Valve should sue payment processors
The card cartel cited brand protection as their rationale for forcing steam to delist the games that they did. By doing so, Steam's brand is definitely damaged. Devs are looking for a different host platform since they don't want to get their games yoinked by some dried up karen not liking it. Gamers are looking for other platforms for the same reason. Nevermind the practice being wildly unethical at best and illgal at worst. Valve should sue them.

Any americans reading this should also contact their state reps and have them advocate for bills s.401 and hr.987. All people reading this should call Visa, mastercard, paypal, etc. and voice complaints to them. Everyone should tell their friends and families about this and get them to do the same. It's having an effect. Push the pedal harder. It's now or never.
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Showing 1-15 of 23 comments
Originally posted by Burnt Sausage:
The card cartel cited brand protection as their rationale for forcing steam to delist the games that they did. By doing so, Steam's brand is definitely damaged. Devs are looking for a different host platform since they don't want to get their games yoinked by some dried up karen not liking it. Gamers are looking for other platforms for the same reason. Nevermind the practice being wildly unethical at best and illgal at worst. Valve should sue them.

Any americans reading this should also contact their state reps and have them advocate for bills s.401 and hr.987. All people reading this should call Visa, mastercard, paypal, etc. and voice complaints to them. Everyone should tell their friends and families about this and get them to do the same. It's having an effect. Push the pedal harder. It's now or never.

What I would have preferred was they get exact definitions of what should be censored instead of the vague excuses that they got.

I don't like it when people make those kinds of decisions for me at all. Makes me feel like I'm dealing with Liberals.
Those Bills from what i understand have nothing to do with this matter. It's Republican sponsored, and idt their intent is to have "Sex With Stalin" or "School Shooter Simulator" not only be paid by processors, or even sold by companies that promote such.

But may have an opposite effect of having those very Legislators go after Steam even more than they are now...

https://www.warner.senate.gov/public/index.cfm/2024/11/warner-presses-valve-to-crack-down-on-hateful-accounts-and-rhetoric-proliferating-on-steam

The only matter Steam has in it's favor, are Boomers in Congress and our Legislatures not knowing what's going on here.

Once they do, it may grow worse.
You realize this wouldn't go well as;
1. Valve was not upholding their end of the contract.
2. The payment processors can deny service until the legal matter is resolved (something Valve does to games with legal matters that are ongoing), which would implode their business as that's a huge amount of their income.
Last edited by Mad Scientist; 7 hours ago
I mean I do wonder how what you saying help the game developers
I mean sure sell outher places, dont mean that the payment services that are likely the same pretty much everywhere will not yank it there as well
We notice it on Steam becouse Steam is big, but it will happen everywhere anyone go, you better off cutting it from the root
Originally posted by Mad Scientist:
You realize this wouldn't go well as;
1. Valve was not upholding their end of the contract.
2. The payment processors can deny service until the legal matter is resolved (something Valve does to games with legal matters that are ongoing), which would implode their business as that's a huge amount of their income.

2. An injunction on doing so I assume is part and parcel of such a lawsuit.
Honestly it should be the game publishers that go after the payment processors, using data provided by Steam and other storefronts. They'd have the best case, but if it is a class action, I am sure some game storefronts would join, and perhaps some Japanese Manga/Anime distributors.
I’m not a fan of activist groups dictating what can or can’t the sold to the general public but I highly, highly doubt that removing child exploitation smut damaged Steams brand.
Originally posted by Shreddy:
Porentally TOS breaking content

You should probably stop characterizing what happened that way; it’s defamation per se actionable by any of the developers involved.

Stick to calling it rape/incest porn.
If Valve tried to sue the payment processors, all that would happen is Valve would lose and they'd probably lose the business of those processors as well, effectively destroying their platform.

Not worth it over the small amount of questionable content having been removed.
Originally posted by Shreddy:
I’m not a fan of activist groups dictating what can or can’t the sold to the general public but I highly, highly doubt that removing child exploitation smut damaged Steams brand.


Actually here is Valve's stance in 2018 https://steamhost.cn/steamcommunity_com/games/593110/announcements/detail/1666776116200553082

Who Gets To Be On The Steam Store?
Recently there's been a bunch of community discussion around what kind of games we're allowing onto the Steam Store. As is often the case, the discussion caused us to spend some time examining what we're doing, why we're doing it, and how we could be doing it better. Decision making in this space is particularly challenging, and one that we've really struggled with. Contrary to many assumptions, this isn't a space we've automated - humans at Valve are very involved, with groups of people looking at the contents of every controversial title submitted to us. Similarly, people have falsely assumed these decisions are heavily affected by our payment processors, or outside interest groups. Nope, it's just us grappling with a really hard problem.

Unfortunately, our struggling has resulted in a bunch of confusion among our customers, developer partners, and even our own employees. So we've spent some time thinking about where we want to be on this, and we'd like to talk about it now. But we also think it's critical to talk about how we've arrived at our position, so you can understand the trade-offs we're making.



The challenge is that this problem is not simply about whether or not the Steam Store should contain games with adult or violent content. Instead, it's about whether the Store contains games within an entire range of controversial topics - politics, sexuality, racism, gender, violence, identity, and so on. In addition, there are controversial topics that are particular to games - like what even constitutes a "game", or what level of quality is appropriate before something can be released.

Common questions we ask ourselves when trying to make decisions didn't help in this space. What do players wish we would do? What would make them most happy? What's considered acceptable discussion / behavior / imagery varies significantly around the world, socially and legally. Even when we pick a single country or state, the legal definitions around these topics can be too broad or vague to allow us to avoid making subjective and interpretive decisions. The harsh reality of this space, that lies at the root of our dilemma, is that there is absolutely no way we can navigate it without making some of our players really mad.

In addition, Valve is not a small company - we're not a homogeneous group. The online debates around these topics play out inside Valve as well. We don't all agree on what deserves to be on the Store. So when we say there's no way to avoid making a bunch of people mad when making decisions in this space, we're including our own employees, their families and their communities in that.



So we ended up going back to one of the principles in the forefront of our minds when we started Steam, and more recently as we worked on Steam Direct to open up the Store to many more developers: Valve shouldn't be the ones deciding this. If you're a player, we shouldn't be choosing for you what content you can or can't buy. If you're a developer, we shouldn't be choosing what content you're allowed to create. Those choices should be yours to make. Our role should be to provide systems and tools to support your efforts to make these choices for yourself, and to help you do it in a way that makes you feel comfortable.



With that principle in mind, we've decided that the right approach is to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling. Taking this approach allows us to focus less on trying to police what should be on Steam, and more on building those tools to give people control over what kinds of content they see. We already have some tools, but they're too hidden and not nearly comprehensive enough. We are going to enable you to override our recommendation algorithms and hide games containing the topics you're not interested in. So if you don't want to see anime games on your Store, you'll be able to make that choice. If you want more options to control exactly what kinds of games your kids see when they browse the Store, you'll be able to do that. And it's not just players that need better tools either - developers who build controversial content shouldn't have to deal with harassment because their game exists, and we'll be building tools and options to support them too.

As we mentioned earlier, laws vary around the world, so we're going to need to handle this on a case-by-case basis. As a result, we will almost certainly continue to struggle with this one for a while. Our current thinking is that we're going to push developers to further disclose any potentially problematic content in their games during the submission process, and cease doing business with any of them that refuse to do so honestly. We'll still continue to perform technical evaluations of submissions, rejecting games that don't pass until their issues have been resolved.



So what does this mean? It means that the Steam Store is going to contain something that you hate, and don't think should exist. Unless you don't have any opinions, that's guaranteed to happen. But you're also going to see something on the Store that you believe should be there, and some other people will hate it and want it not to exist.

It also means that the games we allow onto the Store will not be a reflection of Valve’s values, beyond a simple belief that you all have the right to create & consume the content you choose. The two points above apply to all of us at Valve as well. If you see something on Steam that you think should not exist, it's almost certain that someone at Valve is right there with you.

To be explicit about that - if we allow your game onto the Store, it does not mean we approve or agree with anything you're trying to say with it. If you're a developer of offensive games, this isn't us siding with you against all the people you're offending. There will be people throughout the Steam community who hate your games, and hope you fail to find an audience, and there will be people here at Valve who feel exactly the same way. However, offending someone shouldn't take away your game's voice. We believe you should be able to express yourself like everyone else, and to find others who want to play your game. But that's it.



In the short term, we won't be making significant changes to what's arriving on Steam until we've finished some of the tools we've described in this post. As we've hopefully managed to convey, navigating these issues is messy and complicated. Countries and societies change their laws and cultural norms over time. We'll be working on this for the foreseeable future, both in terms of what products we're allowing, what guidelines we communicate, and the tools we're providing to developers and players

The censorship has damaged this stance Valve has had, in short it has hurt Valve's brand image.
Originally posted by Draug:
Originally posted by Shreddy:
I’m not a fan of activist groups dictating what can or can’t the sold to the general public but I highly, highly doubt that removing child exploitation smut damaged Steams brand.


Actually here is Valve's stance in 2018 https://steamhost.cn/steamcommunity_com/games/593110/announcements/detail/1666776116200553082

Who Gets To Be On The Steam Store?
Recently there's been a bunch of community discussion around what kind of games we're allowing onto the Steam Store. As is often the case, the discussion caused us to spend some time examining what we're doing, why we're doing it, and how we could be doing it better. Decision making in this space is particularly challenging, and one that we've really struggled with. Contrary to many assumptions, this isn't a space we've automated - humans at Valve are very involved, with groups of people looking at the contents of every controversial title submitted to us. Similarly, people have falsely assumed these decisions are heavily affected by our payment processors, or outside interest groups. Nope, it's just us grappling with a really hard problem.

Unfortunately, our struggling has resulted in a bunch of confusion among our customers, developer partners, and even our own employees. So we've spent some time thinking about where we want to be on this, and we'd like to talk about it now. But we also think it's critical to talk about how we've arrived at our position, so you can understand the trade-offs we're making.



The challenge is that this problem is not simply about whether or not the Steam Store should contain games with adult or violent content. Instead, it's about whether the Store contains games within an entire range of controversial topics - politics, sexuality, racism, gender, violence, identity, and so on. In addition, there are controversial topics that are particular to games - like what even constitutes a "game", or what level of quality is appropriate before something can be released.

Common questions we ask ourselves when trying to make decisions didn't help in this space. What do players wish we would do? What would make them most happy? What's considered acceptable discussion / behavior / imagery varies significantly around the world, socially and legally. Even when we pick a single country or state, the legal definitions around these topics can be too broad or vague to allow us to avoid making subjective and interpretive decisions. The harsh reality of this space, that lies at the root of our dilemma, is that there is absolutely no way we can navigate it without making some of our players really mad.

In addition, Valve is not a small company - we're not a homogeneous group. The online debates around these topics play out inside Valve as well. We don't all agree on what deserves to be on the Store. So when we say there's no way to avoid making a bunch of people mad when making decisions in this space, we're including our own employees, their families and their communities in that.



So we ended up going back to one of the principles in the forefront of our minds when we started Steam, and more recently as we worked on Steam Direct to open up the Store to many more developers: Valve shouldn't be the ones deciding this. If you're a player, we shouldn't be choosing for you what content you can or can't buy. If you're a developer, we shouldn't be choosing what content you're allowed to create. Those choices should be yours to make. Our role should be to provide systems and tools to support your efforts to make these choices for yourself, and to help you do it in a way that makes you feel comfortable.



With that principle in mind, we've decided that the right approach is to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling. Taking this approach allows us to focus less on trying to police what should be on Steam, and more on building those tools to give people control over what kinds of content they see. We already have some tools, but they're too hidden and not nearly comprehensive enough. We are going to enable you to override our recommendation algorithms and hide games containing the topics you're not interested in. So if you don't want to see anime games on your Store, you'll be able to make that choice. If you want more options to control exactly what kinds of games your kids see when they browse the Store, you'll be able to do that. And it's not just players that need better tools either - developers who build controversial content shouldn't have to deal with harassment because their game exists, and we'll be building tools and options to support them too.

As we mentioned earlier, laws vary around the world, so we're going to need to handle this on a case-by-case basis. As a result, we will almost certainly continue to struggle with this one for a while. Our current thinking is that we're going to push developers to further disclose any potentially problematic content in their games during the submission process, and cease doing business with any of them that refuse to do so honestly. We'll still continue to perform technical evaluations of submissions, rejecting games that don't pass until their issues have been resolved.



So what does this mean? It means that the Steam Store is going to contain something that you hate, and don't think should exist. Unless you don't have any opinions, that's guaranteed to happen. But you're also going to see something on the Store that you believe should be there, and some other people will hate it and want it not to exist.

It also means that the games we allow onto the Store will not be a reflection of Valve’s values, beyond a simple belief that you all have the right to create & consume the content you choose. The two points above apply to all of us at Valve as well. If you see something on Steam that you think should not exist, it's almost certain that someone at Valve is right there with you.

To be explicit about that - if we allow your game onto the Store, it does not mean we approve or agree with anything you're trying to say with it. If you're a developer of offensive games, this isn't us siding with you against all the people you're offending. There will be people throughout the Steam community who hate your games, and hope you fail to find an audience, and there will be people here at Valve who feel exactly the same way. However, offending someone shouldn't take away your game's voice. We believe you should be able to express yourself like everyone else, and to find others who want to play your game. But that's it.



In the short term, we won't be making significant changes to what's arriving on Steam until we've finished some of the tools we've described in this post. As we've hopefully managed to convey, navigating these issues is messy and complicated. Countries and societies change their laws and cultural norms over time. We'll be working on this for the foreseeable future, both in terms of what products we're allowing, what guidelines we communicate, and the tools we're providing to developers and players

The censorship has damaged this stance Valve has had, in short it has hurt Valve's brand image.
That's not what a brand image is at all, brand image is the perception that people have of a brand, based on their experiences, beliefs, impressions, and interactions with it. It’s how customers and the public see and feel about a brand, rather than how the brand describes itself.
Originally posted by Burnt Sausage:
The card cartel cited brand protection as their rationale for forcing steam to delist the games that they did. By doing so, Steam's brand is definitely damaged. Devs are looking for a different host platform since they don't want to get their games yoinked by some dried up karen not liking it. Gamers are looking for other platforms for the same reason. Nevermind the practice being wildly unethical at best and illgal at worst. Valve should sue them.

Any americans reading this should also contact their state reps and have them advocate for bills s.401 and hr.987. All people reading this should call Visa, mastercard, paypal, etc. and voice complaints to them. Everyone should tell their friends and families about this and get them to do the same. It's having an effect. Push the pedal harder. It's now or never.
Steam has been anything but damaged, considering it is rape and pedo games being removed. In terms of devs, exactly which are looking for different hosting platforms?
Originally posted by Black_Blade:
I mean I do wonder how what you saying help the game developers
I mean sure sell outher places, dont mean that the payment services that are likely the same pretty much everywhere will not yank it there as well
We notice it on Steam becouse Steam is big, but it will happen everywhere anyone go, you better off cutting it from the root
STeam actually has the games that they are quibbling about. Other places do not.
Originally posted by Shreddy:
Originally posted by Draug:


Actually here is Valve's stance in 2018 https://steamhost.cn/steamcommunity_com/games/593110/announcements/detail/1666776116200553082



The censorship has damaged this stance Valve has had, in short it has hurt Valve's brand image.
That's not what a brand image is at all, brand image is the perception that people have of a brand, based on their experiences, beliefs, impressions, and interactions with it. It’s how customers and the public see and feel about a brand, rather than how the brand describes itself.

for the past 7 years Steam has held to those ideals, My experience with them is a company that stands for free speech and artistic freedom.

Now because of Visa and MC that belief is shaken/damaged.

Originally posted by The Living Tribunal:
Originally posted by Burnt Sausage:
The card cartel cited brand protection as their rationale for forcing steam to delist the games that they did. By doing so, Steam's brand is definitely damaged. Devs are looking for a different host platform since they don't want to get their games yoinked by some dried up karen not liking it. Gamers are looking for other platforms for the same reason. Nevermind the practice being wildly unethical at best and illgal at worst. Valve should sue them.

Any americans reading this should also contact their state reps and have them advocate for bills s.401 and hr.987. All people reading this should call Visa, mastercard, paypal, etc. and voice complaints to them. Everyone should tell their friends and families about this and get them to do the same. It's having an effect. Push the pedal harder. It's now or never.
Steam has been anything but damaged, considering it is rape and pedo games being removed. In terms of devs, exactly which are looking for different hosting platforms?

there were no pedo games, you have been listening to Collective Shout propaganda or you arew from CS itself. Those games were already against the ToS because they are against the law to possess.
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