Does banning a friend from VAC impact the trust factor?
Actually, I'd like to know if someone is VAC-banned on CS2, and their friends' trust factor is negatively impacted. That's the official information. But if you play with this banned friend on multiple games, but not Valve games that are VAC-protected, is the CS trust factor (which has nothing to do with it) impacted?

In short, if you play with this VAC-banned friend on any game except CS, and in fact all competitive Valve games, is the CS trust factor impacted or not at all?

Personally, I would say no because it seems illogical to me, but I'd like your opinions.
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What would anyone else's vac have to do with your trust factor?
Originally posted by Entys:
Does banning a friend from VAC impact the trust factor?

Actually, I'd like to know if someone is VAC-banned on CS2, and their friends' trust factor is negatively impacted. That's the official information. But if you play with this banned friend on multiple games, but not Valve games that are VAC-protected, is the CS trust factor (which has nothing to do with it) impacted?

In short, if you play with this VAC-banned friend on any game except CS, and in fact all competitive Valve games, is the CS trust factor impacted or not at all?

Personally, I would say no because it seems illogical to me, but I'd like your opinions.

What factors are considered in Trust Factor matchmaking?

At this time we are not providing the list of factors used in the Trust Factor matchmaking system. We don’t want players to have to worry about any particular action while they’re playing Counter-Strike 2 or other games on Steam. Additionally, Trust Factor matchmaking will get continuous updates, and any list of factors would become outdated very quickly. In general, Trust Factor is determined by looking at a user's past experience in Counter-Strike 2 and on Steam to ensure the system is as accurate as possible.

https://steamhost.cn/help_steampowered_com/en/faqs/view/00EF-D679-C76A-C185#tfmm

Maybe.

:nkCool:
Shotgun 4 Jul @ 3:24am 
Originally posted by Entys:
In short, if you play with this VAC-banned friend on any game except CS, and in fact all competitive Valve games, is the CS trust factor impacted or not at all?
It shouldn't, because Valve has no way to tell if you're actually playing those games together with your friend or not. They can see that you're playing the same game at the same time, sure, but they don't know anything beyond that because their systems aren't integrated. For example, if you're playing CoD, Valve has no integration with the CoD servers and Activision log-in, so they can't know that you're playing together, and won't punish you on the assumption that you are.
Entys 4 Jul @ 4:35am 
Overall, that's what I think too, obviously we can't know the criteria but I wanted to have opinions on the subject, because it seems strange to me and I wanted to be sure
Entys 4 Jul @ 4:44am 
Originally posted by Shotgun:
Originally posted by Entys:
In short, if you play with this VAC-banned friend on any game except CS, and in fact all competitive Valve games, is the CS trust factor impacted or not at all?
It shouldn't, because Valve has no way to tell if you're actually playing those games together with your friend or not. They can see that you're playing the same game at the same time, sure, but they don't know anything beyond that because their systems aren't integrated. For example, if you're playing CoD, Valve has no integration with the CoD servers and Activision log-in, so they can't know that you're playing together, and won't punish you on the assumption that you are.

Assuming we invite ourselves to a game, I launch a game and invite him to it, steam will be able to know, right?
If you are Steam friends, Valve knows.

:nkCool:
Shotgun 4 Jul @ 5:39pm 
Originally posted by Entys:
Originally posted by Shotgun:
It shouldn't, because Valve has no way to tell if you're actually playing those games together with your friend or not. They can see that you're playing the same game at the same time, sure, but they don't know anything beyond that because their systems aren't integrated. For example, if you're playing CoD, Valve has no integration with the CoD servers and Activision log-in, so they can't know that you're playing together, and won't punish you on the assumption that you are.

Assuming we invite ourselves to a game, I launch a game and invite him to it, steam will be able to know, right?
All they'd be able to "see" is the invitation. No way of knowing if it was actually accepted or that you actually played together after that, means no concrete evidence of any wrongdoing.

Additionally, it would make no sense for anything done in other, non-Valve games to impact the CS trust factor. It's not Valve's business to enforce violations that happen in non-Valve games, which might have different EULA/ToS rules.
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