Middle thumb rating
There needs to be a way to give games a middle thumb. It's pretty self explanatory. Some arent bad, some arent good they're in the middle.
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"Do you recommend the game?"

"I don't know..."

very helpful answer, is it?
Ettanin lähetti viestin:
"Do you recommend the game?"

"I don't know..."

very helpful answer, is it?
Or "its an okay game but A, and B i dont like" hence middle thumb.
Mr. Nobody lähetti viestin:
Ettanin lähetti viestin:
"Do you recommend the game?"

"I don't know..."

very helpful answer, is it?
Or "its an okay game but A, and B i dont like" hence middle thumb.
Choose one of the two options and use the text box to put down your explanation.
It's a simple yes or no question.
YOU don't have to like the game, but you may have friends who might like it.

You are being asked do you recommend this game to others?
Saying I don't know is the same as saying no because you are not saying yes.
When you don't outright say yes, then you are saying no.
Mr. Nobody lähetti viestin:
Ettanin lähetti viestin:
"Do you recommend the game?"

"I don't know..."

very helpful answer, is it?
Or "its an okay game but A, and B i dont like" hence middle thumb.
That still would be a thumbs up or down for me, depending on how important A and B are to me.
The value of any individual review is derived entirely from the content of that review.
The value of the score aggregate derives from a large number of reviews. It honestly doesn't matter whether any individual review is "recommend" or "don't recommend".
Not a horrible idea, but not new either
Tanoomba lähetti viestin:
The value of any individual review is derived entirely from the content of that review.
The value of the score aggregate derives from a large number of reviews. It honestly doesn't matter whether any individual review is "recommend" or "don't recommend".
Typically yes, however devs and users can benefit from knowing the general distribution of recommended and not recommended, hence steam's tags (Very Positive, Overwhelmingly Negative, etc) at certain % thresholds. It helps users and devs to see if a game is generally liked or not at a glance without having to dig through individual reviews.

A "meh" review is not useful to anyone. If you can't recommend the game, then it isn't a recommendation. Simple as that. No one benefits from a neutral rating.
Mr. Smiles lähetti viestin:
Typically yes, however devs and users can benefit from knowing the general distribution of recommended and not recommended, hence steam's tags (Very Positive, Overwhelmingly Negative, etc) at certain % thresholds. It helps users and devs to see if a game is generally liked or not at a glance without having to dig through individual reviews.
That's exactly what the aggregate does.
Tanoomba lähetti viestin:
Mr. Smiles lähetti viestin:
Typically yes, however devs and users can benefit from knowing the general distribution of recommended and not recommended, hence steam's tags (Very Positive, Overwhelmingly Negative, etc) at certain % thresholds. It helps users and devs to see if a game is generally liked or not at a glance without having to dig through individual reviews.
That's exactly what the aggregate does.
I dyslexia'd your post, ignore my logic.

Haven't had my coffee yet...
Viimeisin muokkaaja on Mr. Smiles; 18 tuntia sitten
Mr. Nobody lähetti viestin:
There needs to be a way to give games a middle thumb. It's pretty self explanatory. Some arent bad, some arent good they're in the middle.
Would you recommend someone else buy a Middle thumb game?
In any scaled rating system, an overwhelming amount of users chooses either the low end or the high end of the rating system. Therefore, for simplicity, Valve made the recommendation system binary (yes or no) because a scaled rating system won't be utilized properly anyway.
Viimeisin muokkaaja on Ettanin; 17 tuntia sitten
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