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It'd functionnaly serve the role of a demo, without needing for the devs to make and update a demo build... It'd allow players to test out games on their hardware, and would increase sales by hooking up some of them.
Would you care to elaborate why you think it'd be a bad idea ?
Not every dev is interested in that kind of business model.
A demo, a free weekend and the recent time limited trial for a game.
True, but I was thinking of a store-wide feature. No need for extra work on a game-to-game basis. These options (fully f2p, free we, demo builds...) would still be available.
It's not a business model, just a store feature suggestion...
Devs will offer demos if they want to. Valve will not force them.
- diverts manpower and time from the main build to maintain/debug/playtest
- requires separate updating in parrallel of the main build to maintain an accurate representation
You want to know whether a game is good for you? Watch streams and let's plays. Those made demos obsolete.
Store-wide feature?
Do you have the data to backup How to significantly increase sales number on Steam and convince the developers, publishers of your suggestion.
They have options already as previously stated: A demo, a free weekend and the recent time limited trial for a game. None of those are mandatory, it is their choice to participate or not as it would be to allow their game to be played for thirty minutes or one hour for free.
You can watch YouTube videos for free and get to decide if the gameplay hooks you in.
Streams and lets play are useful for some things, but don't exactly offer the same advantages : one can't test the technical aspect of a game on its own PC from a let's play, nor can experience the "feel" of a game from a stream.
Do you have data showing it wouldn't increase sales ? Basic logic and countless other examples tell us a free trial is a great way to entice people into a sale. There wouldn't be free week ends on Syteam if that also didn't work for games...
As previously stated, it wouldn't remove any option from devs, just offer more functionality to users.
Servers mean DRM. Most indies do, in fact, not use DRM.
Steam is not a charity, either. They will not offer servers that do not promise a return on investment.
Restricts free trials? Sound familiar. Oh! time limited trial for a game.
I'm not sure I should be answering this since you cut of the sentence to make it look worse. Bad faith move. As stated in the rest of the sentence you cut, the restriction would only apply to newly created accounts, those that are already restricted from basic social and store features... It feels you're missing the point on purpose TBH.
Steam cannot offer free time for the games in the store without dev/publisher explicit permission.
And for that devs already have the tools to do so.