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Considering the subscription prices (and it still having queues) and how aggressive nVidia now forces ads on the free plans, it will never be financially viable or even financially feasible for Valve to provide a streaming platform.
Even Google wasn't able to run such a platform with acceptable profit and had to shut it down.
Modding is not fully supported on GeForce Now because GFN needs a pure environment to protect the strict isolation between the VMs and their use cases from jailbreaking (no unauthorized software allowed).
Save up and buy a new gaming PC.
I download them at the Workshop on the client, and then go and play on GFN, and before the game starts, the Mods load.
And depending it can take time, Sometimes load times are slow, sometimes fast.
I think the benefit overall though is great, being over there, if there is an update on a game, the mods don't break the game.
Before the game starts, it'll shine in red as incompatible, and just omit it before starting the game.
In fact, seeing these nightmares people have with these mods, even if i had a NASA computer, i would use GFN for mod heavy games.
As far as Steam Cloud, i myself had a thread on that, but the partnership with Ge Force Now, and now what apparently may be Xbox who may use their Cloud Service for Steam as well (we don't know), i think Mr Newell is just having other do the work for him.
In short, your idea is one i brought up, but seems GFN is the partnership Steam has with Cloud Service stream gaming.
Years ago, I replaced my GTX 760 with an RTX 2060 and the difference in speed was magical.
https://partner.steamgames.com/doc/features/cloudgaming
BEST decision Mr Newell ever made