Alexey D 8 月 19 日 下午 9:43
80€ for a game - new standard or just corp greed?
⚠️ UH-OH, RANT ALERT. RANT ALERT, CLASS!⚠️

Like who tf actually pays this amount of money for a game? Especially if it's released at a half-assed baked state barely playable or buggy asf, or it literally offers 10 hours of content.

Earlier prices felt normal n stuff, even 60 bucks seemed reasonable at max per game. I saw Nintendo had games priced above this for their new releases as soon as Switch 1 released, but who gives a ♥♥♥♥. Yet, now corps do the same here on Steam? What, inflation hits hard or smth?

I get it - either they now develop "free" games with ♥♥♥♥♥♥♥ of microTRANSactions (which sometimes are reasonable and mostly not) or pay once and play, maybe few DLCs here and there (*coughs* Sims 4). But like 30€ ok, 60€ ok if it's not a half assed early access AAA game at release - now we magically price stuff at 80€, and if GTA VI will be like 120€, we'll be ok with this?

Not to even point out how corps ruin the games, companies and SUBNAUTICA 2 as of recent examples.

Curious, no judgement: do you actually pay like 70-80€ for games (if yes, do you regret it later?) or you wait for like a discount, or buy keys from other sites & stuff, or perhaps sail the seas? wdyd when GTA 6 releases?
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引用自 Alexey D
80€ for a game - new standard or just corp greed?

⚠️ UH-OH, RANT ALERT. RANT ALERT, CLASS!⚠️

Like who tf actually pays this amount of money for a game? Especially if it's released at a half-assed baked state barely playable or buggy asf, or it literally offers 10 hours of content.

Earlier prices felt normal n stuff, even 60 bucks seemed reasonable at max per game. I saw Nintendo had games priced above this for their new releases as soon as Switch 1 released, but who gives a ♥♥♥♥. Yet, now corps do the same here on Steam? What, inflation hits hard or smth?

I get it - either they now develop "free" games with ♥♥♥♥♥♥♥ of microTRANSactions (which sometimes are reasonable and mostly not) or pay once and play, maybe few DLCs here and there (*coughs* Sims 4). But like 30€ ok, 60€ ok if it's not a half assed early access AAA game at release - now we magically price stuff at 80€, and if GTA VI will be like 120€, we'll be ok with this?

Not to even point out how corps ruin the games, companies and SUBNAUTICA 2 as of recent examples.

Curious, no judgement: do you actually pay like 70-80€ for games (if yes, do you regret it later?) or you wait for like a discount, or buy keys from other sites & stuff, or perhaps sail the seas? wdyd when GTA 6 releases?

The 90's had plenty of games that were ~$80.

https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fgtv04zklzr9c1.jpeg

https://archive.org/details/RetroGamingProductCatalogs/Diehard%20GameFan%20Catalog%20Issue%20%233/page/n8/mode/1up?view=theater

:nkCool:
robilar5500 8 月 19 日 下午 9:47 
"new standard or just corp greed?"

Correct.
New standard set by corporation greed. As always though, you can choose NOT to pay that much. There's always the option to wait for a sale or not buy games made by corporations at all. Corporations haven't made a good game in at least a decade.
Yzal 8 月 19 日 下午 10:08 
Yes.
Draug 8 月 19 日 下午 10:12 
To be fair if you account for inflation games are cheaper now then they were in the 80's and 90's.

Doesn't sting any less when you end up with ai slop games that are poorly optimized.

That is why you have to pick the one or two games every year that are stellar and play those.
󠀡󠀡 8 月 19 日 下午 10:15 
Somebody's not responsible with his own money.
As an adult $80 shouldn't be anything you even need to think about ...
Draug 8 月 19 日 下午 10:25 
引用自 󠀡󠀡
Somebody's not responsible with his own money.
As an adult $80 shouldn't be anything you even need to think about ...

Let's be fair, $80 on a luxury when your budget is tight (because say you are new to the world of adulting and thus extra money isn't something that people often have. For example) yeah as you rise in position and get raises your disposable income will increase and you can buy games.
D. Flame 8 月 19 日 下午 10:31 
corpo greed. Companies will report record profits and a game hitting every sales goal, then they will turn around and layoff the entire team and raise prices for the next game

The BWed talking point is, "but muh inflation." Wrong for two reasons:
1.) Wages aren't increasing with inflation, so expecting people's entertainment budget to do so is laughable
2.) Games have introduced more than one alternative form of monetization that more than makes up for the difference in inflation vs base price
Overseer 8 月 19 日 下午 11:12 
Hot take: they make games so expensive that subscriptions seem like the better option.
Eagle_of_Fire 8 月 20 日 上午 12:58 
引用自 Alexey D
80€ for a game - new standard or just corp greed?
Both I'm afraid!
robilar5500 8 月 20 日 上午 1:13 
引用自 󠀡󠀡
Somebody's not responsible with his own money.
As an adult $80 shouldn't be anything you even need to think about ...
You must not know many adults.
Doctor Zalgo 8 月 20 日 上午 1:35 
引用自 D. Flame
corpo greed. Companies will report record profits and a game hitting every sales goal, then they will turn around and layoff the entire team and raise prices for the next game

The BWed talking point is, "but muh inflation." Wrong for two reasons:
1.) Wages aren't increasing with inflation, so expecting people's entertainment budget to do so is laughable
2.) Games have introduced more than one alternative form of monetization that more than makes up for the difference in inflation vs base price

Yeah, but look at it this way. Game dev payrises are reliant on game prices keeping pace with inflation, otherwise you're effectively asking game devs to cut their lifestyle/take a pay cut for the pleasure of making games for you.

The reason that pay rises in most western countries haven't been keeping pace with inflation for the last 30 years is because they've been electing liberal governments rather than pro-worker governments. "Lets cut taxes for big business, we'll cut services for everyone else to pay for it."
D. Flame 8 月 20 日 上午 1:46 
引用自 Doctor Zalgo
引用自 D. Flame
corpo greed. Companies will report record profits and a game hitting every sales goal, then they will turn around and layoff the entire team and raise prices for the next game

The BWed talking point is, "but muh inflation." Wrong for two reasons:
1.) Wages aren't increasing with inflation, so expecting people's entertainment budget to do so is laughable
2.) Games have introduced more than one alternative form of monetization that more than makes up for the difference in inflation vs base price

Yeah, but look at it this way. Game dev payrises are reliant on game prices keeping pace with inflation, otherwise you're effectively asking game devs to cut their lifestyle/take a pay cut for the pleasure of making games for you.
No, I just don't buy their games, many others don't either, the games flop, and they get laid off anyway.

Meanwhile, an indie or AA studio puts out a fun game (unlike the paint-by-numbers slop that AAAs are putting out), and it sells boatloads and becomes an overnight breakout success (e.g., Palworld, Hell Divers 2, Expedition 33).

Things are course correcting already. Whether AAAs want to be on the boat or not is up to them.
Lunar Fang 8 月 20 日 上午 2:18 
Most people say it's more expensive to make games, then you see the bloated budget like Concord and similar games and it's at that moment you should realize, you're being ripped off and video games are very much overpriced. Especially when you're a beta tester, testing their games only for them to try and fix it over months.

On top of you don't even own the game.

And for people who are like. I support the devs!!!!!! ERRRG

The devs for Fields of Mistria were all fired and the studio closed before the game even released.
最後修改者:Lunar Fang; 8 月 20 日 上午 2:21
引用自 Alexey D
⚠️ UH-OH, RANT ALERT. RANT ALERT, CLASS!⚠️

Like who tf actually pays this amount of money for a game? Especially if it's released at a half-assed baked state barely playable or buggy asf, or it literally offers 10 hours of content.

Purchasing is voluntary not mandatory.
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