Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
so it means , despite using, let's say discord or any voice tools, you want to select the audio channel that do not use it , the game's sounds only and not your general mixxer ?
if yes so count me in
To clarify — this isn’t just about selecting audio from different apps like Discord or the game. I’m talking about recording multiple audio channels from a single audio device.
For example, on my PC:
• Game audio goes to the “Game” channel
• Discord voice goes to the “Chat” channel
(both handled separately by Windows or tools like Voicemeeter or NVIDIA Broadcast)
Right now, Steam only records from the default output or a single selected device/channel, so I can’t capture both tracks at once. I’d like Steam to support multi-channel audio capture, so it can record separate channels (Game / Chat) as distinct tracks in the same video, or at least record them all simultaneously.
This would make editing much easier and allow full control of voice/game balance after recording.
Just to be clear — I’m not only asking to record separate apps (like Discord and a game), but to record separate audio channels (such as Game, Chat, Aux, etc.) that are routed through a single device using software like Voicemeeter, SteelSeries Sonar, Elgato Wave Link, or even Windows’ own audio enhancements.
In my setup, for example:
• Game audio is routed through the “Game” channel
• Discord voice goes through the “Chat” channel
• Mic has its own input channel
But Steam can only capture one output mix — it doesn’t see or handle these separate audio channels. I’d like to see support for multi-channel audio capture (either as separate tracks or as full multi-channel streams), so we can record all our routed audio sources properly and edit them later.