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Go in your input settings menu, then make sure the "Relative Axis" box is enabled for the throttle binding.
This mode should be on whenever you need to operate a "move it and it stays" type axis with a "move it and it snaps back" type controller. This is ideal for XBox style gamepads where the thumbstick springs make it most un-RC-like to operate.
This same option is also used with buttons (assign them to min and max value bindings) so that a pair increase/decrease keys may work a continuous axis.
Try it and see if that helps. Throttle controls really shouldn't snap back to a "center", you're right about that.
-- edit --
Or, maybe I read you wrong. Perhaps you meant the other way around? Or something else entirely?
Anyways, throttle controls should not have a meaningful center position in any case. There are input settings to fiddle with that will surely do the trick for you. They're all inside the "throttle axis" binding.
Cheers
Normal Throttle of joystick -> use Absolute Throttle
I believe the throttle axis is now 0% - 100% but there is other button to force -100% to cut off engines
The game recognised the Cyborg joystick no problem for pitch roll and yaw but it took a bit of experimentation with the settings to get the throttle to respond in what would be considered a normal way but it now does. Some of the variables do seem a bit strange or have odd names to what I would expect in a normal RC set up.
Nevertheless all now good. Thanks again.