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In my case, Arcane Wars mod is still in development stage(mostly thanks to fact that I expand content far beyond original plans what will be included in mod) and it will take at least one or two releases to finish general game mechanics for mod, fix campaign and start more closely attend to game rules, balance etc. . As such mod is still more for Kohan fans that play multiplayer games, then general public or players that whould like to play campaign with expanded content.
For those reasons I don't plan to add mod to Steam Workshop until I'm done with finishing game mechanics, updating Global Powers and fixing campaign. In case of Nexus I'm not very familiar with it, can try to check on it, so far ModDB site was enough and I was familiar with it thanks to mods for Homeworld and Dawn of War series that were published there.
Glad you like Kohan in 2023 too, it's RTS series that is for sure worth of attention and unfortunatelly fell to obscurity.
I was one of the beta testers for the original company of heroes online..which was a very fun game, unfortunately the lead dev died (sad and heroic story said to have saved pregnant wife in a car wreck) and it got sold and pulled offline by the new publisher. COHO Online was very much like a evolution of kohan. which reminds me, timegate made an axis an allies which maybe had some shared aspects of kohan.
having been around from electro mechanical games to every iteration till now, id say those 90s 2000 era had alot of different game play types that where very interesting, pushing limits maybe less cookie cutter than the bigger stuff now. (indies now do try some things) so feels like if they had the computing power back then, those would have led to more variety in present day. its sounds like your really into it. think if you can get source code people have rebuilt games into other engines , that unreal or unity is free for indie dev and you don't have to pay till u make a good amount of money then it goes on a sliding scale. you can use free assets from sketch fab farm forget name, i toyed with it a bit years ago for other stuff.
i got into heroes and generals online, which was probably one of the best games ever and as far as i know one of a kind..sadly they are shutting it down today. was so great and had so much more potential. original kerbal and space engineers where cool too. if you haven't tried it and like real history serious immersion and i think one of a kind game. try kingdom come Deliverance...if its on sale get the entire package..really wild stories in it and you can visit all the places.
anyway gave you a blabbing game bio really interested in what your doing, pleased to make your acquaintance and i apologize too lol
Work on Arcane Wars mod gained its "depth" over time, technically 0.7 version that can be found on the Awakening site was result of mine strictly amateur work that was result of absence of datadisk for K2 game and experiments with K2 templates based on already existing mods like Clash of Titans, it was originally intended only for very small group of players and for entertainment, so further development of mod after more then decade was becuase of players that still took interest in my mod and was asking about it on steam forum that ecouraged me to restart work on Arcane wars.
If it goes for "old" RTS games, I've started before times of Dune 2 and turn based strategies like Battle Isle series or History Line 1914-1918 by Blue Byte studios(responsible for Anno and The Settlers series) were my true start in strategy games and to be honest Battle Isle 3 was my first game bought by parents that also included need to buy first CD-Rom drive.. so I'm part of strategy games since their so called "dawn". To note it it was quiet hard to be part of RTS when player didn't even had group command at his nad, and trying to commande more then 20 units in Dune 2 was kind of feat to itself, so RTS in my opinion started with first C'n'C game which as first allowed player to command whole armies in easy matter. In contrast to Dune 2 game I would also point out somewhat forgoten game Emperor: Battle for Dune that is based on C'n'C Generals, offering lot of choices based on Herbert's lore definitons.
If it goes for older RTS games, Homeworld offered as first RTS game full utilisation of 3D space, with somewhat basic option to set up "ambush" with use of Hyperspace along with quiet nice storytelling which could be in case of original Homeworld quiet interchangable due to similarities organisations of Higarans and Taidans, for those reasons "story" didn't matter too much as they differ only because of special units, for me first two "Homeworlds" were interesting only because of strategies and only installment that differ between them was in fact my favorite game Homeworld Cataclysm by 3Rd company "The Barking Dog studios" that is part of Rockstart Games, they are also responsible for m most favorite and probably "non cannon" part of series named Homeworld: Cataclysm which offered two variant of playstyle where both sides of "conflict" varied from "fighter to dreadghnought" or from "start to finish" if you like and offered intersting and engaging story for player, fact it was developed by different company then THQ/Realic, in this case Barking Dog Studios doesn't matter much for player.
For Deserts of Kharak "dune rider like" game I didn't had chance to play it, but it's very important in terms of Homeworld lore and story how "merely enforced deal become religion above of real axiom" in terms of story, it also remind me largery of Ground Control RTS, that had heavy implication for battle and combat values in ongoing war and could be great successor to that game instead of quiet generic Ground Control 2 RTS game that sacrificed most of its main traits in contrast to release of another generic RTS game.
With rest I'm unable to react fully to it(based on previous articles of this post it's "simply" too long to describe).
I've had chance to play only original CoH mostly "for Brits" sorry to read about COHO lead dev and hope that at least rest of his family is fine :"(.
To most of games you've mentioned you've mentioned I was already outside of RTS community at that time, because of need to tak care of my parents, so I can't comment on them or other games.
For now I'm working only to fix/balance patches for v0.82 AW release, to make it more playable for multiplayer games, official release of this patch should be available as separate download on ModDB page at start of July.
If it goes for Axis and Allies released by Timegate, it runs on same definitons as K2, in fact basic system for "Global Powers" in my mod is based on on study of A'n'A templates for "General's powers" and even uses some effects used for them in A'n'A as K2 doesn't had any of them, differences as described definitions, resources used to use them and "in game as results". It took some time to even activate them for K2 and usable powers are for now, just basic system that have to be tested in order to present "final" version.
There is also problem with tools I can use for mod development so far, both NifScope and NiF definition libraries for Blender are fan made and mainly aimed for newer titles that uses NetImmerse format, because of that I'm unable to edit/change most of animated objects/effects which limits my work on AW a lot.
For AW mod, if I can continue my work, it will be unfortunately limited by my knowledge of game templates as I don't have access to Gamebryo Engine definitions, so mod will be for sure limited to this crude definitions used for K2. If there should be any game based solely on my preferences, it would really require reworking my mod for different game engine like Unreal or Unity engine you've mentioned, that would allow me to fully set up game mechanics.
Sorry to reply to your message with even longer one, but.. yeah that happens.
I was more into light learning for video sfx and production...so that unreal free stuff for us minor player tinkerers and the free 3d assets you can add into your stuff and davinci resolve, just really awesome. Somebody willing and able to dive into that can do all the modern stuff.
welp except what disney uses now which is unreal or the like engine i think and hi resolution screens in the studio and generate the environment on the fly around the actors on stage live for shows like star wars... no need for green or blue screen.
As for ancient games i have a huge library of demo disks, probably thousands of early games and decent few of retail boxes. also some the original nintendo omg expensive at time with memory carts rts games. stuff like romance of the 3 kingdoms on that . as for 3d i think early computer game battle zone was pretty freaky not sure if that was name. yeah i always loved barking dog lol. The ground breaker 3d and incredible story, character, squad strategy, puzzles etc first of its kind. MYTH III i think it was. seriously a tour de force limits of tech and imagination. put bungie on the map...was quite sad angry when they where bought out and went all halo. though i did find red and blu parody hilarious. ;)
Really don't know much about video sfx or work with green screen, learned only what I've needed for work on AW mod, so mostly how to work with game files with definitions and 3D model adjustment, sound effects weren't priority for now.
Same here, still have plenty of discs from gaming magazines with demos or full games and most of my game collection predates Steam. Battle zone brings some memories as I've played original on friends Atari, noticed MYTH series too on PC, but didn't played it much so for me RTS that challenged PC hardware was Total Annihilation(predecessor to Supreme Commander).
Sorry again about late reply, I don't check K2 forum on Steam too often, if you want you can join K2 discord group led by Martial Doctor, I'm more active there and for now releasing internal patches for AW Mod there to test them in multiplayer games before it will be released as cumulative patch for 0.82 version on ModDB in few weeks.