Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. I do plan to do this for a lot of the vehicles eventually (not the larger spaceships, obviously). The newer vehicles have this system in, but I haven't gotten around to adding it to the older ones yet.
3. There are a few reasons I don't want you to have a rideable dragon anywhere - again you could get to the science island before you built the boat. But, I might make it pack-up able like the other vehicles when I get around to adding that (either after you build the dock, or before and just let the player skip the dock on the magic path).
Good. Well you are de developer so you know who to balance the progress of your game.
The only point I have here is that, maybe, you should enable beach diving and surfacing later in the game, after players already reached another shore and fulfited this tutorial-like part of the game you planned. I know flying equipments are not that expensive, but having to carry them around just to be able to perform this basic stuff doesn't feel a good choice actually.