A Steam Deck with 2 Screens
This might be a stupid idea, but I feel compelled to share it.

As an adolescent, I hated the DS, I felt it was too stupid and gimmicky, but when the Sony Vaio UX came out, I lusted after that and wish I could have afford one and I liked how it had a full keyboard, but it wasn't until some time after the "New 3DS" was discontinued I thought of designing a portable with a Pi zero in it, so I looked around for something I could find pocket sized, so I got a VHS tape and made a hinged cardboard mock up of a portable system, but I noticed my thumbs would be too far apart to thumb type comfortably, so I thought "oh, I could just have a second screen with a stylus where I could write and the software could turn it into unicode and if I can't I could just draw messages and send it as a 1-bit PNG via wifi and I realized that was already invented. But today I see some of my old games like Deus Ex and thought of having a external UI for the menus on another screen and peek and poke the game internally from the external screen menu.

In addition to the 21:9 monitors, there is a lot of quality of life being able to use a secondary screen. There are also 16:18 screens being sold on amazon for vertical workspaces and this could scale to desktop. So I think in order to have screen scaling UIs, it would be wise investing in a bespoke UI libraries like somebody might have a secondary 9:16 screen or a 4:3 one and said UI libraries might make Linux native more viable to try again, but I don't know.

I don't know if this will ever be implemented, (probably not) but I felt compulsed to share this.
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You can plug a monitor into your Steam Deck if you want. Halving the battery life is probably not high on Valve's priority list.
Doesn't most of the heat (the source of said heat being electricity) come from the SOC?
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