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So that should make it clear how they feel about it all.
They might not have a choice. But, they could partner with other more favorable companiess to help reduce that risk.
He will do, what he expects us to do, in following the TOS of these pay processors, as he expects us to follow his TOS.
He will if needed, have to go to an ID Verification system, for games 17 and older.
He will have to assure certain ages before posting on our forums in certain countries.
He will have to hire more staff to monitor game hubs, assuring the moderators moderating such hubs, are vetted and of age to do so.
He will have RESPONSIBILITY, in running a company, that until now have been running itself, and the potential of running it into the ground if he does not take the wheel.
Judging by last time the only thing that would soar is fraud and monetary loss.
I think age verification may almost be a guarantee at this point. I'd rather them partner with a 3-rd party company like ID.Me rather than collecting the info themselves.
The question is, after that is implemented, will that still limit the selection of legal games of all categories or will payment processors reduce the pressure?
There is fraud everywhere. Just need to identify a better system and embrace the right opportunity when it arises to keep fraud to acceptable levels.
Normal fraud like stolen cc's/unauthorized charges is typically a tiny insignificant fraction of all transactions. When a majority of one payment method is fraud, it's gone and will never return any time soon if ever.
I'm not disagreeing with those numbers. And agree with you that given that info it was wise to remove that option then. But, there is nothing to lose to re-research and see all options on the table. Objective #1 - Steam doesn't deal directly with crypto. Objective # 2, inks contracts with business partners that structures crypto payments in a way that hedges Steam get guarantee payment for an expected transaction. Objective #3, Steam converts crypto to more desirable assets promptly, if not immediately with their 3-party.
Steam can outsource the responsibility of knowing your customers with a third party and could place limits on crypto transactions until an account builds trust.
The traditional payment methods are apparently making them 90% or more of their total business. crypto is hardly "rising competition" so much as used for a lot of shady stuff for the deeper parts of the internet, and loads of fraud, rug-pulling, scamming etc.
https://www.rockpapershotgun.com/gabe-newell-interview-steam-deck-crypto
So yeah it is unlikely valve will dip its toes into blockchain technology again until it is a bit more regulated... either new coins that are federally regulated or current coinage socially regulated somehow
Valve have all the choice. And their choice is not touch crypto again.