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Rather than frame rate limit you should consider refresh rate limit, as you will save more by pushing the screen at 60hz and being limited to that refresh than you will by pushing the screen to 144 then limiting the GPU output FPS wise.
So the second best way is to limit FPS from nvidia control panel
To cap fps, install and configure MSI AFTERBURNER + RIVATUNER
Oh this is new to me, I'll check it out. Thanks
If you limit the FPS to 60, you will get uneven frame pacing (since half of 144 is 72, that means at 60 FPS, every 3rd frame will be a duplicate, causing microstutter), and if you don't use Vsync, you will get tearing ontop of that.
Reducing resolution to 1080p on a 1440p display is going to cause blurring of the entire scene, since you aren't scaling properly. So you should avoid that whenever possible, or use a resolution half the size (technically 1/4th, but in 1440ps case, you would want to use 720p) -- Then you run into the issue of lower pixel density, since you are effectively running a lower resolution over a larger space, your pixel density reduces, making the overall quality bad.
Lowering the refresh rate isn't advised either, since it does make the entire experience worse too.
What I would personally do is, play at the highest resolution you can, turn in-game graphics settings down, limit FPS to 72 via RTSS, Nvidia CP, or AMDs driver setting, turn Vsync on in-game, then see if you can hold the 72 FPS 95% of the time.
By using RTSS (or driver options) you will remove A LOT (nearly all) the latency of Vsync, you will also reduce the temperatures. 72 FPS with Vsync will prevent tearing and microstuttering, and the native resolution is going to provide a clear image of the scene.
The only thing you should tinker with from there is the graphics settings in-game, tune them to produce the frame cap of 72 consistently.
This should be the best option, the only downside is lower graphical quality.
Sometimes, lowering refreshrate to something else (120hz instead of 144hz) is going to provide a smother experience, because of microstuttering through poor frame pacing.
I agree with resolution though. That's a last resort when you absolutely cannot get more FPS from any other in-game settings.
You can add the individual program .exe to RTSS, which will limit it in only that game.
Much better, allows lots of different caps without having to constantly change RTSS settings.
Wow that was a lengthy text, I really appreciate you write that and sharing your knowledge. I will save your comment in a document somewhere, many are new things to me. So really THANK YOU!
I used to play 60 fps with my 144 hz screen and wondered why it was so bad and not like consoles and in some cases it looked blurry when moving the camera and clear when switching back to 60 hz (Playing Spider-man 2 2004 PCSX2)
turns out my 1% lows were locked to 48 FPS while the average was 60
If you play 60 FPS games play with 60 hz, Insomniac has that as a feature and I thought it was useless
That's why people with high refresh rate monitors hate 60 FPS I did as well especially for Emulators and Sonic Unleashed Recompiled