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Also it’s not renting a license either.
Not to dismiss your concerns but quite often in these arguments people, especially those defending the license agreements, have no knowledge of the history of why this peculiar arrangement came to be and what constraints forced it to evolve in this manner. The result is a bunch of ill-informed "well ackshually the contract says..." word game nonsense rather than addressing the competing needs.
The problem is you need to figure out the definition of owning a series of numbers and what it would take to insure that. This is not an easy question. "I want access to a game I purchased for an arbitrary and unlimited future date" is a perfectly reasonable thing for a customer to demand, but it runs into issues in implementation sometimes.
I do not know if making two seperate purchasing formats solves the problem you state so much as possibly a warning that the game is contingent on an outside service to function and a lack of such service would end the game. It feels like making an entire separate schema is a bit too complicated for the problem
That’s…. Not it at all, and you’re not owning a series of ones and zeroes…. Have you actually read a license agreement before? It lays out what you can and can’t do with the software, you own the license to use the software under the specifications within said license, which is tied to your account or in older days, either your PC or the storage media it was on like a disc or cartridge for console games.
Maybe you should do a little research on licenses yourself because nothing in your post is remotely accurate to how licenses actually work or what they are….
Not sure why you're THIS late to the party, but you're decades late.
No. Valve is a software developer too, not a big stick to push your values onto gaming industry.
And you're very confused about the history of software licenses, and really you're just upset developers have the power to enforce their licenses now. Well, it's not likely to change so buckle up.
I mean overall it's such pedantic nonsense. And after gaming for like 35 years the number of time I've run afoul of software licenses has been zero. So getting all worked up over what's always been the case seems silly to me.
No. And if you like GamePass and MS'es store, just use that. But FYI, you're still subject to the same license.
Games delisted on Steam can still be accessed by people with a license. It's how I can play Transformers Devastation right now, and you can't. (I'm assuming you don't have the game in your library)
Users will always complain, and you can't accommodate every Chicken Little who melts down every time an assumption they have proves false. "I thought it worked differently." isn't an argument that "it must work differently."
Also some users being incapable of differentiating owning the medium and owning the software are always going to be hopeless, and software isn't going to realign around that bit of ignorance.
Even states so in Steam's own announcement/ToS.
So..kinda sounds like Steam's on board with it, not that Devs are pushing it.
In which they sell the game license…
You're about 30 years too late to be complaining about that.
Just shows you never paid attention to those important documents that you agree to when installing a game.
Already done m8. Thing is the PRODUCT is a license to use/play the game.
\Game Pass is actively losing Microsoft money though so that's not sustainable.
Secondly as said. the feature already exists Developers can already do that aon any platform except Gog.
Or things like: