VISA Mastercard Censorship
First the pron games
Then the violent ones
Finally, those that don't align with mainstream thinking
The situation will only get worse.

it wouldn't be enough for Steam to sell "dystopia-risk games" only with Steam Wallet credit?
It could be done? Obviously, with the necessary security restrictions, and we'd send those dictators a big middle finger ... At least on this topic.
< >
Showing 1-12 of 12 comments
Their terms are for specific porn games and why Valve removed 100 as Valve needs Visa, Mastercard not vice versa.

They do not know what you purchase but only that Valve is requesting payment, after all your bank and/or credit statement only lists a payment to merchant X, not what you bought.

Only Valve, Amazon etc know what you actually bought because that is recorded.
Last edited by Nx Machina; 7 hours ago
I don't care if it were listed or not in the CC report.
The problem with VISA and MC is that they're just "testing" how much they can censor, so if Steam proves that it's not possible to purchase any game they don't approve "directly" with their credit cards, but only through gift cards, etc.
I think it's a first step to make them understand that they'll encounter resistance.
Last edited by Slasher; 6 hours ago
Might be good to use the search function, there's multitudes of topics on the subject already.
Any payment method that is dependent in its obtainability or exchangability to another payment method will make ideas such as this one obsolete because credit card companies will still be part of this dependency chain and will pressure the lower level of the dependency chain to cease and desist, be it Valve directly, any retail store or exchange hub, any other payment method that uses credit cards, both virtual and real.

The issue is not how Steam gets the money for the questionable content, but the fact that Steam gets money for the questionable content. Offering certain games on Steam alone is enough to enforce a cease and desist, no matter the payment method; Neither Visa nor Mastercard want to be held liable for the sale of (potentially) questionable content.

In other words: The content being on Steam is the problem, not the payment method used to buy said content.
Originally posted by Slasher:
I don't care if it were listed or not in the CC report.
The problem with VISA and MC is that they're just "testing" how much they can censor, so if Steam proves that it's not possible to purchase any game they don't approve "directly" with their credit cards, but only through gift cards, etc.
I think it's a first step to make them understand that they'll encounter resistance.

Visa and Mastercard are not going to shoot themselves in the foot regarding GTA VI which it is estimated to make $7.6 billion in the first 60 days, even though they do not know what you are purchasing, they want that revenue from processing those transactions.

Has GTA IV, GTA V, Ready or Not etc being removed from Steam, no you can add them to your cart and click confirm. You cannot add specific porn games to your cart because they were removed.
Last edited by Nx Machina; 4 hours ago
Originally posted by Slasher:
First the pron games
Porn games weren't targeted, though. It was specifically incest or rape porn games that were removed, and as much as I dislike the power giant corporations have, I also can't blame them for not wanting to be associated with such content.
Originally posted by Tanoomba:
Originally posted by Slasher:
First the pron games
Porn games weren't targeted, though. It was specifically incest or rape porn games that were removed, and as much as I dislike the power giant corporations have, I also can't blame them for not wanting to be associated with such content.
The problem is this creates a slippery slope problem.
I agree with start_running, the problem wasn't what they got banned - it was that they got anything banned at all.

It's even worse insofar as it seems to be driven by the complaints of some random activist group, and there are activist groups that have problems with every single thing in gaming. You might think it's no harm no foul because these games all seem like weird ones (I don't even know what all was banned so who knows if that's true - I feel like the Coffin of Andy and Leyley could be painted with the same brush - not a mainstream hit but certainly an artistic game that moves the medium forward) but it completely opens the door to things like banning games on Violence a.l.a. Postal, Australian style censorship (note this was an Australian group doing the advocacy) which has banned the Witcher 2, or a Comic Code style publisher enforced blandness. I also want to point out that once basically the entire RPG genre was considered 'Satanic' by the mainstream (cause they could have demons in them) which didn't understand games at all.
All of these things started at the margin of what was culturally inappropriate.
Originally posted by Ciecieji:
I agree with start_running, the problem wasn't what they got banned - it was that they got anything banned at all.
This is why the smart thing is to simply go by what is legal vs illegal.
Which is the approach Valve takes,. Because they know the minuite they start making the call , they start becoming the problem.

Its why now when people scream "Think of the Children" the only approriate response is "FACK them kids"
Originally posted by Ciecieji:
It's even worse insofar as it seems to be driven by the complaints of some random activist group, and there are activist groups that have problems with every single thing in gaming.
That activist group has no leverage whatsoever over the two biggest payment processors in the world. It's exponentially more likely that the activist group simply brought content to the companies' attention that they would have objected to long ago had they known it was there.

Originally posted by Ciecieji:
it completely opens the door to things like banning games on Violence
Slippery slope fallacy.

Originally posted by Ciecieji:
I also want to point out that once basically the entire RPG genre was considered 'Satanic' by the mainstream (cause they could have demons in them) which didn't understand games at all.
Yes, and Night Trap and Mortal Kombat and GTA were all challenged, and they're all still around. There will ALWAYS exist people who find reason to object to anything at all, but it is a fallacy to assume their very existence poses a threat.
Originally posted by Tanoomba:
Originally posted by Ciecieji:
It's even worse insofar as it seems to be driven by the complaints of some random activist group, and there are activist groups that have problems with every single thing in gaming.
That activist group has no leverage whatsoever over the two biggest payment processors in the world. It's exponentially more likely that the activist group simply brought content to the companies' attention that they would have objected to long ago had they known it was there.
Someone should tell them that amazon sells literal sex dolls, and flavoured dildos
As well as Porno.

Nah this seems a tad 'selective if you ask me, much in the same way they've been going after anime and manga for years.
Originally posted by Start_Running:
Someone should tell them that amazon sells literal sex dolls, and flavoured dildos
As well as Porno.
What does any of that have to do with incest or rape porn games?
It's not "porno" that's the problem.
< >
Showing 1-12 of 12 comments
Per page: 1530 50