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I wish there would be an easy way to show you my Kohan file directory. It has been a while since I last played K2 however Arcane wars was the only way to play it unless I want some campaign action.
I am so happy to see you reawaken this mod. Best of luck, sir!
Thanks, so far work on mod goes quiet well, already added components for tower in mod and tested it on two structures that can now use combat spells along with militia to defend it. Depending on time I can start to work on global powers, remove old sovereign citadels and sort units and tech by new properties, after that there may be playable version for testing.
I am eagerly waiting for you next chapter. Guess you will write here whenever you finish or upload to awakening site?
I have to register to "new" Awakening site yet, was registered on old site and account doesn't work for new one. For now I've released few screenshots with new citadels here, but it looks like they went mostly unnoticed, not sure if to spam with more screens.
I'll try to respond here and for sure let players know if there will be version to release.
Hello Gestalt,
so far work goes quiet well, old nation sovereign citadels are removed and replaced with Faction/nation sovereign citadels, already managed to fully implement resources for Global Powers from AA(Axis 'n' Allies) so there is already 18 faction global powers with usable effects.
Also started experimenting with NIFSkope 3D editor, managed to fix orientation of corners in human settlement and as by product of learning position/orientation changes of objects, human and haroun settlements and walled structures now have lanterns on wall perimeter. Unfortunatelly editor is able to open only part of .nif files from Kohan, so not sure how much I can do with it.
Still need to make some adjustments, prepare few more global powers, rearange and check units, version ready for playtest should be ready in two or three weeks.
P.S.: I've also joined Martial Doctor's discord channel with Kohan2 group Art of War, which is partly reason why work on mod continue quiecker as few players shown interest to play it, I've noticed your nickname in member list there too, but so far didn't seen you online.
Good to hear the news!!! I am thrilled for the next chapter for this mod. I am not much of a multi person,however I'll for sure try it on both campaigns and against ai.
For the discord; I will follow you there. I am not an active discorder but I try to read recent messages of the groups for my favorite games. I included Art of War to that list.
No problem, I usualy have discord running to react if something is going on. I've experimented with NIFSkope bit more and lights are now added to all normal settlements for Gauri, Haroun, Human and provisional lights for Undead. Need to find some suiltable light effect for Drauga too, not sure if I'll be adding any lights to Shadow settlements.
In Discord group Art of War are posted some screenshots of new visuals, will try to upload some on Steam too.
Will post more news when get reorganisation done, have prepared ideas for some custom global spells like Glacial Comet, Blinding Light, Veil of darkness, so hope to be able to implement them in mod. Also got idea for new Drauga kingdom structure Marauders Camp so will try to make it work too.
Not sure if there will be playable campaign in test version of 0.8 trying more to finish content of mod for players for test it, fixing campaign will take some time and need to edit SAI first so it can use global spells then restrict them in campaign as needed if possible.
Works on test version continue bit slower then expected, probably will be stuck with Global Spells for next week, will see how long will take unit reorganisation.
However I am more of variety guy. What i am waiting much more is; In arcane wars, you added a lot of kohans and new units. This opened up new combinations and such. Probably in this new update you polished this system more or even added new units!!! This, I can't wait:)))
Noticed now, that you "liked" one of images on Discord, screens on Steam are newer version, in group screens still shows spells with visual bug I've didn't noticed at first, game visualised effect for each unit hit, now it properly shows each effect once, so it won't burn your eyes out.. For now I'll go just with Faction Global Spells and leave rest of power for future after I'll have time to experiment with them more and have feedback about how players like spells. Some of them will be OP in first version for sure, still can be limited by long recharge time for strongest spells, effects of some should be possible to counter with others.. there should be some fun with them in game one way or another :)
There are sone new units already, like frontline Archers/Summoners for royalist nations and for sure will have to add some units for Gauri(they are bit problematic without magic), will know more when I actually get to units, variety should be increased especialy for flank units in contrast to 0.7. Some units will be added in future after I learn more about NIFSkope, if possible want to create special cavalry units like mounted mages and priests, don't have time for it now, or test version of 0.8 will be delayed at least for month if I have time to work on mod, global spells and toying vith visuals sidetracked me and already delayed preparation of test version.
First version of global powers/spells are finished, for now there is 17 powers in total some generic availalble to each faction, few powers for good/evil sides with rest unique to each faction, each faction have 7 powers for now, hope that it'll be enough for start.
Finished provisional models for remaining faction/nation sovereign citadels(uploaded two images to steam too if you want to check them).
Unfortunately due to personnal issues won't have time for now to create new system for full units reorganisation, so for now units are organised with system used for 0.7 version and reorganised only to better represent system that will be used in 0.8 version.
For that reason upcomming version will be released as Arcane Wars 0.78. Mod should be released during next week, will post here when it happens.