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The problem is, of course, offering it to a user defined folder means they are offering a slightly less atrociously programmed OneDrive and at the scale Valve operates they may not be able to outsmart all the abuse cases that could create by users using the arbitrary save directory to save unrelated files. You can already do that with Cloud as is, so the abuse vector isn't huge but it is certainly nonzero if the user can select his documents folder or something not wedged in appdata.
-Steam Cloud is usually very limited in storage size (with a few exceptions)
-Steam Cloud is user bound, so there is no real way to distribute uploaded data
-Due to being user bound (and requiring software to be utilized), it's identifiable and traceable.
All factors that make abuse scenarios unlikely, inconvenient and maybe even downright detrimental.
There will always be black sheep, naturally, but i have doubts that it should be of any notable concern here.
Total dependency on 3rd parties for a Steam feature simply isn't a good solution.
If not provided by the developer, users should have the ability to use said Feature on their own terms.
They do because you have backups of your save games, local and cloud, and as previously pointed out Steam Cloud Saves is implemented by the developer if they choose to enable it as it is optional not mandatory.
Let me just copy my own post again so i don't have to type it twice.
Also, no, 3rd party software using 3rd party services are not equivalents nor substitutes for already existing 1st party solutions that are, comparatively, significantly more comfortable to use across several devices.
It is not user configurable as to which games support it, it is in fact a developer choice because again it is optional not mandatory.
It is not user configurable on Ubisoft Connect, GOG Galaxy, EA Play app etc as to which games support their own cloud saving feature.
Did you really interpret my OP as me asking how to set it up?
And Valve have opted not to make it user configurable in the same way neither is it user configurable on other platforms.
For example on GOG Galaxy i have 240 games and only 1/3 approx support cloud saving.
As for it being the Suggestion and Ideas forum, it is a discussion forum where other opinions affirming or not can be expressed.
I know what it currently is, else i wouldn't have opened this thread.
What other services are doing is completely irrelevant.
So please, what is *your* opinion on why users should not have the ability to set up cloud saves themselves.
I already gave that opinion - it is not user configurable and other services are relevant because they also do not allow user control over their cloud service.
You have the option to use GameSaveManager or Ludisavi to backup local and cloud saves, if you care about not losing your local game saves that are not cloud enabled.
Should GoG implement DRM? I mean, literally every other competitor is doing that.
Do you see how "but the others" is an irrelevant argument?
And what i care about is an easy, convenient user experience thanks to systems that already exist. No 3rd party tool gives me the convenience of just picking my Steam Deck up and continuing a game where i left off on my PC without going through a syncing process in desktop mode first.
Why are you so opposed to giving consumers more options?