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Obviously, commands to trigger various race events/hazards (eg, crazy car, helicopter gunner) would be things people would normally find there.
Thanks for adding the single-session manual unlock. That's an oft-forgotten convenience that really helps when it comes up.
That is to test the cars I am editing.
I know I can unlock all cars in custom.
But actually, I have a bug where the REAR wheels, are not positionned where I have set them. On EDITOR TEST, they properly show at the right place.
On Custom NOT
So I wanted to test on campain.
Car loading works the same no matter where you do it, just one thing I can think of - since you created the workshop car, you have also your local copy, and it is possible that either the uploaded one or the local one has different rear wheel split, and you could have saved it this way later.
You can tell the difference from the icon on car card, workshop cars have steam icon, and custom editor cars on your local computer have a grid and a car icon.