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Never mind. You were correct, MartialDoctor, the 'awakening chimaerica' site does actually work. What I did wrong was I did not see the bar where they asked you to enter the password. Thank you for replying, I would not have noticed that.
Also I have tried the google links that one is pointed to, but the mod isn't there. Seems the arcane wars mod is no where to be found.
Couldl someone point me to a google or cloud link to this mod, it would be very much appreciated.
I was noticed by friend that Arcane Wars, was discussed. Frankly I've lost track about my mod several years ago as my situation changed and didn't had time to continue works on 0.8 version since. I'm glad that there are still players enjoying my mod, thought about it as dead these days.
I've checked my data and still have all files from work on Arcane Wars, if needed can try to reupload it on Chimaerica or somewhere else if it become unaviable again.
Unfortunately I found out that I no longer have access to contact mail arcanewars@volny.cz and not sure if there is way to reclaim it, please don't expect replies about mod from that address.
Also thank you for keeping copy of mod Arilou! It's long time since we experimented with implementation of global spells into mod.
edit: I've found out that Chimaeros added option to download from google drive, mod and fix file can be downloaded without problems and seems to be original files I've uploaded in 2010, so I just disappear again :)
Man, your mod is one of the best ways to play this game. You made something really cool here, so thank you for it!!!
There was more in plan for mod like sovereign citadels based not only by nation, but also by faction to utilize new units more and global powers implemented from AA game(WW2 strategy from Timegate Studios that used same engine/scripts as KoW). Works on 0.8 ended half way trough thou and as I thought mod is mostly forgotten I didn't contined on it.
Glad you enjoy released version, maybe I'll try to continue work on next version if there will be more players interested in it.
This would really be awesome. I still update my Immortals mod but that is purely for MP balance. It doesn't change the game nearly as much as your mod there.
I try to do something about it MartialDoctor. With bit of luck I'll have game available next month, after that I can check on mod and if I can work on it again.
Main issue with global powers was that AA doesn't use fog of war and power can be called anywhere including fully uncharted territory. In case of battle powers or summons it is an issue, second was what resource use for them, by adding kingdom points and vorpal I've hit maximum number of resources game allows, but that can be solved by use of gold. Last problem is how to make global powers for Gauri as they technically don't use magic.
Faction/Nation sovereign citadels are more about scripts and visuals, hopefully without much of technical difficulties. I've started to work on them as they can use faction elite units in garrison and work better to utilise alliance and kingdom units trhoughout settlements controlled by players.
At least your mod is well balanced for multiplayer, my was originally made for few friends and over time changed game a lot from original. Most of balancement in 0.7 was more of guess based on observed AI battles and editor simulated combat, so probably not very good overall balancement.
Good news is that scripts for all faction/nation sovreign citadels are finished, including partly updated elite militia with one support unit per company and basic visuals for most of citadels. Basic scripts unlocking global powers are present as well and working with problems mentioned previously.
Bad news is that due to changes made to mod, campaign is broken again, elite militia support and spells aren't working properly now and works only when citadel wall is breached. There are also numerous additions that needs to be finished or remowed, like generic version of ranged captain for ranged companies based on Haroun Pathfinder model and terrain pieces. Finishing mod will be probably timeconsuming.
Last problem is that I no longer have access to Photoshop, so I need to find some replacement that can work with textures used in game and save them in usable form.
Still not sure if I'll be able to work on mod, but for now I can at least release some screenshots of new citadels here to show progress made on mod, if players are interested to see them. Just not sure if Steam allows screens from mods or from original games only.