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Even if you get it running without this, it will not display correctly.
THEN open the properties for the exe file and turn off fullscreen optimizations and set compatibility to XP svc pack 2.
Do keep in mind, it only runs in a 4:3 and 5:4 resolution setting. That means you have to keep scaling in your video settings completely turned off as well.
And did the steps but still did not work. It opens but as soon as I hit continue it crashes and gives me that same error. I tried doing custom scaling on display settings and setting it to 125% as well.
No, this one if Steam allows me to post the link. I also made an error above which needs correcting. The games does allow widescreen in the form of 1920x1080 32 bit color.
Set your monitor resolution to 1920x1080 and turn off scaling totally to play
My momma said---> Humility Is as Humility Does
If I say you have made some very good points that make sense.
Would this be an example of humility?
Side Note: the quote you took out of context from my post over in Warno was praising both games and hoping for a Win -Win -Win for Warno, BA, and the fans of all things RTS. So thank you for that; not to mentioning getting "it will be so" and "potential" mixed up some. ;)
It's kind of stretching the theory of statistics when you are comparing two very different games. Come on now, lets be honest, Manor Lords had a lot of hype based a lot on the developer and his hard work for a niche game that honestly did not have a ton of replay-ability compared to games like SC 3, AOE 4, CoH 1-3, DOW, etc. And this is because? I know the answer, but I would love for you to answer it. ;)
Current Players: 758 (evening PDT timezone) earlier today and yesterday more like 1150-1300.
30-Day Avg: 1,089.6
30-Day Gain: -43.6
30-Day % Gain: -3.85%
I would not say hovers under 2k, that is very misleading.
It's more like hovering between 1000 to 1500 daily.
I think there was a day recently where it had 1700'ish, but not was rare based on my monitoring and the recent Steam Chart Numbers back that up.
To be fair this is conjecture as is a lot of what you have to say, my apologies if this soudns rude, I know you mean well based on what you've seen, but not accurate in this regard.
What RTS games are you using as an example of a 5v5 team-based tactical game in MP?
Most RTS games are 4 vs. 4 max. I have pretty much played them all, what games am I missing here?
Warno is balanced around 1 vs. 1.
BA has a few elements that makes it play out very differently than any other RTS game in times past which is basically World in Conflict & Wargame combined having a baby with a Scoring System that is designed to play out more like a Dota 5 vs. 5 Experience.
Can you not see the potential BA has with this 5 vs. 5 game design?
***** BA has the potential to bring in gamers that have never played an RTS game before.
True, a lot of casual players might not touch MP and stick with SP.
---> But based on the Skirmish Mode, Scripts people will create, the potential for Modding (devs are open to it,) Current SP Campaign that is very re-playable we are looking more into a SC 2 and DoW Longevity here...... this is not your typical RTS
---> I see this game having more potential to bring in more casual RTS players into the MP fold based on it's design than most other RTS games since it is balanced around the 5 vs. 5 mode similar to Dota bringing in so many new players to the genre. ;)
---> "heavily team-based and (team) meta driven"
Thank you for mentioning this.
---> Red Dragon did not have the same point system and neither does the SD Series or Warno.
---> I understand exactly what you are saying (I am sure many others do to) but again, the opposite could happen here because it provides more of a Dota Team Environment Experience vs. your normal RTS MP Environment which includes Red Dragon/SD/Warno.
---> The numbers could get larger and larger as time goes on and word of mouth gets out. I am not saying BA will be Dota big. But I've yet to see an RTS game in the history of the genre (with just a few adjustments) play the way BA does. It's like tweaking grandma's recipe slightly to produce "Grandma's Cookies" and start selling them like hot cakes, might take time, but they will sell.
This will be a tough cookie to crack for sure.
But again, if the RTS Recipe can so slightly tweaked to produce more of a Dota Like Team Experience it might be so much fun for some players that they will fight through the toxicity and gatekeeping.
Server Infrastructure
Agreed, so very important and I do not see any argument against this point.
This could be a big issue if it was not addressed & fixed.
We still could have local lobbies with friends, but we all know how tough that is to do and the numbers would suffer so much based on this point.
---> So this is for sure, a strong factual point, if this problem was not addressed, it will show up as you said.
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I am huge RTS fan, so for me and many others why would we not want to see Success in both Warno and BA?
It makes no sense not to hope for the best and even have a strong invested interest in seeing these games (others too) and the RTS Genre as a whole succeed.