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Second part, well it's kind of in game already. The whole stagger/stun is actually when they are knocked down. Though the EN wave gun does push enemies back, at least. Though maybe adding something along side some of the enemy weakness perks so that we can see how close an enemy is about to be staggered would be nice. Just seeing their weakeness is just meh to me, at least this will solve two issues and allow for more ideas of what one could add to make their mech more dangerous.
Except the enemy MASS units seem to not get stunned and have far too often killed me in 3 seconds while engaging in melee while in Quantum, if they have any stun or stagger they don't seem to do it very long. The Quarks yeah I seem them get stunned and staggered all the time but the MASS units are where the problem lies to me. The fact that Quantum doesn't stun lock them once you have the combo going makes it not seem like it's worth it to use.
On that end, I have noticed that as well. I didn't take that into account when replying the first time. The bigger question is what difficulty are you playing at? Depending on the difficulty will help with knowing what the issue is. I will say this much, on hard/very hard it's better to not do combos and just use quick strikes even in Quantum. But there are some builds out there that can face tank enemies in those difficulty ranges and pull off combos even in Quantum. Honestly though, I haven't found them yet, but I hear the exist.
Huh, that's strange. You should be able to pull off a few complete combo moves with out melting unless your builds defense is wonky. I could ask if your standing still to much, but I have a feeling that's not the case really. Honestly I'm a bit stump for whats going on. Maybe facing too many enemies at a time? Not enough damage output? The game just hates you? I'm just not sure how to help in this instance.
My build reflects my prefered playstyle (Or it would IF I DIDN'T HAVE TO HAVE SO MANY GRINDING NODES!) which is geared towards high Boosting ability and Speed as well as melee damage. Outside of enemy MASS units (Or that Factory Hunt level, which I tried to clear a whole room with Quantum and would have too if the MASS enemies actually staggered) and Boss Quarks I can engage most things mainly in melee with some decent ranged ability for certain other targets...
The only other thing I can think of to help you, is have some frost elemental on your melee weapons. With frost you don't have to build for damage, just for the proc chance to pop off. It will freeze the enemy mass's you face off against. It's not perfect, but at least it something.
While the game does have some issues that needs to be address. (Looking at mass enemies that can't be stun.) There are a lot of interesting work around's that may or may not pop out right from the get go. All I can advice from this point forward is look at nodes and what perks they give, an see what they could bring you. Or just create a new frame for experimenting purposes. That's what I do when I'm curious about a perk an what it could do. That's how I ended up finding out about that Void perk I told you.
You and me both. I did make a suggestion on how it could work, theoretical, with the current system we have. It's somewhere in the suggestion forums. Would post it here, but I feel it may take away from this guys post a bit.