How to Achieve Console-Like Smooth 30fps Frame Pacing on PC
60Hz + NVIDIA Inspector/in-game 1/2 V-Sync + NCP/in-game 30fps cap
or
120Hz + NVIDIA Inspector/in-game 1/4 V-Sync + NCP/in-game 30fps cap

For 40fps: 120Hz + NVIDIA Inspector / in-game 1/3 V-Sync + NCP / in-game 40fps cap

60Hz + 1/2 V-Sync + 30fps cap
or
120Hz + 1/4 V-Sync + 30fps cap
or
120Hz + 1/3 V-Sync + 40fps cap

The advantage of this setup is that it doesn’t judder much and the input leg doesn’t feel significantly slower, yet the motion gains noticeable weight, everything feels heavier and more impactful. The overall visuals also become more natural, enhancing a lifelike, cinematic atmosphere.

However, the 40fps setup is listed here as a midpoint between 30fps and 60fps, so it may not deliver the same level of impact, weight, or cinematic realism as 30fps.

If you only set the refresh rate and v-sync without applying an fps cap, input lag can become severe, so please be careful. You must use an fps cap as well.
Last edited by earlyPlanet; 25 Jun @ 4:49pm
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Showing 1-15 of 21 comments
_I_ 25 Jun @ 6:49pm 
or set the res to interlaced, ex. 1080i30 instead of progressive 1080p60
that will refresh eve/odd frames at a time, a full res refresh is never done

less stuttery than half refresh rate
but every displayed refresh will have tear lines
One reason 30 FPS on Consoles can seem a bit smoother is because the TV is doing the work of smoothing that out to what your eyes and brain perceive; via the TV's digital filter. It does come at a cost and that is input lagg.

One thing that will help is go get a Display with 120Hz or higher that has GSync or FreeSync Premium and enable that all-around. Then get rid of the FPS cap non-sense.
Last edited by Bad 💀 Motha; 25 Jun @ 7:37pm
vsync to Fast + fps cap + Freesync is how I get smooth gameplay

Why Freesync if I'm capping framerate? Because I get microstutter if it's turned off. Don't ask me, ask Nvidia.
Originally posted by AbedsBrother:
vsync to Fast + fps cap + Freesync is how I get smooth gameplay

Why Freesync if I'm capping framerate? Because I get microstutter if it's turned off. Don't ask me, ask Nvidia.

Could be your CPU too.
Crashed 25 Jun @ 9:17pm 
Originally posted by Bad 💀 Motha:
One reason 30 FPS on Consoles can seem a bit smoother is because the TV is doing the work of smoothing that out to what your eyes and brain perceive; via the TV's digital filter. It does come at a cost and that is input lagg.

One thing that will help is go get a Display with 120Hz or higher that has GSync or FreeSync Premium and enable that all-around. Then get rid of the FPS cap non-sense.
In addition a fast gaming monitor will make 30FPS look a lot rougher than on a TV with a slower response.

That said 60fps looks choppy on my Samsung phone with its 120Hz OLED.
no thanks...

i dont understand why you would be capping fps at 40 or lower....

60fps or higher is what one would shoot for and for sure not "console performance" on a pc..., if you want that, mine as well just play on a console.

i run 2 50in flat screen tv's (both same brand, 4k and native 144hz), main at 120hz, secondary at 60hz (dont need to push them, imo... and main is only thing running the games), 1080p or higher in games (desktop set at 1080p), capping at 120fps, runs smooth, no tearing, etc... (ignoring game performance, assuming a poorly optimized game, that i might have to do fiddling to get the performance as mentioned above).

the reason i cap at my fps, is in-game vsync/etc.. isnt always the best option (nvidias vsync isnt all that good either), i stick with what works, lock my screens at the hz mentioned and lock the fps globally for all games.

no noticeable input lag, mostly due to "gaming mode".

anything below 40fps, on any monitor, hurts my eyes, looks choppy and stuttery/laggy.

that said, you dont have to cap your fps, i have ran uncapped loads and had no issues performance wise, the only thing i have ever not liked happening, is when games (and the devs) leave their main menu, running wildly into the 1000's for fps, though i dont see to much of that happening anymore in games currently, compared to years ago.

anywho, good luck and have a nice day :gk_smile:
Last edited by MonkehMaster; 25 Jun @ 10:43pm
Originally posted by Crashed:
Originally posted by Bad 💀 Motha:
One reason 30 FPS on Consoles can seem a bit smoother is because the TV is doing the work of smoothing that out to what your eyes and brain perceive; via the TV's digital filter. It does come at a cost and that is input lagg.

One thing that will help is go get a Display with 120Hz or higher that has GSync or FreeSync Premium and enable that all-around. Then get rid of the FPS cap non-sense.
In addition a fast gaming monitor will make 30FPS look a lot rougher than on a TV with a slower response.

That said 60fps looks choppy on my Samsung phone with its 120Hz OLED.

That's not even close to a good comparison. Most phones can't handle 60 FPS anything well. Like even Twitch or YouTube at even 1080p/60... not like an actual Monitor can witha good PC as the driving power. 60 FPS on 165 or 240 Hz looks just fine and ultra smooth when configured well.

While some phones might have a full power option tbat allows for 90 or 120 Hz most still lack the power to give good visuals even at 60 FPS such as Motion Blur Reduction and other digital filter options built into 4K TVs and modern 1440p or better IPS or OLED Monitors that have at least FreeSync Premium. Phone screens generally have high input lagg and lack ability to do Motion Blue Reduction or Adaptive sync. Those APUs are still very weak
Last edited by Bad 💀 Motha; 25 Jun @ 11:32pm
my mid range motolora edge (2023) can easily run 60fps, while i tested it to see after buying the phone... im not a mobile gamer, so i dont care much for playing mobile games... i bought it for its storage (decent but wish it had a micro sd slot for more ), speed/performance, battery (though i wanted more) and the camera, not to mention the dual sim.

more ram, meant i had to pay more, so i went mid range, im not buying those expensive phones, that barely give you anything extra, so i usually go mid range.

Processor - MediaTek Dimensity 7030

Memory (RAM) - 8GB uMCP4: LPDDR4X + UFS 2.2

Internal Storage - 256GB

Display Size - 6.6" endless edge display

Resolution - FHD+ (2400 x 1080) 402ppi

Display Technology - pOLED | HDR10+ | 10-bit |DCI-P3 color space | 144Hz refresh rate | Touch rate: 360Hz12 | Peak Brightness: 1200 nits

Aspect Ratio - 20:9

Display Certifications - HDR10+ | Amazon HDR playback | Netflix HD playback | SGS Low Blue Light | SGS Low Motion Blur

Battery Size - 4400mAh

Charging - 68W TurboPower™ charging 15W wireless charging

https://en-us.support.motorola.com/app/answers/detail/a_id/176629/~/motorola-edge-%282023%29---specifications

side note: the pictures it takes are great, very clear and i always get people asking what phone i have, cause of said pictures :cqlol:

also loving the macro lens, thing is beastly.... for a phone.

also with the 60w charger and usb c cable i got for it, the thing charges extremely fast.

also, zero issue getting 60fps watching youtube or twitch, etc..

have a nice day :gk_smile:
Last edited by MonkehMaster; 26 Jun @ 5:40am
C1REX 26 Jun @ 5:29am 
Originally posted by Bad 💀 Motha:
Phone screens generally have high input lagg and lack ability to do Motion Blue Reduction or Adaptive sync.
Most modern phones have OLED screens with good input lag and very good motion clarity. Many newer phones have variable refresh rate - VRR on android phones or ProMotion on Apple phones. Screens and cameras are rather decent on modern phones.
Originally posted by Bad 💀 Motha:
Originally posted by AbedsBrother:
vsync to Fast + fps cap + Freesync is how I get smooth gameplay

Why Freesync if I'm capping framerate? Because I get microstutter if it's turned off. Don't ask me, ask Nvidia.

Could be your CPU too.
Didn't have the issue with a 7900xt (same monitor and rest of PC), but I do with a 4070TiS, so that indicates an Nvidia issue to me.
........this is just bait......
Originally posted by The_Abortionator:
........this is just bait......
It’s not bait. I understand your worship of high fps, but please try it before commenting.
Last edited by earlyPlanet; 26 Jun @ 3:27pm
Originally posted by Bad 💀 Motha:
One reason 30 FPS on Consoles can seem a bit smoother is because the TV is doing the work of smoothing that out to what your eyes and brain perceive; via the TV's digital filter. It does come at a cost and that is input lagg.

One thing that will help is go get a Display with 120Hz or higher that has GSync or FreeSync Premium and enable that all-around. Then get rid of the FPS cap non-sense.
Most VRR supported monitors only start working from 48Hz, so it’s meaningless in this context.
Monitors that support VRR starting from 1Hz are expensive.
Originally posted by AbedsBrother:
vsync to Fast + fps cap + Freesync is how I get smooth gameplay

Why Freesync if I'm capping framerate? Because I get microstutter if it's turned off. Don't ask me, ask Nvidia.
When playing at 30fps, freesync doesn’t work because most monitors only support it starting from 48Hz.
Originally posted by MonkehMaster:
no thanks...

i dont understand why you would be capping fps at 40 or lower....

60fps or higher is what one would shoot for and for sure not "console performance" on a pc..., if you want that, mine as well just play on a console.

i run 2 50in flat screen tv's (both same brand, 4k and native 144hz), main at 120hz, secondary at 60hz (dont need to push them, imo... and main is only thing running the games), 1080p or higher in games (desktop set at 1080p), capping at 120fps, runs smooth, no tearing, etc... (ignoring game performance, assuming a poorly optimized game, that i might have to do fiddling to get the performance as mentioned above).

the reason i cap at my fps, is in-game vsync/etc.. isnt always the best option (nvidias vsync isnt all that good either), i stick with what works, lock my screens at the hz mentioned and lock the fps globally for all games.

no noticeable input lag, mostly due to "gaming mode".

anything below 40fps, on any monitor, hurts my eyes, looks choppy and stuttery/laggy.

that said, you dont have to cap your fps, i have ran uncapped loads and had no issues performance wise, the only thing i have ever not liked happening, is when games (and the devs) leave their main menu, running wildly into the 1000's for fps, though i dont see to much of that happening anymore in games currently, compared to years ago.

anywho, good luck and have a nice day :gk_smile:
I didn’t share the 40fps setup purely for smoothness.
It was simply for people who aren’t yet fully accustomed to 30fps.
Higher fps actually take away from direction, impact, weight, and hit feel, so technically speaking, 30fps delivers the most powerful gaming experience.

If you play the way I described, you’ll clearly feel the unique weight of 30fps, while experiencing significantly less input lag and judder.
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