Stop Killing Games: A Call for Digital Ownership and Preservation
The recent removal of beloved titles like Battlefield: Bad Company 1 & 2, Spec Ops: The Line, Samurai Jack: Battle Through Time, Star Wars: The Clone Wars – Republic Heroes, Mortal Kombat 9 Komplete Edition, and others from digital storefronts underscores a troubling trend in the gaming industry. These games, cherished by fans for their unique experiences, are being delisted due to expired licenses, shifting corporate priorities, or the release of newer titles.

This practice raises critical questions about digital ownership. When we purchase a game, we should own it outright, not merely license it. Unlike physical media, digital games can disappear without warning, leaving players without recourse.

It's time for a change. We must advocate for policies that ensure digital ownership, support game preservation efforts, and hold publishers accountable for the longevity of their titles. The gaming community deserves better.

#StopKillingGames #DigitalOwnership #GamePreservation
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Showing 1-15 of 89 comments
There's literally a thread about this on the first page here. Why not post this there?
There are already numerous threads about this. We don't need another...
Originally posted by ShadowAussieN7:
The recent removal of beloved titles like Battlefield: Bad Company 1 & 2, Spec Ops: The Line, Samurai Jack: Battle Through Time, Star Wars: The Clone Wars – Republic Heroes, Mortal Kombat 9 Komplete Edition, and others from digital storefronts underscores a troubling trend in the gaming industry. These games, cherished by fans for their unique experiences, are being delisted due to expired licenses, shifting corporate priorities, or the release of newer titles.

This practice raises critical questions about digital ownership. When we purchase a game, we should own it outright, not merely license it. Unlike physical media, digital games can disappear without warning, leaving players without recourse.

It's time for a change. We must advocate for policies that ensure digital ownership, support game preservation efforts, and hold publishers accountable for the longevity of their titles. The gaming community deserves better.

#StopKillingGames #DigitalOwnership #GamePreservation
From your other topics
https://steamhost.cn/steamcommunity_com/discussions/forum/0/4511002848507277219/
https://steamhost.cn/steamcommunity_com/discussions/forum/10/601908674063083426/

Best of luck, blocked, etc.
Zefar 1 Jul @ 11:29pm 
Originally posted by ShadowAussieN7:
This practice raises critical questions about digital ownership. When we purchase a game, we should own it outright, not merely license it. Unlike physical media, digital games can disappear without warning, leaving players without recourse.

I was under the impression the petition did not try to change the license to actually owning it.
Crashed 1 Jul @ 11:41pm 
Originally posted by ShadowAussieN7:
The recent removal of beloved titles like Battlefield: Bad Company 1 & 2, Spec Ops: The Line, Samurai Jack: Battle Through Time, Star Wars: The Clone Wars – Republic Heroes, Mortal Kombat 9 Komplete Edition, and others from digital storefronts underscores a troubling trend in the gaming industry. These games, cherished by fans for their unique experiences, are being delisted due to expired licenses, shifting corporate priorities, or the release of newer titles.

This practice raises critical questions about digital ownership. When we purchase a game, we should own it outright, not merely license it. Unlike physical media, digital games can disappear without warning, leaving players without recourse.

It's time for a change. We must advocate for policies that ensure digital ownership, support game preservation efforts, and hold publishers accountable for the longevity of their titles. The gaming community deserves better.

#StopKillingGames #DigitalOwnership #GamePreservation
What do you want Valve to do about it?
Also the Steam Community doesn't support hashtags, likely as an anti-spam measure.
Originally posted by Zefar:
Originally posted by ShadowAussieN7:
This practice raises critical questions about digital ownership. When we purchase a game, we should own it outright, not merely license it. Unlike physical media, digital games can disappear without warning, leaving players without recourse.

I was under the impression the petition did not try to change the license to actually owning it.

That's because it doesn't. People want to support the initiative, but have no idea what it's even about...

It's quite sad.
Originally posted by Zefar:
I was under the impression the petition did not try to change the license to actually owning it.

Ownership is not on the table:

https://citizens-initiative.europa.eu/initiatives/details/2024/000007_en#

The initiative does not seek to acquire ownership of said videogames,
Last edited by Nx Machina; 2 Jul @ 12:18am
Originally posted by Crashed:
Originally posted by ShadowAussieN7:
The recent removal of beloved titles like Battlefield: Bad Company 1 & 2, Spec Ops: The Line, Samurai Jack: Battle Through Time, Star Wars: The Clone Wars – Republic Heroes, Mortal Kombat 9 Komplete Edition, and others from digital storefronts underscores a troubling trend in the gaming industry. These games, cherished by fans for their unique experiences, are being delisted due to expired licenses, shifting corporate priorities, or the release of newer titles.

This practice raises critical questions about digital ownership. When we purchase a game, we should own it outright, not merely license it. Unlike physical media, digital games can disappear without warning, leaving players without recourse.

It's time for a change. We must advocate for policies that ensure digital ownership, support game preservation efforts, and hold publishers accountable for the longevity of their titles. The gaming community deserves better.

#StopKillingGames #DigitalOwnership #GamePreservation
What do you want Valve to do about it?
Also the Steam Community doesn't support hashtags, likely as an anti-spam measure.

Sum to the effort? Gog / CD Project Red is already doing most of the heavy lifting and buying licenses that were abandoned or were left to banks or insurance companies through SMEG (What a horrible acronym).

Valve is the forerunner of the industry and the goto for PC gaming, this could be their chance and they are no strangers to contributing to the PC space.
Originally posted by Knud den Store 🧙‍♂:
Originally posted by Crashed:
What do you want Valve to do about it?
Also the Steam Community doesn't support hashtags, likely as an anti-spam measure.

Sum to the effort? Gog / CD Project Red is already doing most of the heavy lifting and buying licenses that were abandoned or were left to banks or insurance companies through SMEG (What a horrible acronym).

Valve is the forerunner of the industry and the goto for PC gaming, this could be their chance and they are no strangers to contributing to the PC space.

And what are you asking them to do, exactly? They're not in the business of buying licenses and dealing with games directly anymore. Their main focus, for years now, has been on the store.
If the seller doesn't want to sell the game anymore that's there business. But for Most if not all those games...if you already owned it you still have access to it.

ANd for some of those games there's a licensing issue that prevents future sales.

Any fan who cherished those games already owned the games and are thus unaffected by the removal, and those who didn't already own it...well they couldn't have been that interested could they?
Would be nice if people actually read the initiative. The SKG initiative does not cover the examples given.

Originally posted by Knud den Store 🧙‍♂:
Originally posted by Crashed:
What do you want Valve to do about it?
Also the Steam Community doesn't support hashtags, likely as an anti-spam measure.

Sum to the effort? Gog / CD Project Red is already doing most of the heavy lifting and buying licenses that were abandoned or were left to banks or insurance companies through SMEG (What a horrible acronym).

Valve is the forerunner of the industry and the goto for PC gaming, this could be their chance and they are no strangers to contributing to the PC space.
Valve knows DRM exists. Plenty of games on Steam are DRM-free.

Wanting others to be the forerunner of ones ownopinion isn't as compelling as people think it is. :conwayshrug:
Last edited by Crazy Tiger; 2 Jul @ 1:52am
don't take this personally but everyone has the right to there own opinion and I wasn't aware about stop killing games. Australia is effected by this but not so much as UK Europe.

I see people acting like not owning your games is somehow better than owning them. That doesn’t make sense. If you don’t own your games, you’re just renting them — and that’s a big problem.

When you buy digital games on Steam or consoles, you’re not really buying them. You’re just getting permission to play — and that permission can be taken away at any time.

This is why people used to love buying physical games on consoles and PC. You paid once, and the game was yours forever. No company could delete it or block you from playing.

But now, most PC games aren’t sold physically anymore. It’s all digital. And many people don’t understand the risks of that. Once a game is gone from the store or the servers shut down, it could be lost forever.

Most people don’t even read the EULA (End User License Agreement). That’s the fine print that says you don’t own the game — the company does, and they can remove or change it.

That’s what the Stop Killing Games movement is really about. It’s about owning what you pay for, and making sure games can still be played years from now — not just while companies feel like keeping them online.

This has nothing to do with piracy. In fact, when companies remove games or break them with DRM, it pushes people toward piracy. If companies gave us true ownership, most people wouldn’t feel the need to pirate anything.

To put it simply: You either want to play your games, or you don’t. If you care about gaming, you should care about keeping games alive — not letting companies delete what you paid for.
Originally posted by ShadowAussieN7:
don't take this personally but everyone has the right to there own opinion and I wasn't aware about stop killing games. Australia is effected by this but not so much as UK Europe.

I see people acting like not owning your games is somehow better than owning them. That doesn’t make sense. If you don’t own your games, you’re just renting them — and that’s a big problem.

When you buy digital games on Steam or consoles, you’re not really buying them. You’re just getting permission to play — and that permission can be taken away at any time.

This is why people used to love buying physical games on consoles and PC. You paid once, and the game was yours forever. No company could delete it or block you from playing.

But now, most PC games aren’t sold physically anymore. It’s all digital. And many people don’t understand the risks of that. Once a game is gone from the store or the servers shut down, it could be lost forever.

Most people don’t even read the EULA (End User License Agreement). That’s the fine print that says you don’t own the game — the company does, and they can remove or change it.

That’s what the Stop Killing Games movement is really about. It’s about owning what you pay for, and making sure games can still be played years from now — not just while companies feel like keeping them online.

This has nothing to do with piracy. In fact, when companies remove games or break them with DRM, it pushes people toward piracy. If companies gave us true ownership, most people wouldn’t feel the need to pirate anything.

To put it simply: You either want to play your games, or you don’t. If you care about gaming, you should care about keeping games alive — not letting companies delete what you paid for.

You very clearly haven't read what SKG is about, because ownership of games is not it.

Their main focus is to ensure games can still be played and enjoyed even after support is totally dropped for them. They don't want to see servers shut down, with no way for players to host their own to continue.

Game ownership is not the issue they are championing.
Ah, "renting". Whatever video you watched, it didn't explain licensing and ownership properly. Nor the SKG movement.
People not reading the eula is their own problem.

You own the license, which has terms. Standard practise for decades in gaming.

Personally I don't get these excuses of people. Yes, people have been ignorant about what they've been buying for a long time, it seems. People had all kinds of expectations that were based on nothing and now find out that's true. Still, a people problem. :conwayshrug:

Edit: Also that end of the previous post, the basically "you're with me or not" is utter BS. Thr world isn't black & white, ffs
Last edited by Crazy Tiger; 2 Jul @ 3:15am
Originally posted by Crazy Tiger:
Ah, "renting". Whatever video you watched, it didn't explain licensing and ownership properly. Nor the SKG movement.
People not reading the eula is their own problem.

You own the license, which has terms. Standard practise for decades in gaming.

Personally I don't get these excuses of people. Yes, people have been ignorant about what they've been buying for a long time, it seems. People had all kinds of expectations that were based on nothing and now find out that's true. Still, a people problem. :conwayshrug:

Yeah... I don't know how anyone with a shred of common sense can come to the conclusion (or agree with someone who has) that we're "renting" video games. Unless you're paying a subscription fee to a particular game, you aren't renting. You are paying a one time fee and that's it. Any further transactions (DLC, in-game purchases, etc) are optional, but still not an on-going payment like renting is.
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