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refused and financially killed themself?
Or maybe just comply for now and then later take it to court if there really is a case?
How are you speaking as to what 133 million other users would have Valve do?
Epic games pays devs so they can offer "free" games on their platform. They're a loss leader. So, hardly an example of a good business strategy. They literally lose money on a daily basis.
EDIT:
Thanks for the free points!!!
Speak for yourself, i'd MUCH rather they remove a handful of cringe worthy porn games then eliminate the ability to use credit cards. Credit cards are the most common form of payment, most people are not going to run to the store (if they even have stores that sell cards) everytime they want to buy a game, nor are they likely to keep large balances.
The result would be them going to other stores like Epic.
But that doesn't stop certain bible thumping zealots for trying.
However, I'm pretty sure credit cards account for a majority of the purchases on the platform. Which, Steam being a business, it's pretty obvious what the choice would be.
It's not up to Steam to fight our battle for us, people need to be writing their card companies, and government representatives.
Had Valve refused, then MasterCard, VISA and PayPal would've cut off Valve and Steam completely. That is indeed the MAJORITY of payment processing used by people on Steam. If they get removed, Valve collapses insanely quickly. They can't do ANYTHING right now.
MasterCard and VISA owns 69% of all Credit Cards in circulation, and dominate Debit Cards in USA. All that, instantly removed. Valve would either collapse completely, or lose the overwhelming majority of their revenue.
The credit card and payment companies WANTED TO DO THIS, they have been for a long time, and with Collective Shout being loud enough, they got a 'legal reason' to impose their demands.
And they want to do the same everywhere possible, and they'll use activist groups like Collective Shout to get a "good reason" to destroy whatever they want.
Not like I have hard data but paying attention to the "Popular New Releases" section compared to the "All New Releases", It seems like roughly an adult title has a 75% chance of showing up in the Popular section, where on average a SFW game usually has roughly a 25% chance of finding itself there, whatever Steam's metric for it is. People on Steam are buying adult games and they're consistently selling well.
I understand Valve needing to comply but I do think they should seek legal action
denoting products, services, or interests that appeal to a small, specialized section of the population.
There's over 111,000 games on Steam. The games they removed are definitely niche....
This is not really about censorship. It is about children, age verification and angry parents.
The simple truth is that Valve made a huge mistake bringing inappropriate titles in to their product, and sooner or later irate parents were bound to act. The banks do not want to get caught up in that mess.
Steam does not have a system of robust age verification and governments and parents were going to act. It was just a matter of time.
Some people may not like that, but then the Internet has gotten away with too much for too long. That WILL change. If parents are one thing - they are amazingly protective of their children.