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Frame Generation still shows correctly because that’s exposed differently in the driver API. DLSS is trickier since it’s tied to render scaling rather than a standalone toggle the overlay can read.
So the good news is: DLSS is still working — the Steam monitor just can’t detect it right now. Best bet is to either:
– Wait for NVIDIA or Valve to fix the reporting API in an upcoming driver/Steam update.
– Or use the in-game DLSS indicator / GeForce Experience performance overlay, which still recognize DLSS correctly.
It’s not a problem with your hardware or setup — it’s just the overlay not catching the driver’s DLSS flag anymore.
Leave this post for those who need it.