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Updates require more than the total space of the game + update file.
Installed files are moved to a temp location.
Depending on the update, those files are either patched or replaced. During this process, the old files are kept as a backup in case the update fails. New files are generated accordingly and placed back into the install folder.
Newly installed files are checked for integrity.
Upon successful completion of the integrity check, the original files are then deleted from the drive.
So, you need maintain at least enough free space twice the size of your largest installed game, usually a bit more as updates tend to increase the game's installation size.
It should verify the folder then add the update of the patch.
Data at witch was not being used was taken
The patch/update was 500Mb's to add to the already 62Gb's folder therefor it should not of touched the rest of the 57.5Gb's that it did not need.
Now, imagine you are actively unpacking and assembling the furniture. It's going to take up a lot more space that just what the furniture will take up when it's done, won't it. You're going to at least need room to work while you unpack all the parts and assemble them, and when you're finished you'll clean up what's left and you'll only have the finished piece of furniture.
That's what Steam is doing. It's downloading the flat packed data, compressed and encrypted. That takes up space. Then it's decrypting and decompressing the data to it's final location, which also takes up space. Then it will remove the original compressed and encrypted data, freeing up that previously used space.
If you only have enough space for the final product, it's like trying to assemble the IKEA furniture in a room only the size of the final piece. There will be no room to unbox the flat packed package and lay the parts out and assemble it.
I suggest people should throttle there speed to at-least 1000kbs (1mb) or lower.
the higher the amount of the download the worse it is on the decryption and causing more space to be used during the decryption.
Patience is a virtue and only fools rush in.
This would also be based off of ones overall download speed. So say you have 15-20gb download you should maybe use about 300-500kb throttle speed
most businesses normally run off of like 50-90gbs+ of download throttling should be around 8-13Mbs
do not quote me on these numbers im just throwing randoms ones to help if it is needed
....
Here's what you want Steam to do apparently
- Remove the entire game
- Install the game on the latest version.
Here's what Steam does instead.
- Keep the game in tact
- Download the new patch files
- Decrypt these files (a copy is made)
- Remove the encrypted files
- Extract these decrypted patch files to full size (which means a copy is made)
- Remove the decrypted compressed files, which it no longer needs
- Replace the original game's files with the patch decrompressed files.
As such, Steam simply needs more space, unless you remove the game yourself first and simply reinstall.
Edit: What I listed is just the normal routine. There are a few different alternative routines.
And yes, it means that If the game is 60GBs, then it is indeed possible a copy of the whole game is made at some point. This depends on the patching process.
For example, perhaps a few steps are added to create the game's 'patched files containing the update'
- Steam reads the decrompressed patch files.
- Steam reads the original game's files.
- Steam combines the data into a new file, and saves it.
- Steam does this for every game file.
- Steam then verifies these created files to make sure they're all correct with those on the server.
- Steam now removes the orginal game files.
- Steam now copies the newly created patch files over to the right location.
- Steam removes the created files from it's temporary folder.
Yeah, I have no good words for this, sorry. And don't worry, I'll explain why.
It is a lot to unpack, but I'll go over it bit by bit:
So, this first line says "Throttling the speed of the download helps with data decryption".
Technically 'it could', but in reality, No.
Data decryption is done solely by the CPU. The original data is taken from RAM, and the new data is written to RAM, but the decryption process is a CPU process only.
CPUs have become so complex and fast that its hard to measure, but they still have bandwidth. CPUs are basically very tiny computers on their own with complex mechanics. A task, such as decrypting, is assigned some of its bandwidth, not all of it. Because of that a download will not slow it down at all. However, if for some reason the CPU does want to use all processing power available for decrypting, then yes. But in reality, this is unlikley due to modern techniques and all the complex features, so No.
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(I included the first line here, so you understand the context behind the second line.)
Feel three to throttle your download speeds, but not for this reason. No, it won't help with the decryption process. I explained why.
To summarize: it's because downloading and decrypting are two different tasks and each of them are handled in a different manner by the computer.
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(I included the second line here for context and removed the repeated claim.)
It looks like another odd statement is being made. Decryption, a process that the CPU handles that turns data read from RAM into other data in RAM. It doesn't involve the any storage medium at all. Unless they're talking about memory space here....
See, this is why you shouldn't use Indirect, High Context language. People will misunderstand.
But anyway, rather than what it says, what the OP is actually trying to convey is that they're talking about the amount of space on disk that is used during a Steam game update being processed while downloading, using a bad choice of words in the hopes you'd understand.
This is a bit of a complex topic, but I'll try to summarize it.
Steam has a so called "Garbage Collector" system. It checks when a file is no longer being used and then marks them for deletion. This mark is basically a timer, that checks if the file really is no longer needed anywhere. Once the timer runs out, Windows deletes the file.
While the decryption process is done by the CPU and happens in RAM, at some point a decrypted file is formed. That decrypted file is written to the hard disk. This means that now both a decrypted and encrypted file exists. The encrypted file is however no longer needed and thus marked for removal by Steam. It takes a while before it is removed though. (a couple of seconds usually.)
Since your internet speed is fast and your PC is fast, multiple of these 'marked for deletion' files might still be present during the steps Steam makes to update the game. By slowing down the download speed, a couple of these marked for deletion files end up being deleted before the next files are stored on disk basically. That is what the OP here is observing.
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If storage space is your goal apparently. By the way, they sell 4 Terabyte SSDs nowadays. You can buy 24 Terabyte HDDs.
Do you have any idea how cheap 256GB SSDs are nowadays? I bet you have room left in that PC case of yours. You can easily mount a few extra in there. If not, USB is even faster than SATA nowadays. External Drives are a good option if setup properly.
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I think there is a far bigger issue here. I have no clue what you're trying to say, honestly.
Businesses run on people, money and profit so far I know.
The most confusing part about this line is "50-90gbs+ of download throttling should be around 8-13Mbs"
Is it "50-90gbs+ of download throttling" or "download throttling should be around 8-13Mbs"?
gbs mbs
When is something Gigabytes or Gigabits per second and when is it just "Gigabits"? Same for the mbs .. are you talking about Megabytes per second or just megabytes? megabits maybe?
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Anyway, just buy more storage space. This is just silly on a lot of levels.
Since network bandwidth is way more limited for (almost) every single gamer on the planet and since some of us even have listed network traffic (with disk traffic being unlimited either way), Valve switched to fow loading patch material. The patch data, as well as a manual on how to write that patch data into the available game data.
This aproach got the huge advantage of using less network bandwidth at the expense of disk usage (both in terms of bandwidth and space).
Also, confusing fools. Since it's those fools' own choice to insist on simple patterns (instead of understanding things the way they actually work in reality), it's but a tiny loss.