fnnoname 24 Aug, 2021 @ 6:14pm
Limiting game to 60 FPS & reducing native resolution
Hello,

I just bought a new gaming laptop and it came with 144 Hz display
Question is, what if I limit a game to 60 FPS in nvidia control panel since the laptop won't run past 70 FPS anyway (most AAA game)
Or what if I limit it in game's options (like ubisoft games)

I'm thinking it will reduce heat & prolong hardware lifespan?

Other question, what if I connect my laptop to a monitor with native 1440p 144 Hz then reduce it to 1080p 60 Hz?
I prefer stable 1080p 60 FPS at max settings than "pushing it" to 1440p at unstable FPS

Thank you
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Showing 1-10 of 10 comments
xSOSxHawkens 24 Aug, 2021 @ 6:19pm 
If you limit the rez or FPS you are right that it will reduce power usage and heat produced. Only real downside is the limit itself, and if you set it at a level you are OK with then its all good. For laptops this is a great way to save power.

Rather than frame rate limit you should consider refresh rate limit, as you will save more by pushing the screen at 60hz and being limited to that refresh than you will by pushing the screen to 144 then limiting the GPU output FPS wise.
fnnoname 24 Aug, 2021 @ 6:28pm 
Originally posted by xSOSxHawkens:
If you limit the rez or FPS you are right that it will reduce power usage and heat produced. Only real downside is the limit itself, and if you set it at a level you are OK with then its all good. For laptops this is a great way to save power.

Rather than frame rate limit you should consider refresh rate limit, as you will save more by pushing the screen at 60hz and being limited to that refresh than you will by pushing the screen to 144 then limiting the GPU output FPS wise.
Thanks for replying, unfortunately the laptop's display is hard capped at 144 Hz with no option to reduce to 60 Hz
So the second best way is to limit FPS from nvidia control panel
_I_ 24 Aug, 2021 @ 6:44pm 
enable vsync if using a 60hz display
Bad 💀 Motha 24 Aug, 2021 @ 7:06pm 
You don't need to ever change the resolution or refresh. Always use the native setting.

To cap fps, install and configure MSI AFTERBURNER + RIVATUNER
fnnoname 24 Aug, 2021 @ 7:56pm 
Originally posted by _I_:
enable vsync if using a 60hz display
Yeah, sure I will. Thanks

Originally posted by Bad 💀 Motha:
You don't need to ever change the resolution or refresh. Always use the native setting.

To cap fps, install and configure MSI AFTERBURNER + RIVATUNER
Oh this is new to me, I'll check it out. Thanks
Guydodge 24 Aug, 2021 @ 9:06pm 
Originally posted by fnnoname:
Originally posted by _I_:
enable vsync if using a 60hz display
Yeah, sure I will. Thanks

Originally posted by Bad 💀 Motha:
You don't need to ever change the resolution or refresh. Always use the native setting.

To cap fps, install and configure MSI AFTERBURNER + RIVATUNER
Oh this is new to me, I'll check it out. Thanks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1372801433
Autumn_ 24 Aug, 2021 @ 11:41pm 
Originally posted by fnnoname:
Hello,

I just bought a new gaming laptop and it came with 144 Hz display
Question is, what if I limit a game to 60 FPS in nvidia control panel since the laptop won't run past 70 FPS anyway (most AAA game)
Or what if I limit it in game's options (like ubisoft games)

I'm thinking it will reduce heat & prolong hardware lifespan?

Other question, what if I connect my laptop to a monitor with native 1440p 144 Hz then reduce it to 1080p 60 Hz?
I prefer stable 1080p 60 FPS at max settings than "pushing it" to 1440p at unstable FPS

Thank you

If you limit the FPS to 60, you will get uneven frame pacing (since half of 144 is 72, that means at 60 FPS, every 3rd frame will be a duplicate, causing microstutter), and if you don't use Vsync, you will get tearing ontop of that.

Reducing resolution to 1080p on a 1440p display is going to cause blurring of the entire scene, since you aren't scaling properly. So you should avoid that whenever possible, or use a resolution half the size (technically 1/4th, but in 1440ps case, you would want to use 720p) -- Then you run into the issue of lower pixel density, since you are effectively running a lower resolution over a larger space, your pixel density reduces, making the overall quality bad.

Lowering the refresh rate isn't advised either, since it does make the entire experience worse too.

What I would personally do is, play at the highest resolution you can, turn in-game graphics settings down, limit FPS to 72 via RTSS, Nvidia CP, or AMDs driver setting, turn Vsync on in-game, then see if you can hold the 72 FPS 95% of the time.

By using RTSS (or driver options) you will remove A LOT (nearly all) the latency of Vsync, you will also reduce the temperatures. 72 FPS with Vsync will prevent tearing and microstuttering, and the native resolution is going to provide a clear image of the scene.
The only thing you should tinker with from there is the graphics settings in-game, tune them to produce the frame cap of 72 consistently.

This should be the best option, the only downside is lower graphical quality.

Originally posted by Bad 💀 Motha:
You don't need to ever change the resolution or refresh. Always use the native setting.

To cap fps, install and configure MSI AFTERBURNER + RIVATUNER
Sometimes, lowering refreshrate to something else (120hz instead of 144hz) is going to provide a smother experience, because of microstuttering through poor frame pacing.
I agree with resolution though. That's a last resort when you absolutely cannot get more FPS from any other in-game settings.

Originally posted by Guydodge:
Originally posted by fnnoname:
Yeah, sure I will. Thanks


Oh this is new to me, I'll check it out. Thanks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1372801433
You can add the individual program .exe to RTSS, which will limit it in only that game.
Much better, allows lots of different caps without having to constantly change RTSS settings.
fnnoname 25 Aug, 2021 @ 2:19am 
Originally posted by Guydodge:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1372801433
Thank you


Originally posted by Autumn_:
If you limit the FPS to 60, you will get uneven frame pacing (since half of 144 is 72, that means at 60 FPS, every 3rd frame will be a duplicate, causing microstutter), and if you don't use Vsync, you will get tearing ontop of that.
Wow that was a lengthy text, I really appreciate you write that and sharing your knowledge. I will save your comment in a document somewhere, many are new things to me. So really THANK YOU!
Originally posted by Autumn_:
Originally posted by fnnoname:
Hello,

I just bought a new gaming laptop and it came with 144 Hz display
Question is, what if I limit a game to 60 FPS in nvidia control panel since the laptop won't run past 70 FPS anyway (most AAA game)
Or what if I limit it in game's options (like ubisoft games)

I'm thinking it will reduce heat & prolong hardware lifespan?

Other question, what if I connect my laptop to a monitor with native 1440p 144 Hz then reduce it to 1080p 60 Hz?
I prefer stable 1080p 60 FPS at max settings than "pushing it" to 1440p at unstable FPS

Thank you

If you limit the FPS to 60, you will get uneven frame pacing (since half of 144 is 72, that means at 60 FPS, every 3rd frame will be a duplicate, causing microstutter), and if you don't use Vsync, you will get tearing ontop of that.

Reducing resolution to 1080p on a 1440p display is going to cause blurring of the entire scene, since you aren't scaling properly. So you should avoid that whenever possible, or use a resolution half the size (technically 1/4th, but in 1440ps case, you would want to use 720p) -- Then you run into the issue of lower pixel density, since you are effectively running a lower resolution over a larger space, your pixel density reduces, making the overall quality bad.

Lowering the refresh rate isn't advised either, since it does make the entire experience worse too.

What I would personally do is, play at the highest resolution you can, turn in-game graphics settings down, limit FPS to 72 via RTSS, Nvidia CP, or AMDs driver setting, turn Vsync on in-game, then see if you can hold the 72 FPS 95% of the time.

By using RTSS (or driver options) you will remove A LOT (nearly all) the latency of Vsync, you will also reduce the temperatures. 72 FPS with Vsync will prevent tearing and microstuttering, and the native resolution is going to provide a clear image of the scene.
The only thing you should tinker with from there is the graphics settings in-game, tune them to produce the frame cap of 72 consistently.

This should be the best option, the only downside is lower graphical quality.

Originally posted by Bad 💀 Motha:
You don't need to ever change the resolution or refresh. Always use the native setting.

To cap fps, install and configure MSI AFTERBURNER + RIVATUNER
Sometimes, lowering refreshrate to something else (120hz instead of 144hz) is going to provide a smother experience, because of microstuttering through poor frame pacing.
I agree with resolution though. That's a last resort when you absolutely cannot get more FPS from any other in-game settings.

Originally posted by Guydodge:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1372801433
You can add the individual program .exe to RTSS, which will limit it in only that game.
Much better, allows lots of different caps without having to constantly change RTSS settings.


I used to play 60 fps with my 144 hz screen and wondered why it was so bad and not like consoles and in some cases it looked blurry when moving the camera and clear when switching back to 60 hz (Playing Spider-man 2 2004 PCSX2)


turns out my 1% lows were locked to 48 FPS while the average was 60

If you play 60 FPS games play with 60 hz, Insomniac has that as a feature and I thought it was useless

That's why people with high refresh rate monitors hate 60 FPS I did as well especially for Emulators and Sonic Unleashed Recompiled
Last edited by thomasthegamer123; 10 Jun @ 1:29pm
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Date Posted: 24 Aug, 2021 @ 6:14pm
Posts: 10