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For the bug, I'll take a look, but if I can't reproduce it, it'll be tough to fix. Let me know if you're able to reproduce it - it's probably the key release signal was never received in the game.
The level requirements I'm not too worried about - as you'll be able to level up easier as we add new content/quests - it's just hard to grind for levels. But, I do agree that many of the skills could be re-balanced. Don't under-estimate extra attack - as that stacks with your upgraded equipment (it's never irrelevant unless you're using ranged weapons), but I do agree it could be cheaper. Bargaining should probably stay the same cost every level, as it already has diminishing returns. I'll definitely look through them all, thanks for your feedback!
I'll give Attack another try next time I farm the Golemech. I'm guessing there won't be an equivalent skill for ranged weapons, and they'll be balanced by materials cost and ammo weight instead? (Neutral speculation, not a complaint.) Hmm, a laser that runs on batteries would be nice, though...
Numpad enter is actually a different key than normal enter on your keyboard, and the game never registers it. I could add it as a third select option though.
I was thinking about what would happen if I invested in Attack now and then the skillpoint price changed, but I guess that's an easy fix, the skill reset thingy could just set my available points to whatever's appropriate for my level.