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It's best Devs consider EOL in advance and just give out a Dedicated Server App so people can use their own resources to keep EOL games going if they want to.
Steam doesn't have public stock, so it would do nothing.
The games that get shut down have a proprietary server that Steam cannot legally copy or manufacture. They also cost a lot to maintain, require people on staff to do backups, bug fixes, maintenance and aren't financially feasible. The servers are shut down when games aren't profitable anymore to run them.
Steam cannot create and host servers for games they don't own.
https://partner.steamgames.com/doc/features/multiplayer
https://partner.steamgames.com/doc/features/multiplayer/game_servers
Games don't just get discontinued on a whim. There are actual reasons why the servers get retired, and those reasons apply no matter who's running the servers.
private servers where the norm when gaming started. it stopped beingt the norm when companies started locking games down.
companies will kill games to force you to buy the remake.
or simply to make you buy another game.
Not really, private servers have always been a thing and still are, most games outside MMO's or live service games still use them, P2P servers are far less secure and aren't as stable or safe to use which is why some games use them.
If I was making this suggestion it would have entailed a subscription fee.
And I would have thought GOG would do it first.
For games that could reasonably be hosted on a player's machine, no. That's what peer-to-peer and Steam Datagram Relay is for.
Same rules that apply to Steam also apply to GoG.
GoG cannot run servers for games that have been shut down and that they don't own.
GoG is DRM free games, not free from online modes being shut down.
We can presume that they get permission similar to their current program of forever games or whatever it’s called.
Edit: actually if the “stop killing games” thing goes anywhere this might be a bit less pie in the sky.
They only have permission to distribute the game, GoG in no way has ownership rights over the game.
The owner is still the devs or IP holder.
A store having permission to distribute or sell something does not grant that store the same rights as the owner.
The owner can pull the game from the program and GoG would have no choice but to remove it.
Not really, if you read the wording of that it has giant clauses that would make it perfectly fine to kill live service games due to the cost and complexity of hosting the servers. Most of the games without local servers are far more complex and can't just be run on someone's PC. Many take multiple servers running and operating together to get the game functional.
Loyalty don't pay the bills m8.
And before you say repeat purchases, this doesn't make sense when those repeat purchases saddle valve with more on going expenses.
Uhm. GoG doesn't grant digital ownership m8. They sell licenses just like everyone else.