files I found some questionable and inexplicable things. I now have some crazy timespy crap, as well as other stuff that makes no sense and probably shouldn't be there - every time I open the timespy folder, it opens an identically named folder, which does the same thing, having another folder in it, and another folder in that one, over and over. I end up with a thousand folders all within each other and called timespy.

What is this crap I now have in my computer because I subscribed to your mod trying to figure out what the heck you're talking about while asking a question in these forums and trusting someone like you who has experience in dom and is assumed to be of good-will and trust-worthy?

And why do I have a file showing multiple lines of "quick brown fox jumps over lazy dog"? Is this a malicious practical joke?

Where did you look?
Dawn of Man Workshop items go into your steam folder (where you installed steam) from there: steamapps\workshop\content\858810\

The file stony_desert.xml should be in a subfolder of your steam directory.
steamapps/workshop/content/858810/2424942590/trophy_hunters/Environments

According to google timespy is some benchmark testing software - for sure not related to my workshop item!

You seem to have no idea how to use a computer, yet you make completely unfounded accusations against me.
I find that quite ungrateful.
If you have installed timespy, uninstall it, delete the timespy folder if you like. I have nothing to do with that!

Before you publicly denounce someone next time,
Make sure that the problem is not between your keyboard and your chair, or at least type the term you are looking for into google.
It might even tell you, that your "quick brown fox jumps over lazy dog" file is most likely just a font file instead of a malicious practical joke. But see for yourself.
Schwifty K 13 Dec, 2023 @ 5:07am 
Could not resist, and want to make sure you don't try to blame me for that font file too - none of my workshop items contains a font file - and I'm not even sure if that filetype would be supported by the dawn of man workshop.

Google search for "quick brown fox jumps over lazy dog" reveals:
https://en.wikipedia.org/wiki/The_quick_brown_fox_jumps_over_the_lazy_dog

2nd hit:
https://simple.wikipedia.org/wiki/The_quick_brown_fox_jumps_over_the_lazy_dog
Link on that page:
https://simple.wikipedia.org/wiki/Font
threethreethree 13 Dec, 2023 @ 7:12am 
that stuff was not on my computer immediately before, and i haven't went anywhere or downloaded anything since knowing what I have, or even much before then. if this wasn't you, then ok. but your initial answer didn't seem to address my question or wasn't communicated well enough for me being 'slow' at this, so it seemed fishy.

I hereby admit that i was wrong, and am sorry.
Last edited by threethreethree; 13 Dec, 2023 @ 7:28am
pdoan8 13 Dec, 2023 @ 11:33am 
This is the guide for environment
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687394472

The link for buitin no longer work. It contains all of the vanilla environment files.
Last edited by pdoan8; 13 Dec, 2023 @ 11:34am
threethreethree 13 Dec, 2023 @ 1:38pm 
Originally posted by pdoan8:
This is the guide for environment
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687394472

The link for buitin no longer work. It contains all of the vanilla environment files.

I already have all these. At least I think I do.

I guess I'm supposed to just assemble an environment myself with hit-and-miss guesswork almost from scratch. I thought the vanilla environments would have more in the code than they do. I wanted to be able to see them to understand better how to put it all together.
pdoan8 14 Dec, 2023 @ 11:08am 
What do you want to hit?
pdoan8 15 Dec, 2023 @ 11:21am 
Originally posted by threethreethree:
I thought the vanilla environments would have more in the code than they do. I wanted to be able to see them to understand better how to put it all together.
eurasia - Standard environment, used in the Continental Dawn freeplay scenario.
eurasia_north - Longer winters, few resources, only perennial trees, used in the The Northlands freeplay scenario.
eurasia_conflict - Like eurasia but with less resources, used in the Ancient Warriors freeplay scenario.
eurasia_warm - More resources, shorter winters. Used in Creative Mode.

There are other scenarios tailored to some of the challenges too, like: eurasia_flatlands and eurasia_glacial.
Those are the one that are used in the game. You can use those in your scenarios. How to use them is in the Basic of the guide.

If you want to make the map looks the way you want, then it's really a hit-and-miss. You have to change the seed and generate new map until you get the one that look right for you,
< >
Showing 1-9 of 9 comments
Per page: 1530 50