Early Access developer vs customer guidelines contradict each other
This is for devs: https://partner.steamgames.com/doc/store/earlyaccess
This is for customers: https://steamhost.cn/help_steampowered_com/en/faqs/view/6554-ED29-FBDB-1612

These are the points that lead to contradicting results:

Devs:

Early Access is not a way to crowdfund development of your product.
You should not use Early Access solely to fund development. If you are counting on selling a specific number of units to complete your game, then you need to think carefully about what it would mean for you or your team if you don't sell that many units. Are you willing to continue developing the game without any sales? Are you willing to seek other forms of investment?


Early Access is not a pre-purchase
Early Access is not meant to be a form of pre-purchase, but a tool to get your game in front of Steam users and gather feedback while finishing your game.

Customers:

Get involved and have fun! - Part of what makes Early Access so engaging is the collaboration between players and the development team. Give feedback, participate in discussions, post screenshots, write guides and share your experience with the community.

Steam Support:

We encourage developers to be thoughtful when moderating their communities, especially when considering bans.

The impact of poor moderation can lead to anger, decreased confidence in the product and ultimately can be detrimental to the success of the game.

Some of that information can be found in the link below:
https://partner.steamgames.com/doc/marketing/community_moderation

With that said, we give developers control over their own community hub, including discussions and user-created content. As such, Steam support does not reverse developer decisions.


It is not only within the written rules, but it is encouraged to leave feedback. Yet, as confirmed by Steam Support staff, devs/community moderators have full control over their hub. It seems a bit silly to describe the Early Access relationship as one based on feedback when you can have any statement removed for arbitrary reasons or none at all.

Another thing of note to mention is that Early Access was never meant to be used as primarily as crowdfunding, but it seems undeniable that that is the case nowadays (not with every game, but most). When and why did that change?
Last edited by Faded; 26 Aug @ 1:53pm
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Showing 1-15 of 89 comments
Nothing contradictory there between Dev, Customer and Support.
Is this still about Valheim?
Last edited by Mad Scientist; 26 Aug @ 11:39am
Devs can't remove reviews. Only Steam support can.
Faded 26 Aug @ 11:51am 
Originally posted by Mad Scientist:
Nothing contradictory there between Dev, Customer and Support.
Is this still about Valheim?

Remind devs that Early Access is meant to gather feedback.
Encourage customers to leave feedback.
Give devs full control over their hub.
Customers leave feedback.
Devs remove or ban.

Does it matter if it's about Valheim? If users have to feel like they're walking on eggshells, or if they're not even allowed to question a moderator's decision (i.e. they only go after certain users while others get a free pass to throw insults), then this isn't really a good "early access experience" is it?

I'm not usually one to leave feedback to begin with because I'm not going to write a half-**** suggestion. Valheim is probably the only game I've actually left feedback on. And it has definitely soured the experience.

Originally posted by Boblin the Goblin:
Devs can't remove reviews. Only Steam support can.

I don't think reviews are meant to be a place to exchange feedback. That's what the community hub is for. In fact, there was even a specific "Rants/Suggestions" area that was eventually removed. Most likely because there were more rants than suggestions. However, it just meant that many suggestions were treated as rants. And insults against the people who made any suggestion piled up quick.
Last edited by Faded; 26 Aug @ 11:54am
Originally posted by Faded:
Remind devs that Early Access is meant to gather feedback.
Feedback can be gathered in many ways
Faded 26 Aug @ 1:08pm 
Originally posted by Tito Shivan:
Originally posted by Faded:
Remind devs that Early Access is meant to gather feedback.
Feedback can be gathered in many ways

Get involved and have fun! - Part of what makes Early Access so engaging is the collaboration between players and the development team. Give feedback, participate in discussions

Contextually, it is encouraging players to discuss feedback. It doesn't say that "your gameplay will be recorded and used as a form of feedback". It doesn't say "leave your feedback with reviews". I quite literally connects the idea of feedback with active discussion. Hence the word collaboration.
Last edited by Faded; 26 Aug @ 1:09pm
Originally posted by Faded:
Originally posted by Tito Shivan:
Feedback can be gathered in many ways

Get involved and have fun! - Part of what makes Early Access so engaging is the collaboration between players and the development team. Give feedback, participate in discussions

Contextually, it is encouraging players to discuss feedback. It doesn't say that "your gameplay will be recorded and used as a form of feedback". It doesn't say "leave your feedback with reviews". I quite literally connects the idea of feedback with active discussion. Hence the word collaboration.
Which they are allowed to choose the feedback they get.

Steam recommends the best practice, it isn't a rule though.
Faded 26 Aug @ 1:24pm 
Originally posted by Boblin the Goblin:
Originally posted by Faded:

Get involved and have fun! - Part of what makes Early Access so engaging is the collaboration between players and the development team. Give feedback, participate in discussions

Contextually, it is encouraging players to discuss feedback. It doesn't say that "your gameplay will be recorded and used as a form of feedback". It doesn't say "leave your feedback with reviews". I quite literally connects the idea of feedback with active discussion. Hence the word collaboration.
Which they are allowed to choose the feedback they get.

Steam recommends the best practice, it isn't a rule though.

Which... defeats the purpose of encouraging users to actively discuss feedback with the devs. Do you not see the inherent contradiction?

Steam says "hey, early access is great for devs because it's a great way to gather feedback and a fun thing for customers because collaboration and feedback.

So let's say Bobby is on board and says "I think X is great so far, but here are the issues I'm noticing and if possible, a few suggestions.". Well, you can be banned for that. Which defeats the alleged core incentive of early access games.

Early Access is not a pre-purchase
Early Access is not meant to be a form of pre-purchase, but a tool to get your game in front of Steam users and gather feedback while finishing your game.

It isn't a rule because it isn't enforced even though it should be. Though the nature of Valve's relationship and reliance on devs to make a cut of profit makes this somewhat inevitable.
Originally posted by Faded:
Originally posted by Boblin the Goblin:
Which they are allowed to choose the feedback they get.

Steam recommends the best practice, it isn't a rule though.

Which... defeats the purpose of encouraging users to actively discuss feedback with the devs. Do you not see the inherent contradiction?

Steam says "hey, early access is great for devs because it's a great way to gather feedback and a fun thing for customers because collaboration and feedback.

So let's say Bobby is on board and says "I think X is great so far, but here are the issues I'm noticing and if possible, a few suggestions.". Well, you can be banned for that. Which defeats the alleged core incentive of early access games.

Early Access is not a pre-purchase
Early Access is not meant to be a form of pre-purchase, but a tool to get your game in front of Steam users and gather feedback while finishing your game.

It isn't a rule because it isn't enforced even though it should be. Though the nature of Valve's relationship and reliance on devs to make a cut of profit makes this somewhat inevitable.
If a developer wants to create that type of reputation, they are free to do so. It will only hurt them.
wesnef 26 Aug @ 1:32pm 
Also, someone's ban-worthy ranting/insults/whatever in the forum =/= "feedback".
Faded 26 Aug @ 1:38pm 
Originally posted by Boblin the Goblin:
If a developer wants to create that type of reputation, they are free to do so. It will only hurt them.

Agreed. Though it doesn't change the fact that the rules or guidelines are misleading.


Originally posted by wesnef:
Also, someone's ban-worthy ranting/insults/whatever in the forum =/= "feedback".

I guess you missed the part where I said that there were indeed many more rants than suggestions, but in turn, suggestions were treated as rants.

There seems to be a common psychological profile of people who enjoy telling others "they deserved whatever they got", with a history of 1000 pages of comments establishing the same pattern. I get it. Owning someone feels "good". Just be careful you don't become the troll yourself.
Originally posted by Faded:
Originally posted by Boblin the Goblin:
If a developer wants to create that type of reputation, they are free to do so. It will only hurt them.

Agreed. Though it doesn't change the fact that the rules or guidelines are misleading.


Originally posted by wesnef:
Also, someone's ban-worthy ranting/insults/whatever in the forum =/= "feedback".

I guess you missed the part where I said that there were indeed many more rants than suggestions, but in turn, suggestions were treated as rants.

There seems to be a common psychological profile of people who enjoy telling others "they deserved whatever they got", with a history of 1000 pages of comments establishing the same pattern. I get it. Owning someone feels "good". Just be careful you don't become the troll yourself.
They aren't misleading.
Faded 26 Aug @ 1:46pm 
Originally posted by Boblin the Goblin:
Originally posted by Faded:

Agreed. Though it doesn't change the fact that the rules or guidelines are misleading.




I guess you missed the part where I said that there were indeed many more rants than suggestions, but in turn, suggestions were treated as rants.

There seems to be a common psychological profile of people who enjoy telling others "they deserved whatever they got", with a history of 1000 pages of comments establishing the same pattern. I get it. Owning someone feels "good". Just be careful you don't become the troll yourself.
They aren't misleading.

Alright. I've explained more than enough to support my end of the argument. Instead of arguing like we're in elementary school, why don't you do a little more than "no, you're wrong". Show me where it isn't misleading. Explain how encouraging users to leave feedback through discussion while then giving devs the ability to remove any comment for any reason isn't antithetical.

Had the rules stated "Players can leave feedback but may be banned as a result since devs are given full control over the presentation of their product outside of reviews" then that would be transparent and actually accurate.
Originally posted by Faded:
Get involved and have fun! - Part of what makes Early Access so engaging is the collaboration between players and the development team. Give feedback, participate in discussions

Contextually, it is encouraging players to discuss feedback. It doesn't say that "your gameplay will be recorded and used as a form of feedback". It doesn't say "leave your feedback with reviews". I quite literally connects the idea of feedback with active discussion. Hence the word collaboration.
There's this misconception that many people have that makes them believe given feedback must be listened.

"Oh I'm giving feedback, Why isn't the dev acknowledging it?" Well they don't have to.
And that doesn't invalidate a generic statement. Which is what the guidelines are.

Originally posted by Faded:
I guess you missed the part where I said that there were indeed many more rants than suggestions, but in turn, suggestions were treated as rants.
Too many people posting rants think they're actually posting suggestions.
Faded 26 Aug @ 2:07pm 
Originally posted by Tito Shivan:
There's this misconception that many people have that makes them believe given feedback must be listened.

"Oh I'm giving feedback, Why isn't the dev acknowledging it?" Well they don't have to.
And that doesn't invalidate a generic statement. Which is what the guidelines are.

Nowhere did I say that feedback must be responded to. It just shouldn't be removed for inane or absent reasons.

Too many people posting rants think they're actually posting suggestions.

"Guilty until proven innocent". It goes both ways. Too many people think they're being "helpful" when all they're really doing is wasting thousands of hours acting as an unsolicited moderator. Not too far off from trolling, really.
Last edited by Faded; 26 Aug @ 2:07pm
My personal issue with EA titles is that they get this "unofficial marketing" in the form of reviews which allows them to "crowdfund" but it usually doesn't affect the development.

On top of that "feedback" implies "test and report bugs for us" cause the company doesn't want to spend money on QA.
Last edited by Scamdiver; 26 Aug @ 2:20pm
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