Dawn of Man

Dawn of Man

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Yokami 1 Apr, 2024 @ 3:36am
How to mod the UI?
There are many things on the user Interface that I'd like it modded (learn how to make them available to modify) for QoL purposes, but I haven't found anything on them, just scenario stuff. If anyone has any light on that regard please tell, I'd appreciate it.




Just to list what's on my mind, at first I'd like to:

- Color Old Animals icon differently. That doesn't sound much, but it would solve a major problem I have every year, getting rid of Old animals, they grow so fast that even with a limiter the tribe can't handle maintaining them at the designated number, and once they enter your stables they're safe from our intended harm, specially since all ages have same icon color so it's impractical to look for them individually.
- Removing "Required for:" and add "Unlocks:" in the Tech Tree. It being there is ambigous and unnecessary, since you can easily see what's next in the tree and it gets mixed with "unlocks". One example is Megalithism in Neolithic, originally there's 5 "Required for", where the 1st, 2nd and 5th being actual unlocks, and the 3rd and 4th are just Techs next in the tree
- Show how many Villagers are Idle. Getting that information and inputting them on the screen (upper right, together with Population) sounds overly complicated, but a nice QoL since Workload is unreliable below certain levels. A tooltip when mouse hovering would even show how many Children and/or Adults are Idle.
- "Remove" unnecessary and annoying spam notifications. That many loud notifications more often than not keeps you from noticing Raiders attacks, specially when you turn down volume, even Traders are more noticeable ffs.


Other things not exactly UI related:
- Stop Primal Vision from interfering with Game Speed. I use space (default Tab) all the time and it gets annoying when I have to press 4 again after every "primal check"
Last edited by Yokami; 1 Apr, 2024 @ 4:52am
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radomiej 24 Apr, 2024 @ 11:38pm 
You can use Harmony to do most of this stuff, but you need to have advenced skill at C# at least, and Unity skill is also appreciated to add custom assets.
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