Aground
Doido 3 Aug, 2019 @ 12:01am
Some points of the game that could be improved.
I really like aground, the many ways it offers for us to progress and the many thing to discover make it a great game. Not surprised I have so many hours in it.

However, there are a few points in it that could be done better:

1) Improve the ocean-related moviments. This is for sure one of the worst restrictions there is. Why can't we simple dive into and out of the sea by the beach? The need to build docks or make some some sort of improvised water tunnel to do so is very disappointing. Also, we sould reload our oxygen if we swim right below the surface. It was also frustrating when I found out that I had to reach land the regian breath, as if all the oceans had an ice layed above them or something...

2) Make the vehicles and evolved monsters portable. This game have many nice vehicles and mouts for us to use, but some of them have a very serious restriction: We can only use them at the island (or ocean) where we created them. This forces us to make a new one of them (as well as their crafting station, when the case) at every place we want them to be used, and that heavily discourage their use. It would be a lot better if we could, instead, carry them with us and deploy them where we desired, like we do with the drones or the portable crafting stations. They sould be heavy, of course, but this could at least be offered to us as an alternative.

3) Make it possible to shift the adult dragon as a mount/pet out of the lairs. Adding up with what was said above, it is also very boring to be forced to come to the game's two dragon lairs just to "turn" the adult dragon into a pet or into a mount. This not even makes sense, from a logic point of view. So, as said before, we could take and deploy the dragon as a mount whenever we whished to, and them, with it in our inventory, we could equip it as our pet, just like we do with the other tamable monsters. So, the lairs would be used only for the more interesting things, like evolving the creatures.

That is all. If all these little things where put into the game, I think the game would be practically perfect as, even with them, it is already one of the best ones around.
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David Maletz  [developer] 3 Aug, 2019 @ 6:13am 
1. This is intentional, as otherwise people could jump into the ocean really early in the game and swim to the science island or drown, not understanding the mechanic yet. It's not long after you can enter the water that you get your first flying equipment, which lets you enter and exit the ocean with ease, anywhere (and regain breath above the waves).

2. I do plan to do this for a lot of the vehicles eventually (not the larger spaceships, obviously). The newer vehicles have this system in, but I haven't gotten around to adding it to the older ones yet.

3. There are a few reasons I don't want you to have a rideable dragon anywhere - again you could get to the science island before you built the boat. But, I might make it pack-up able like the other vehicles when I get around to adding that (either after you build the dock, or before and just let the player skip the dock on the magic path).
Doido 3 Aug, 2019 @ 9:28am 
Originally posted by David Maletz:
1. This is intentional, as otherwise people could jump into the ocean really early in the game and swim to the science island or drown, not understanding the mechanic yet. It's not long after you can enter the water that you get your first flying equipment, which lets you enter and exit the ocean with ease, anywhere (and regain breath above the waves).

2. I do plan to do this for a lot of the vehicles eventually (not the larger spaceships, obviously). The newer vehicles have this system in, but I haven't gotten around to adding it to the older ones yet.

3. There are a few reasons I don't want you to have a rideable dragon anywhere - again you could get to the science island before you built the boat. But, I might make it pack-up able like the other vehicles when I get around to adding that (either after you build the dock, or before and just let the player skip the dock on the magic path).

Good. Well you are de developer so you know who to balance the progress of your game.

The only point I have here is that, maybe, you should enable beach diving and surfacing later in the game, after players already reached another shore and fulfited this tutorial-like part of the game you planned. I know flying equipments are not that expensive, but having to carry them around just to be able to perform this basic stuff doesn't feel a good choice actually.
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