Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They do not know what you purchase but only that Valve is requesting payment, after all your bank and/or credit statement only lists a payment to merchant X, not what you bought.
Only Valve, Amazon etc know what you actually bought because that is recorded.
The problem with VISA and MC is that they're just "testing" how much they can censor, so if Steam proves that it's not possible to purchase any game they don't approve "directly" with their credit cards, but only through gift cards, etc.
I think it's a first step to make them understand that they'll encounter resistance.
The issue is not how Steam gets the money for the questionable content, but the fact that Steam gets money for the questionable content. Offering certain games on Steam alone is enough to enforce a cease and desist, no matter the payment method; Neither Visa nor Mastercard want to be held liable for the sale of (potentially) questionable content.
In other words: The content being on Steam is the problem, not the payment method used to buy said content.
Visa and Mastercard are not going to shoot themselves in the foot regarding GTA VI which it is estimated to make $7.6 billion in the first 60 days, even though they do not know what you are purchasing, they want that revenue from processing those transactions.
Has GTA IV, GTA V, Ready or Not etc being removed from Steam, no you can add them to your cart and click confirm. You cannot add specific porn games to your cart because they were removed.
It's even worse insofar as it seems to be driven by the complaints of some random activist group, and there are activist groups that have problems with every single thing in gaming. You might think it's no harm no foul because these games all seem like weird ones (I don't even know what all was banned so who knows if that's true - I feel like the Coffin of Andy and Leyley could be painted with the same brush - not a mainstream hit but certainly an artistic game that moves the medium forward) but it completely opens the door to things like banning games on Violence a.l.a. Postal, Australian style censorship (note this was an Australian group doing the advocacy) which has banned the Witcher 2, or a Comic Code style publisher enforced blandness. I also want to point out that once basically the entire RPG genre was considered 'Satanic' by the mainstream (cause they could have demons in them) which didn't understand games at all.
All of these things started at the margin of what was culturally inappropriate.
Which is the approach Valve takes,. Because they know the minuite they start making the call , they start becoming the problem.
Its why now when people scream "Think of the Children" the only approriate response is "FACK them kids"
Slippery slope fallacy.
Yes, and Night Trap and Mortal Kombat and GTA were all challenged, and they're all still around. There will ALWAYS exist people who find reason to object to anything at all, but it is a fallacy to assume their very existence poses a threat.
As well as Porno.
Nah this seems a tad 'selective if you ask me, much in the same way they've been going after anime and manga for years.
It's not "porno" that's the problem.