M.A.S.S. Builder

M.A.S.S. Builder

Kabob004 1 Oct, 2023 @ 10:49am
Chain Blades weapons and some Stun or Stagger mainly in regard to enemy M.A.S.S. units.
I have two suggestions with this, one is to add Chain Blade weapon heads like 40k's Chain Sword and Chain Axe and the other idea is to add some Stun when getting a combo done on enemies or while using Quantum Break since they can just power through the damage and kill you. If the enemy got stunned or staggered it'd be some good QOL to gameplay since the enemy won't somehow kill you while you're putting out insane DPS.
Last edited by Kabob004; 1 Oct, 2023 @ 12:35pm
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Showing 1-11 of 11 comments
Nuttycide 26 Oct, 2023 @ 5:13pm 
First part, yes please. I'd love to create a mech with chain blades or axes. That would be cool as heck.

Second part, well it's kind of in game already. The whole stagger/stun is actually when they are knocked down. Though the EN wave gun does push enemies back, at least. Though maybe adding something along side some of the enemy weakness perks so that we can see how close an enemy is about to be staggered would be nice. Just seeing their weakeness is just meh to me, at least this will solve two issues and allow for more ideas of what one could add to make their mech more dangerous.
Kabob004 26 Oct, 2023 @ 6:39pm 
Originally posted by Nuttycide:

Second part, well it's kind of in game already. The whole stagger/stun is actually when they are knocked down. Though the EN wave gun does push enemies back, at least. Though maybe adding something along side some of the enemy weakness perks so that we can see how close an enemy is about to be staggered would be nice. Just seeing their weakeness is just meh to me, at least this will solve two issues and allow for more ideas of what one could add to make their mech more dangerous.


Except the enemy MASS units seem to not get stunned and have far too often killed me in 3 seconds while engaging in melee while in Quantum, if they have any stun or stagger they don't seem to do it very long. The Quarks yeah I seem them get stunned and staggered all the time but the MASS units are where the problem lies to me. The fact that Quantum doesn't stun lock them once you have the combo going makes it not seem like it's worth it to use.
Nuttycide 27 Oct, 2023 @ 9:17am 
Originally posted by Kabob004:

Except the enemy MASS units seem to not get stunned and have far too often killed me in 3 seconds while engaging in melee while in Quantum, if they have any stun or stagger they don't seem to do it very long. The Quarks yeah I seem them get stunned and staggered all the time but the MASS units are where the problem lies to me. The fact that Quantum doesn't stun lock them once you have the combo going makes it not seem like it's worth it to use.

On that end, I have noticed that as well. I didn't take that into account when replying the first time. The bigger question is what difficulty are you playing at? Depending on the difficulty will help with knowing what the issue is. I will say this much, on hard/very hard it's better to not do combos and just use quick strikes even in Quantum. But there are some builds out there that can face tank enemies in those difficulty ranges and pull off combos even in Quantum. Honestly though, I haven't found them yet, but I hear the exist.
Kabob004 27 Oct, 2023 @ 8:58pm 
Originally posted by Nuttycide:
Originally posted by Kabob004:

Except the enemy MASS units seem to not get stunned and have far too often killed me in 3 seconds while engaging in melee while in Quantum, if they have any stun or stagger they don't seem to do it very long. The Quarks yeah I seem them get stunned and staggered all the time but the MASS units are where the problem lies to me. The fact that Quantum doesn't stun lock them once you have the combo going makes it not seem like it's worth it to use.

On that end, I have noticed that as well. I didn't take that into account when replying the first time. The bigger question is what difficulty are you playing at? Depending on the difficulty will help with knowing what the issue is. I will say this much, on hard/very hard it's better to not do combos and just use quick strikes even in Quantum. But there are some builds out there that can face tank enemies in those difficulty ranges and pull off combos even in Quantum. Honestly though, I haven't found them yet, but I hear the exist.
Normal, I stopped doing Very Hard and Hard since the credit rewards were standardized.
Nuttycide 27 Oct, 2023 @ 9:38pm 
Originally posted by Kabob004:
Normal, I stopped doing Very Hard and Hard since the credit rewards were standardized.

Huh, that's strange. You should be able to pull off a few complete combo moves with out melting unless your builds defense is wonky. I could ask if your standing still to much, but I have a feeling that's not the case really. Honestly I'm a bit stump for whats going on. Maybe facing too many enemies at a time? Not enough damage output? The game just hates you? I'm just not sure how to help in this instance.
Kabob004 28 Oct, 2023 @ 6:50am 
Originally posted by Nuttycide:
Originally posted by Kabob004:
Normal, I stopped doing Very Hard and Hard since the credit rewards were standardized.

Huh, that's strange. You should be able to pull off a few complete combo moves with out melting unless your builds defense is wonky. I could ask if your standing still to much, but I have a feeling that's not the case really. Honestly I'm a bit stump for whats going on. Maybe facing too many enemies at a time? Not enough damage output? The game just hates you? I'm just not sure how to help in this instance.

My build reflects my prefered playstyle (Or it would IF I DIDN'T HAVE TO HAVE SO MANY GRINDING NODES!) which is geared towards high Boosting ability and Speed as well as melee damage. Outside of enemy MASS units (Or that Factory Hunt level, which I tried to clear a whole room with Quantum and would have too if the MASS enemies actually staggered) and Boss Quarks I can engage most things mainly in melee with some decent ranged ability for certain other targets...
Nuttycide 28 Oct, 2023 @ 8:33am 
Okay, that makes things much clearer now. Basically your build's defense is not to get hit. In that case, you should probably get away from any perk that gives bonus to combos, instead go for chance base perks. I know of one in the architect tree, near the quantum nodes. With a 5% chance to proc, you will do 1000% of your damage in a AoE. I've used it before, it's very strong and it seems to proc more often then you think. I've literally half health a boss with it on normal. An it should work with your build since your speed base.

The only other thing I can think of to help you, is have some frost elemental on your melee weapons. With frost you don't have to build for damage, just for the proc chance to pop off. It will freeze the enemy mass's you face off against. It's not perfect, but at least it something.
Kabob004 28 Oct, 2023 @ 8:44am 
Originally posted by Nuttycide:
Okay, that makes things much clearer now. Basically your build's defense is not to get hit. In that case, you should probably get away from any perk that gives bonus to combos, instead go for chance base perks. I know of one in the architect tree, near the quantum nodes. With a 5% chance to proc, you will do 1000% of your damage in a AoE. I've used it before, it's very strong and it seems to proc more often then you think. I've literally half health a boss with it on normal. An it should work with your build since your speed base.

The only other thing I can think of to help you, is have some frost elemental on your melee weapons. With frost you don't have to build for damage, just for the proc chance to pop off. It will freeze the enemy mass's you face off against. It's not perfect, but at least it something.
Thing is though is that my defense and shields are also decently good despite me preferring a Speed is Armor approach I don't skip on adding more when I can. But I think I'll take your advice on the node and I already have a few weapons with Frost on them.
Nuttycide 28 Oct, 2023 @ 11:45am 
Originally posted by Kabob004:
Thing is though is that my defense and shields are also decently good despite me preferring a Speed is Armor approach I don't skip on adding more when I can. But I think I'll take your advice on the node and I already have a few weapons with Frost on them.

While the game does have some issues that needs to be address. (Looking at mass enemies that can't be stun.) There are a lot of interesting work around's that may or may not pop out right from the get go. All I can advice from this point forward is look at nodes and what perks they give, an see what they could bring you. Or just create a new frame for experimenting purposes. That's what I do when I'm curious about a perk an what it could do. That's how I ended up finding out about that Void perk I told you.
crosspeacekeeper 7 Jan, 2024 @ 2:02pm 
What Id like to see is functioning weapons that can be attached to the armor like shoulder Gatling guns, wrist blaster, wrist whips, grenades, or hip holstered pistols
Nuttycide 18 Jan, 2024 @ 2:43am 
Originally posted by crosspeacekeeper:
What Id like to see is functioning weapons that can be attached to the armor like shoulder Gatling guns, wrist blaster, wrist whips, grenades, or hip holstered pistols

You and me both. I did make a suggestion on how it could work, theoretical, with the current system we have. It's somewhere in the suggestion forums. Would post it here, but I feel it may take away from this guys post a bit.
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