karas_34 22. maj 2024 kl. 4:49
Native Steam Client for Apple Silicon Mac's
It's been nearly 4 years since Mac's have transitioned to Apple's custom ARM silicon, however there is still no Steam Desktop Client that runs natively on these chips. Instead what we get is the x86 client running through an emulation layer, which comes with some annoying issues (performance not being on par for the hardware, minor bugs and glitches, steam cloud not syncing properly after closing a game, etc.).

I understand that gaming on a Mac is a meme at this point and that it makes up a very small portion of the gaming space, but considering there is still a good selection of games both from small and large developers, who themselves have developed native versions of their games despite the small size of the Mac gaming community (such as No Man's Sky and Resident Evil Village), I don't think it is too much to ask for a native client at this point, especially with the resources Valve has at it's disposal.
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_I_ 22. maj 2024 kl. 4:53 
arm is not desktop

there is a steam link app for apple/ios devices

link forum for ios/apple tv
https://steamhost.cn/steamcommunity_com/app/353380/discussions/7/

and mac os
https://steamhost.cn/steamcommunity_com/app/353380/discussions/9/
Hellion 27. dec. 2024 kl. 11:59 
Oprindeligt skrevet af _I_:
arm is not desktop
Dafuq you on about? All (new) Apple Macs have been ARM-based since end of 2020. Apple licenced the ARM platform and extended it with their own ideas, calling it Apple Silicon.

I am writing this message from an Apple Silicon Mac desktop with M4 Pro CPU that is ARM-based. This is not an iPad. This is not an iPhone. This is not an Apple TV. This is an Apple Mac desktop computer. With an ARM-based processor.



Oprindeligt skrevet af karas_34:
It's been nearly 4 years since Mac's have transitioned to Apple's custom ARM silicon, however there is still no Steam Desktop Client that runs natively on these chips.
It's a disgrace. Not even the broadcast industry moves this slowly. Shameful.
The_Abortionator 28. dec. 2024 kl. 23:35 
Oprindeligt skrevet af Hellion:
Oprindeligt skrevet af _I_:
arm is not desktop
Dafuq you on about? All (new) Apple Macs have been ARM-based since end of 2020. Apple licenced the ARM platform and extended it with their own ideas, calling it Apple Silicon.

I am writing this message from an Apple Silicon Mac desktop with M4 Pro CPU that is ARM-based. This is not an iPad. This is not an iPhone. This is not an Apple TV. This is an Apple Mac desktop computer. With an ARM-based processor.



Oprindeligt skrevet af karas_34:
It's been nearly 4 years since Mac's have transitioned to Apple's custom ARM silicon, however there is still no Steam Desktop Client that runs natively on these chips.
It's a disgrace. Not even the broadcast industry moves this slowly. Shameful.


Its not really moving slow, its just not moving. The investment into the Apple ecosystem hasn't paid off for Valve so why keep investing in the hardest platform to support when it brings in the least amount of money?

Apple gaming is on life support right now at this point its a miracle Valve hasn't officially announced dropping it.
Homy 12. juni kl. 14:26 
Oprindeligt skrevet af karas_34:
It's been nearly 4 years since Mac's have transitioned to Apple's custom ARM silicon, however there is still no Steam Desktop Client that runs natively on these chips. Instead what we get is the x86 client running through an emulation layer, which comes with some annoying issues (performance not being on par for the hardware, minor bugs and glitches, steam cloud not syncing properly after closing a game, etc.).

I understand that gaming on a Mac is a meme at this point and that it makes up a very small portion of the gaming space, but considering there is still a good selection of games both from small and large developers, who themselves have developed native versions of their games despite the small size of the Mac gaming community (such as No Man's Sky and Resident Evil Village), I don't think it is too much to ask for a native client at this point, especially with the resources Valve has at it's disposal.

"Steam Client and Steam Helper apps now run natively on Apple Silicon."

Three days after Apple's announcment about Rosetta phasing out. I guess making a native client wasn't that hard after all. Valve just played lazy the past 5 years. This also shows that the revenues from the Mac sales are important. Trolls got it wrong once again. Hurry up Epic! Lol

https://steamhost.cn/steamcommunity_com/groups/SteamClientBeta/announcements/detail/545611272206420782
Oprindeligt skrevet af Homy:
Oprindeligt skrevet af karas_34:
It's been nearly 4 years since Mac's have transitioned to Apple's custom ARM silicon, however there is still no Steam Desktop Client that runs natively on these chips. Instead what we get is the x86 client running through an emulation layer, which comes with some annoying issues (performance not being on par for the hardware, minor bugs and glitches, steam cloud not syncing properly after closing a game, etc.).

I understand that gaming on a Mac is a meme at this point and that it makes up a very small portion of the gaming space, but considering there is still a good selection of games both from small and large developers, who themselves have developed native versions of their games despite the small size of the Mac gaming community (such as No Man's Sky and Resident Evil Village), I don't think it is too much to ask for a native client at this point, especially with the resources Valve has at it's disposal.

"Steam Client and Steam Helper apps now run natively on Apple Silicon."

Three days after Apple's announcment about Rosetta phasing out. I guess making a native client wasn't that hard after all. Valve just played lazy the past 5 years. This also shows that the revenues from the Mac sales are important. Trolls got it wrong once again. Hurry up Epic! Lol

https://steamhost.cn/steamcommunity_com/groups/SteamClientBeta/announcements/detail/545611272206420782


So you think this was all programmed in 3 days and couldn't possibly have been in the works longer? You think programming is magic and its a switch you can just flick?

You replied to thread whose last post was December of last year so who is trolling dude?
Homy 12. juni kl. 17:09 
Oprindeligt skrevet af The_Abortionator:
Oprindeligt skrevet af Homy:

"Steam Client and Steam Helper apps now run natively on Apple Silicon."

Three days after Apple's announcment about Rosetta phasing out. I guess making a native client wasn't that hard after all. Valve just played lazy the past 5 years. This also shows that the revenues from the Mac sales are important. Trolls got it wrong once again. Hurry up Epic! Lol

https://steamhost.cn/steamcommunity_com/groups/SteamClientBeta/announcements/detail/545611272206420782


So you think this was all programmed in 3 days and couldn't possibly have been in the works longer? You think programming is magic and its a switch you can just flick?

You replied to thread whose last post was December of last year so who is trolling dude?

No, but you seem to think so because the past two years you've been all over the Mac forum telling us "Mac gaming is dead, its NOT Valves responsibility, Why should Valve provide more support for an OS version than Apple does? That very notion is whats ridiculous.” but now all of a sudden when Valve themselves proved you wrong you say they’ve been working on a native Steam client for Apple Silicon for a long time. Who’s been really trolling now all this time, ”dude”?
Mad Scientist 12. juni kl. 19:06 
Oprindeligt skrevet af Homy:
Oprindeligt skrevet af The_Abortionator:


So you think this was all programmed in 3 days and couldn't possibly have been in the works longer? You think programming is magic and its a switch you can just flick?

You replied to thread whose last post was December of last year so who is trolling dude?

No, but you seem to think so because the past two years you've been all over the Mac forum telling us "Mac gaming is dead, its NOT Valves responsibility, Why should Valve provide more support for an OS version than Apple does? That very notion is whats ridiculous.” but now all of a sudden when Valve themselves proved you wrong you say they’ve been working on a native Steam client for Apple Silicon for a long time. Who’s been really trolling now all this time, ”dude”?
This thread is from may 2024.
Adding the ability to run the app natively doesn't mean it's worth it especially since Devs dislike having anything to do with the os mostly because how irritating the extremely insignificant the userbase tends to be for any one game, due to how long it took; was likely done in someones spare time or accomplished with ai assistance. Granted how anti-consumer apple generally is including axing x32, it is still one of the least favorable operating systems for gaming including overall hardware & software support which in the past has required additional programming work to get hardware to work on macs that work with windows, linux, proton etc. So they may have had ai or someone with spare time do it, but I doubt many Devs will bother even porting to the os due to how very unpopular the OS is for basically any game, among other issues that make it not worth the effort.
Oprindeligt skrevet af Homy:
Oprindeligt skrevet af The_Abortionator:


So you think this was all programmed in 3 days and couldn't possibly have been in the works longer? You think programming is magic and its a switch you can just flick?

You replied to thread whose last post was December of last year so who is trolling dude?

No, but you seem to think so because the past two years you've been all over the Mac forum telling us "Mac gaming is dead, its NOT Valves responsibility, Why should Valve provide more support for an OS version than Apple does? That very notion is whats ridiculous.” but now all of a sudden when Valve themselves proved you wrong you say they’ve been working on a native Steam client for Apple Silicon for a long time. Who’s been really trolling now all this time, ”dude”?


Cool rant.
So where TF2? Wheres CS2? Wheres all the other games? Wheres a Proton like?

Theres none. You love to miss quote and dance around the topic but Mac gaming factually is dying. Its the worst state its been in since before your parents were born.

You not liking that doesn't change it. When rossetta gets killed you'll lose the biggest chunk of playable games that the Mac library currently has.

I'm not sure why you see this as a "me vs you" or "me vs Apple" issue. This literally only hurts you guys yet you refuse to try and address these issues with Apple but instead vs MacOS maintenance for gaming as Valves job.
Quint 15. juni kl. 4:17 
Nobody cares about Mac Gaming mateys yaaarrrr. Not even Apple themselves do. Pointless to discuss, really.
the issue is that steam.exe is still 32 bit. even though steamwebhelper is 64 bit. the simple solution would be to replace the 32 bit steam.exe with a 64 bit one. it is not like any steam users is using 32 bit windows. even i do not understand why they kept it 32 bit. on the other hand: this topic is in the wrong forum. it should be in the steam for mac forum.
Sidst redigeret af andreasaspenberg575; 15. juni kl. 4:35
Oprindeligt skrevet af Quint:
Nobody cares about Mac Gaming mateys yaaarrrr. Not even Apple themselves do. Pointless to discuss, really.


Mac users obviously care so theres that. If only they'd take issue up with Apple instead of demanding fixes from Valve for everything that isnt the steam client.
Oprindeligt skrevet af andreasaspenberg575:
the issue is that steam.exe is still 32 bit. even though steamwebhelper is 64 bit. the simple solution would be to replace the 32 bit steam.exe with a 64 bit one. it is not like any steam users is using 32 bit windows. even i do not understand why they kept it 32 bit. on the other hand: this topic is in the wrong forum. it should be in the steam for mac forum.

Uh, this is very wrong.

The issue being brought up is its not a native Arm build (beta out now). Thats the issue.

Second, this is Hardware and operating systems so this literally belongs here.


Do you not know what an operating system is?
mac os does not have a compatibility layer for running 32 bit games and apps. steam.exe is 32 bit.
Homy For 12 timer siden 
Oprindeligt skrevet af The_Abortionator:
Oprindeligt skrevet af Homy:

No, but you seem to think so because the past two years you've been all over the Mac forum telling us "Mac gaming is dead, its NOT Valves responsibility, Why should Valve provide more support for an OS version than Apple does? That very notion is whats ridiculous.” but now all of a sudden when Valve themselves proved you wrong you say they’ve been working on a native Steam client for Apple Silicon for a long time. Who’s been really trolling now all this time, ”dude”?


Cool rant.
So where TF2? Wheres CS2? Wheres all the other games? Wheres a Proton like?

Theres none. You love to miss quote and dance around the topic but Mac gaming factually is dying. Its the worst state its been in since before your parents were born.

You not liking that doesn't change it. When rossetta gets killed you'll lose the biggest chunk of playable games that the Mac library currently has.

I'm not sure why you see this as a "me vs you" or "me vs Apple" issue. This literally only hurts you guys yet you refuse to try and address these issues with Apple but instead vs MacOS maintenance for gaming as Valves job.

Misquote? So you’re denying your own words? Let me then use some other direct quotes of yours to begin with: ”You seem confused, You have lost it dude”.

Cute to see such a passion and care for a ”dying” gaming platform from a hard-core Linux fan, considering how many obsessive compulsive posts you’ve made in the Mac forum about the subject. Not even we Mac gamers are so concerned ourselves and play almost every game we want. TF2 and CS2? Seriously? What’s this obsession of yours with Valve and their games and products like they’re the pinnacle of gaming? Okay, I get that you’re a Linux lover with almost 3000 hours in Counter-Strike but is an 18-year-old game like TF2 something to brag about? I’ve never even played TF2 or CS2, could if I wanted though and still can on my Mac.

Has it ever occurred to you why Valve dropped Mac support for those games? Because so few Mac gamers played them, not because there are so few Mac gamers. 10000 out of about 2 million (only on Steam) played CS1 according to Valve. Most Mac gamers simply dislike such games. Don’t know why you think your personal preferences applies to Mac gamers or all other gamers.

Mac gaming doesn’t mean exclusively playing native games. Your whole Linux/Steam Deck gaming is about playing non-native games through transition layers so in the same sense Mac gaming is factually not dying at all. We can play native games or old and new x86 games, there are solutions for all that with tools like GPTK, Crossover, Kegworks, VMware Fusion, Heroic, Porting kit, Mac Source ports, Whisky, PlayOnMac and more. If it’s free and easy or takes time and money it’s up to us to decide. We can also buy a gaming PC if we wanted, handheld devices like Switch 2, Steam Deck and ROG Ally or we can play mobile games on iPhone/iPad or Android. You get the right tool for your job when you need it. All this excessive fearmongering makes no sense at all.

Talk about dancing around! A Linux lover who never admits mistakes when called out and quickly changes every discussion to ”Mac gaming is dying”, ”Send petition to Apple”. You still thought 8GB was standard on Macs, MAS exclusive meant Mac exclusive, MAS games like Death Stranding didn’t go on sale, a 10-year-old free game like HuniePop was a newly released Mac game and a sign of Mac gaming dying and while you were preaching passionately as usual about Valve having no responsibility whatsoever to update its Steam client because it was ”Apple’s job” Valve dropped a native Apple Silicon client and you suddenly changed your mind and said they had been indeed working on a native Mac client. You also made a fuss before about me posting in this ”old” thread from last year calling it trolling but went on yourself and bumped a 12-year-old discussion about the release of HL1 for Mac in 2013. You should look up the definition of ”hypocrisy” and stop making embarrassing posts.

Rosetta is not going away anytime soon either. The only change to Rosetta is that from macOS 28 in 2027 developers can’t make new x86 apps. All new apps must be ARM64 but existing Intel apps/games will continue to work because Apple will keep ”a subset of Rosetta functionality aimed at supporting older unmaintained gaming titles, that rely on Intel-based frameworks”. Those worried about old apps not working in the future can always use older systems too. Game Porting Toolkit and Crossover will keep working too. People have been saying for decades that Mac gaming is dead and nobody would port games to Apple Silicon but not only developers have ported more and more new games each year even many popular old games have been ported to Apple Silicon. Cyan have added support to almost all of their games. Paradox has started with Victoria 3. Aspyr has done so with their popular titles. Feral re-released Total War: Rome II Emperor Edition now with native AS support after the first release in 2014. Therefore most games will still be playable natively even in the future.

All this and the fact that Apple wasn’t even established ”before my parents were born” means that you’re factually wrong.

Do you think CDPR thought ”Mac gaming is dying” when they showcased Cyberpunk Ultimate Edition running at 120 fps with Ultra settings on a MacBook on battery? Has your ranting in the past couple of years stopped Capcom from making AAA Mac games or us from playing? You think Ubisoft, Remedy, Teyon, Bloober team and many others give a hoot about Linux gamers’ doom and gloom on Steam forums when they ported or will be releasing games like Cronos: The New Dawn, Architect: Land of Exiles, HITMAN World of Assassination, Crimson Desert, InZOI, Assassin’s Creed Shadows, Baldur’s Gate 3, Civ VII, Control Ultimate Edition, Dead Island 2, Death Stranding, Farming Simulator 25, Frostpunk 2, Grid Legends, Hades II, Honkai Impact 3rd, Isonzo, Layers of Fear, Lies of P/Overture, No Man’s Sky, Palworld, Path of Exile 2, Prince of Persia: Lost Crown, Prodeus, Psychonauts 2, Robocop Rogue City/Unfinished Business, Sniper Elite 4/5, Snowrunner, Stray, Total War: Pharaoh, Total War: Warhammer III, Valheim, Where Winds Met, World of GOO 2, Wuthering Waves, X-plane 12?

You think they want to loose money or are doing charity? No, nobody paid them to make those ports. You actually think you know the Mac gaming market better than them? If Mac gaming was dead or dying Valve wouldn’t either waste all storage space and other resources for maintaining Mac services for several thousands new games each year apart from all the old games. They wouldn’t update and maintain the Steam client either.

Everyone can just take a look at your post and comment history to see through your walls of smoke. It’s you vs Apple, Mac gaming and Mac gamers. It’s you vs those ”kids and clowns” as you call them, who made simple complaints about the Steam client until Valve after 5 years finally decided to release a native version. Once a year you say you don’t care for the show but rest of the time you can’t cope with even simple progresses in Mac gaming. You even downvote news about new games or sales with your ”clown” awards. Imagine being constantly preoccupied and annoyed by other people’s choice of gaming platform instead of enjoying your own.
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