Games Preservation and Stop killing games
Now that I think about it, Valve could add new licensing terms on Steam stating something like:
"If you purchased a license to use a video game with your account, and the provider of that game (e.g., Ubisoft, Activision, Electronic Arts, etc.) decides to remove the product from our store, you—as a user who bought it—have every right to keep a digital copy in your Steam library, as long as the game:

Is no longer available for commercial purchase on any other platform;

Depends on closed or discontinued services (such as proprietary online servers);

Has no official alternative method of being played or acquired."**
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They could support preservation efforts and, in the process, gain even more goodwill and reputation than they already have.

On top of that, companies wouldn’t be able to do much about it. Sure, they could try pulling their games off Steam like some have done before—but since everyone stays on Steam anyway, Valve could lean into its near-monopoly on PC game distribution and use that influence to pressure companies into respecting users more. This could help turn game licenses into something that is technically "actual user ownership", rather than just temporary usage rights."
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Originally posted by Wrench:
Now that I think about it, Valve could add new licensing terms on Steam stating something like:
"If you purchased a license to use a video game with your account, and the provider of that game (e.g., Ubisoft, Activision, Electronic Arts, etc.) decides to remove the product from our store, you—as a user who bought it—have every right to keep a digital copy in your Steam library, as long as the game:

Is no longer available for commercial purchase on any other platform;

Depends on closed or discontinued services (such as proprietary online servers);

Has no official alternative method of being played or acquired."**
-------------------------------------------------------------------------------------------------------------------------
They could support preservation efforts and, in the process, gain even more goodwill and reputation than they already have.

On top of that, companies wouldn’t be able to do much about it. Sure, they could try pulling their games off Steam like some have done before—but since everyone stays on Steam anyway, Valve could lean into its near-monopoly on PC game distribution and use that influence to pressure companies into respecting users more. This could help turn game licenses into something that is technically "actual user ownership", rather than just temporary usage rights."
You do already keep a copy of the game, even if they remove it from sale, but if the game reuiers you to connect to a server hosted by the dev / publisher, you will not be able to play the game if that server is shut down
I have a few games that aren't available for sale anymore. Valve's contract with developers requires them to support their games for Steam purchasers as long as they're supporting the game on any platform, and the developer cannot unilaterally remove someone's access to the game if they purchased it on Steam.

I'd recommend reading the Steam Distribution Agreement if you're curious about what it says.
Last edited by Ben Lubar; 15 Jul @ 8:14am
Mailer 15 Jul @ 8:40am 
Asking anybody that ended up owning the game on Steam: did "The Crew" get forcibly plucked from everyone's Steam libraries or is it still there but can't connect to anything if you try to launch it? Or does it simply act as a shortcut to Ubisoft platform where it then says "No"?

Other than that, I can't think of any situations where games were factually plucked unless there was a problem with distribution, like game keys, humble bundle, etc.
Last edited by Mailer; 15 Jul @ 8:45am
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