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Rapporter et oversættelsesproblem
The cart is for purchasing and if it fails it saves the cart content for 72 hours to give you opportunity to redo the purchase.
If we could create wishlist categories or folders, that would be fine too. In fact, there's no reason why we can't have both. But I think that adding selection check boxes to the cart should be the first step, because it's a much simpler feature that could be pushed out quickly.
The thing you should be doing is pruning your list, or using a spreadsheet to categorize all these games that you are ultimately never going to be able to play.
Otherwise, I'm not going to consider "you have more items stored in your wishlist than I think is acceptable and should delete some instead of asking for sorting options" as valid feedback. There are lots of reasons why people use wishlists (such as price tracking, keeping an eye out on potential gifts for friends, etc.), and adding features that would reduce the need for using external tools would be welcome improvements for many users.
But that's not what this is about anyway. Adding cart selection boxes (checked by default) before checkout would be a simple convenience feature that if implemented would only add to the platform's usability, and would do nothing to detract from a positive shopping experience for anyone who chooses not to use the feature. It would also be helpful for people to play with their carts to calculate subtotals on various game combinations if they're working with limited funds.
Nope.
However it is an option others might enjoy using and I am a big fan of options.
+1
Until then an easy solution to your issue:
Word file with links.
Given my peculiar style of shopping.
I spend way way more than I should on steam (library of almost 2k games and they aren't cheap ones either), my Wishlist is over 400 titles long (so i can get notifications when they are on sale), some of those I want to buy sooner (like when i get a large payout at work) some i just want to know when they are on sale and buy them then. I cant mark the ones I want to buy on my next cash payout and which ones I just want to buy when they are on sale
So having a "save for later" option would help with this, that way when I have spare time I can wade through the Wishlist, mark the important ones and set them aside for when i get paid, that way I know exactly what combination of games make the most sense with the budget I am allocating to spend on them, then when I do get paid, Its just a mater of logging in to steam, go to saved for later, move them all to cart and hit pay no wasted time.
Vs what happens now which is, I get paid, I log on to steam and go ah crap I don't have time right now to check which ones I wanted to buy right now and which ones I just want to buy when they are on sale, oh well ill just buy the 2 or 3 i remember and do the rest later (which i never end up doing, I spend the disposable money on amazon or something else and the cycle now repeats itself)
In short, Amazon figured this out, and now Bezos is one of the richest men on earth (this same cycle happens on my Amazon, however they do get my money and steam ends up just getting a fraction), so if they want to get more of my money, they should make it easier for me to give them said money, adding a save for later option would net them at least $3000 or more a year just from me alone, which at the moment they do not get (because of my fault, but in the end they don't get), I am sure I'm not alone in a similar situation to this, which is costing Valve sales, an option like save for later is a minuscule time investment to get done on their end, and they would be reaping the costs of this effort a thousand fold or more if they took the time to do it, this is not a personal opinion but a technical fact, its just a good business practice, just ask Amazon.
Dear Valve, if you want us to give you more of our money, make it easier for us to give it to you, its not rocket science.
This is just my 2c.