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so this request seems obvious already but here it goes:
add model rockets.
thanks guys good work
Also would love to see a kerbal type character in the game where you can see his or her expressions as you fly through the air and where the facial expressions change during high g maneuvers or dogfighting and shooting a plane down.
As a pilot myself I'm really enjoying the game and my 6 year old daughter is having a blast with it as well which I love. Thanks for the demo and looking forward to the full game release. One thing I think can use tweaking (don't know if you are still working on this or not) but I don't see a dynamic CG in the demo that accounts for weight of parts like the motor and battery. Looks like right now the only real big effect on aerodynamics is the main wing placement but would love to have to balance out parts for more realistic plane construction. Don't know if that's already being worked on, if so please disregard.
Another thing I think that will be significant the game's success is a well polished tutorial. A problem I see with KSP is that people get into it and have no clue what they're doing, and don't even know how to open the KSPedia! However the way the KSPedia is layed out (with pictures and diagrams) is perfect for a tutorial. When you open the KSPedia the menu on the left can be a little bit overwelming for new players, though, so maybe have some way that shows more categories as you progress through it!
I really want to see this game prosper as much as KSP has, and I think it's crutial that the game mixes realistic aerodynamics with not being too much to learn at once, if that makes sence.
Thanks for reading all of that, and I hope I was able to provide some feedback on the current state of things.
Have a wonderful day!
These same gates could be used for various achievements, missions and challenges in single player.
Also, opening cargo bays and jet engines.
I'm thinking of the low Re gliding airfoils, but I'm sure other types would be of interest.