Kohan II: Kings of War

Kohan II: Kings of War

There should be Kohan 3
Also get the Flexible Support Units mod it makes the game way more fun.

But yeah, there should be a Kohan 3, there's never been another RTS like the Kohan series and if they took the diplomacy from Civilization 5, mixed in some more complex tech trees, and gave you larger maps to play on, it would be epic.
< >
Showing 1-15 of 25 comments
Raydell 4 Feb, 2014 @ 12:45am 
All I can say is: completely agreed. :)

I'm sure it'll see a revival eventually, just like the Majesty series. Kohan has a similarly charming style and an even better developed lore universe with some really unique and quality games carrying its name. That's a pretty solid groundwork for any future attempts at expanding the franchise.

It's just waiting to be rediscovered.
Hagwack 9 Feb, 2014 @ 3:31am 
kohan serie´s need to be expand !
Sziklamester 16 Aug, 2014 @ 10:42am 
If a modder community with talented artist, programers, designers try to make a kohan 3 game then there will be one. I don't know the licence cycle where is it now and the original devs but I liked this series. I have an image how should be look this game and with a nowadays hobbyst developer team could do some miracle. As engine's have much choice which can handle rts-tbs games with much better graphic and physics. There have also some lore for this game so it's a good starting point to make a sequel or make new or expand the base story. Also could be add player generated heroes - units / like the AoW3 character creation and the Stardock's game Elemental with the unit designing with stuffs. I would pick larger maps and complex continents to this game in the story mode and improve the AI.

Other hand this game could be turn into an mmo because I can imagine how this could work with an improved character progression and skill trees. Also add the option to build garrisons and make patrol or pillage enemy's base with a mass number of companies. Every people can join or make own companies and join to each faction or make an own faction (ofc when the player have enough capacity and place/rescources). Can choose which faction and where want to begin and with an improved character creator. Quests and other stuff of course can come with time in addition more character oriented missions or wants which can be fullify by others. So I can imagine this and a Kohan3 but the chances for these games now really small because actual not the main role the rts. Moba games rule now the market and also blizzard have a starcraft2 but that not need to mean a fantasy rts wouldn't be successful. Sadly I can't code or design high levels and no have any team which can make things like a Kohan 3 so we can just hope and wait till someone think it's a worth choice to make a Kohan game.
marches58 10 Jun, 2015 @ 4:24pm 
My only requested change: Units should lose some XP as elements get killed in combat. It's so annoying and concept breaking to have an elite enemy command element (hero or otherwise) limp off the field only to come back later like it was only a flesh wound. You're telling me I just assassinated 90% of your battle-hardened company and yet all of your "fresh" recruits are just as good? Well, Avengers assemble.
MartialDoctor 18 Jul, 2015 @ 8:10pm 
Yeah, it would be great if a company would buy up the rights for it. My friends and I, who have had the game from the start, would still be playing Kohan 2 if it weren't for all the crashes.
DecayWolf 23 Dec, 2015 @ 8:38am 
Never played Kohan 1 or 2, just found this game by digging.
Well, I think I've a good eye for nice games, and this has a truly great potential, I just hope an big company make a deserving sequel from it, with standard tecnology, improving currently features and adressing more deep into.
No worries, let SEGA take over the this.
Stanley 31 Jan, 2016 @ 12:54pm 
Yes please. Majesty 2 did actually come out, so I have hopes for a Kohan III:steamhappy:
Crazy Alchemy 31 Jan, 2016 @ 1:42pm 
Originally posted by Phixel:
Yes please. Majesty 2 did actually come out, so I have hopes for a Kohan III:steamhappy:
Majesty 2 was nothing like the original Majesty.

It was a "reboot" pretending to be a sequel and it destroyed everything that was good about the original.
Stanley 31 Jan, 2016 @ 2:52pm 
Your feelings regarding Majesty 2 is besides the point tho. The game came out, with the same mechanics. And that is what I want for Kohan III - WHEN it comes out.
Crazy Alchemy 31 Jan, 2016 @ 8:01pm 
Originally posted by Phixel:
The game came out, with the same mechanics.

The same mechanics can be used to make functionally different experiences. Majesty 1 was a Fantasy Kingdom Sim, in it you built your economy and recruited autonomous heroes who went off on their own little adventures and did all sorts of things around town.

Majesty 2 was a dumbed down wave based RTS with indirect unit control, the heroes were not sims, they did not do much of anything on their own besides walk in circles, and the enemy AI just rushed straight towards your keep like some tower defense game auto attacking anything in it's path.

It's a really bad example to use because Majesty 2 is not a faithful spiritual sequal, it doesn't continue the tradition of the original, it's an entirely different game.

If we get a Kohan III, hopefully it will be everything we love about Kohan II and more. That's what a sequel should be.
Stanley 1 Feb, 2016 @ 5:10am 
Originally posted by Red Cyka:
It's a really bad example to use because Majesty 2 is not a faithful spiritual sequal, it doesn't continue the tradition of the original, it's an entirely different game.

It is not, due to ppl also feeling the same way about Kohan II compared to Kohan I. I personaly loved Majesty II, but that is also besides the point. What I tried to say, without starting a discussion, about personal prefrence regarding a driffrent game.. WAS, Majesty was a unique game, with weird and experimental mechanics and a combination of diffrent game genres with a sequal yeeeeeears after the first game released.

If you want to fight about your own feelings about video games, find someone else. If you have issues with Majesty 2, find someone esle. If you for some reason dont understand what I ment or where I was coming from with my initial statemenet then you can ♥♥♥♥ off.
Crazy Alchemy 1 Feb, 2016 @ 1:08pm 
Originally posted by Phixel:
Originally posted by Red Cyka:
It's a really bad example to use because Majesty 2 is not a faithful spiritual sequal, it doesn't continue the tradition of the original, it's an entirely different game.

It is not, due to ppl also feeling the same way about Kohan II compared to Kohan I.

Yeah but we're talking about a sequel to Kohan 2. Unless you want Kohan 3 to be a first person shooter or a Warcraft 3 clone it's not a good comparison. Besides Kohan 2 would have done better if the developers hadn't alienated core fans of the original, and further, it's much more similar to Kohan than Majesty 2 is to Majesty despite the loss of things like strategic City Founding (without the settlement spots) and Diplomacy, the core essense of the game was still carried over they didn't just randomly change the genre.

Originally posted by Phixel:
I personaly loved Majesty II

But it should have never been called Majesty 2. Love it or hate it that 2 on the end makes a promise that it failed to deliver, it's not a sim it's a wave based RTS with indirect unit control.

Originally posted by Phixel:
Majesty was a unique game

It still is, there isn't a single other game like it, not Majesty 2 or any other game, Majesty is the only game of it's kind.
Sziklamester 3 Feb, 2016 @ 4:28am 
And the truth in the codelines there is some experiment for a diplomacy in kohan2 but some reason they doesn't implemented it. The fixed city spot position made for some reason because they believed that could be motivate peoples to defend their bases much harder. In the first kohan if you were lucky you could find islands with montains and sourranded with alot of water and you almost saved you from the most attacking forces and blocked some way. In the second there is still an option to do this but different mechanics added.

With a better coding knowledge it is possible to change is because the kohan2 is very moddable in some way and the code is probably variable enough to make new functions or deepening others.

The only bad thing there is unknown yet who owns the licences and seems the modding community not really want to touch the game without any permission. I am trying to make something but at moment doing alone everything and there is need more knowledge to be sure what doing. Otherwise this game would be more enjoyable with a better AI with diplomacy options and with fixed netcode and a little bit better graphic which mostly mean slighty more polygons and better textrues. Other hings like new skills, heroes, units etc are probably the easiest things to add but time consumer and at least needs 10-15 people who can work on the game constantly.

For a sequel need a good writer or asking the first two story writer to deepening this lovely universe because there is alot potential and the strategy genre needs to be decent again.
Lampros 9 Jun, 2016 @ 9:13pm 
This was one superlative RTS that I am sad to see not revive yet.
< >
Showing 1-15 of 25 comments
Per page: 1530 50