Pummel Party

Pummel Party

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Nitryle 27 Aug, 2024 @ 1:40am
Some possible improvements
There seems to be an issue with the logic component. I set it up with the enable option and it is supposed to spawn several explosion effects at once. But every time a new turn starts, the Logic is triggered and I'm not sure if it is a bug or if I'm doing something wrong here.

Me and my friends feel like the four spaces that the bunny moves on the board every turn is not enough to be a real threat. Maybe it should be at least five or six spaces or even be adjustable in the settings. Also, it should be integrated, that it always moves in the direction of the nearest player when choosing a path on a junction. It happened many times that it followed the other path despite the player standing just one space away from the junction on the other path.

For the remove trophy action, I would really wish for a sub-action option in case the player activating it does not possess a trophy. With that it could remove keys instead. Right now just nothing happens in that scenario.

It would be also nice, if you could select spawn-spaces for the weapon cache independently from the trophy spaces.

And please think of implementing camera-movement action, roll again action and an option to easily create possibilities within a space action. These would improve the editor by a big margin and allow more map concepts.
Last edited by Nitryle; 27 Aug, 2024 @ 2:20am