New FPS counter not warking on with AMD
In particular, it concerns the counter of frames rendered and generated by the FSR generator. I checked it a moment ago using Duen:Awakening as an example. Without generation, it is about 60 fps, and after enabling generation, there is information that there are over 100 frames, so it counts correctly, but there is no information anywhere how many frames are "real" and how many are generated.
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Originally posted by Force:
New FPS counter not warking on with AMD

In particular, it concerns the counter of frames rendered and generated by the FSR generator. I checked it a moment ago using Duen:Awakening as an example. Without generation, it is about 60 fps, and after enabling generation, there is information that there are over 100 frames, so it counts correctly, but there is no information anywhere how many frames are "real" and how many are generated.

Feedback...

https://steamhost.cn/steamcommunity_com/groups/SteamClientBeta/discussions/3/591774445091167328/

:nkCool:
Force 2 Jul @ 8:57am 
"The Steam Performance monitor will detect frame generation technology and break down both the DLSS/FSR Frame Gen including FPS and the actual game FPS over 1 second intervals. Further, the overlay will show the minimum and maximum single game frame performance within those one second intervals. If you see a single FPS XX number plus the ↓Max↑Min, then your game is not actively using frame generation. If you see a DLSS/FSR/FG number followed by FPS XX ↓Min↑Max, then your game is using frame generation actively and you get both that display frame rate including generated frames and the actual game frame rate. Note that frame generation enabled games will commonly switch frame generation off in menus and cutscenes and that this is normal and correct behavior to see."

It is not working for me. I am turning on/off FG and it is not working how it spouse to.
Originally posted by Force:
"The Steam Performance monitor will detect frame generation technology and break down both the DLSS/FSR Frame Gen including FPS and the actual game FPS over 1 second intervals. Further, the overlay will show the minimum and maximum single game frame performance within those one second intervals. If you see a single FPS XX number plus the ↓Max↑Min, then your game is not actively using frame generation. If you see a DLSS/FSR/FG number followed by FPS XX ↓Min↑Max, then your game is using frame generation actively and you get both that display frame rate including generated frames and the actual game frame rate. Note that frame generation enabled games will commonly switch frame generation off in menus and cutscenes and that this is normal and correct behavior to see."

It is not working for me. I am turning on/off FG and it is not working how it spouse to.

Read/Join the thread. A Valve employee is regularly reading the posts within it.

:nkCool:
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